The first thing i'd like to do is apologize for how inflammatory my initial post came off. I would also like to thank people for some of their longer posts, particularly TakenbyVisions, and the articulate way they presented themselves.
Much of what has been said, I will conceed, is true, and I was incorrect in saying PVP is the most important part of EFU. But there are some niggling points I'd want to bring up.
Part of my frustration may lay in my, frankly, perhaps less than wise choice to often be on IRC because I enjoy the sometimes witty company there. But if things on IRC were expressed half as well as they were on the forums, we might not be having this thread. The reason I 'log out in a rage' is because discussions there are often ridiculing, trolling, and sometimes I feel at least a little insulting.
I can appreciate that most if not all of it is just braggadicio and injoking, and I know you need a thick skin on the internet, but some days- that discussion inparticular, it is just too much. I don't need to be told I don't know how to play simply because I never had the NEED to master mechanics to such a degree. I pointed that out saying that 'most people who play NWN never really need to master mechanics', and the response I recieved was "I read that as 'most people who play nwn are idiots who can't figure out how to play a 5 year old game'." Then some backpatting about how people are scrubs and need to l2play followed and I thought it was best just to log off and avoid the conversation entirely, whatever may have come up after I left.
But directly above your post is a quote by egon, saying
It's not just a fallacious fringe idea. It's a black undercurrant i've felt expressed, usually in joking terms, by players who've been around far longer than I have.
I never really felt Anette was a success. Maybe thats just me, and my own neurosis. I felt she had finally come started to together and was able to indirectly influence a large number of people, though she never had any directy influence over more than one or two people at any time- she was never the leader I tried to make her, not in a direct capacity anyway, though she was just on the cusp of it when she died. But this post wasn't about Anette. The death was slightly suprising but it wasn't shitty- I fail to see what her living in town had to do with anything, though. I don't really take what your meaning, there.
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Anyway the reason this mess of a thread even came up was partly, in a more recent character, Nick. I made him just to do...something, and alot about him right down to his low Charisma and alignment was, aside from being an intrinsic part of his backround (because it is) was also a way to step out of my generalities- I wanted to play a character without the pressure to oppose evil, or the pressure to be opposed by good, one who would largely not care about political or materialistic concerns- someone more interested in their own personal and spiritual journey than any conflict going on around him.
Then. Numishgat, Bonescreechs exceedingly well played monk informed him that he's going to go around beating up every monk who doesn't proscribe to his philosophy and take their lunch money.
Bonescreech is a great player, not dissing him or Numishghat in anyway, but it struck a nerve of irritation to me. The conflict seemed senseless from my (likly unimformed) perspective, something brought on because a character had reached an apex point in their development and the player was looking for something new to do with them. This is an impulse I can understand and perhaps a natural progression of a character journey. But since I had intended the character to largely be a break and (somewhat ironically considering his behavior) relaxing, it irritated me more then it should have, leading to my increasingly erratic play the last few days.
I really love this server. I am so glad it's free of so much of the stupid bullshit that has plagued every server i've played on since I first started playing NWN years ago. But i've always been better at the pnp 'cooperative party' structure than interpersonal conflict. Overcoming challenges with others is what appeals to me, and i've done my best to try and express that in my characters, never really succeeding to my own satisfaction.
Much of what has been said, I will conceed, is true, and I was incorrect in saying PVP is the most important part of EFU. But there are some niggling points I'd want to bring up.
QuoteI doubt it. Any time the discussion comes up you log out of IRC in a rage and
refuse to listen.
Part of my frustration may lay in my, frankly, perhaps less than wise choice to often be on IRC because I enjoy the sometimes witty company there. But if things on IRC were expressed half as well as they were on the forums, we might not be having this thread. The reason I 'log out in a rage' is because discussions there are often ridiculing, trolling, and sometimes I feel at least a little insulting.
I can appreciate that most if not all of it is just braggadicio and injoking, and I know you need a thick skin on the internet, but some days- that discussion inparticular, it is just too much. I don't need to be told I don't know how to play simply because I never had the NEED to master mechanics to such a degree. I pointed that out saying that 'most people who play NWN never really need to master mechanics', and the response I recieved was "I read that as 'most people who play nwn are idiots who can't figure out how to play a 5 year old game'." Then some backpatting about how people are scrubs and need to l2play followed and I thought it was best just to log off and avoid the conversation entirely, whatever may have come up after I left.
QuoteThis notion that PvP is the crux of everything on EFU really just annoys me, and as Mort said couldn't be farther from the truth. This poisonous idea (really, I mean this; airing this sort of false assertion in public can potentially drive new players away and/or infect the minds of other players) is not in the least reflective of EFU at all, and ultimately is derived from a disconnect with reality born of a player's limited appreciation of the nuances of any given situation.
But directly above your post is a quote by egon, saying
QuoteWell, let's put it this way: EfU is a huge sandbox. But the sand is full of broken glass and cat shite And you dont get much attention for making sandcastles. But if you set one of the other kids on fire and piss on the burning corpse. THEN build a castle out the now-damn blood caked sand. THAT my friends, is EfU[/I]
It's not just a fallacious fringe idea. It's a black undercurrant i've felt expressed, usually in joking terms, by players who've been around far longer than I have.
QuoteYou played a great character, a powerful cleric of Chauntea who had many chances and took many others to oppose "evil" or opposing forces. In the end however, you did not pursue that conflict and hid behind a veil of protection that is offered by existing state of things. The end result was thus more extreme and perhaps ruthless than it ever needed to be, and yet it was all decided upon by your (rather prominent) character's decisions.
I never really felt Anette was a success. Maybe thats just me, and my own neurosis. I felt she had finally come started to together and was able to indirectly influence a large number of people, though she never had any directy influence over more than one or two people at any time- she was never the leader I tried to make her, not in a direct capacity anyway, though she was just on the cusp of it when she died. But this post wasn't about Anette. The death was slightly suprising but it wasn't shitty- I fail to see what her living in town had to do with anything, though. I don't really take what your meaning, there.
------
Anyway the reason this mess of a thread even came up was partly, in a more recent character, Nick. I made him just to do...something, and alot about him right down to his low Charisma and alignment was, aside from being an intrinsic part of his backround (because it is) was also a way to step out of my generalities- I wanted to play a character without the pressure to oppose evil, or the pressure to be opposed by good, one who would largely not care about political or materialistic concerns- someone more interested in their own personal and spiritual journey than any conflict going on around him.
Then. Numishgat, Bonescreechs exceedingly well played monk informed him that he's going to go around beating up every monk who doesn't proscribe to his philosophy and take their lunch money.
Bonescreech is a great player, not dissing him or Numishghat in anyway, but it struck a nerve of irritation to me. The conflict seemed senseless from my (likly unimformed) perspective, something brought on because a character had reached an apex point in their development and the player was looking for something new to do with them. This is an impulse I can understand and perhaps a natural progression of a character journey. But since I had intended the character to largely be a break and (somewhat ironically considering his behavior) relaxing, it irritated me more then it should have, leading to my increasingly erratic play the last few days.
I really love this server. I am so glad it's free of so much of the stupid bullshit that has plagued every server i've played on since I first started playing NWN years ago. But i've always been better at the pnp 'cooperative party' structure than interpersonal conflict. Overcoming challenges with others is what appeals to me, and i've done my best to try and express that in my characters, never really succeeding to my own satisfaction.