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Messages - KillerB

#1
Screen Shots & Obituaries /
February 07, 2012, 10:56:34 PM
A+
#2
Suggestions /
February 07, 2012, 05:17:44 AM
Quote from: Brimstone Sermon;273570It has everything to do with clerics and druids being able to attack things. Generally divine spells are about disabling an opponent or buffing. They aren't usually very good at direct damage. The trade-off is Druids and Clerics can actually fight. Wizards and sorcs can be very good at direct damage spells, but their skill at weapons sucks. Which is why for example Ice Storm is L5 for Divine casters, L4 for Arcane. Default Call Lightning breaks those rules, which is why it's so powerful.

Currently it works really well in the rain and outside, and not at all  without it. With our current weather system you have no control over when you can use it. To allow it to work really well anywhere would bring it back  to the NWN version, which was a bit of a piss-take when you created a thunderstorm indoors. The exact damage numbers are unimportant, DMs don't cut and paste off suggestions when they can take a bit of time tweaking it to fit.

The point is that a progression from "cool for the effect but essentially useless" indoors for services to moderately useful outdoors, to relatively powerful in the rain seems a better progression. 1d6/level any time, anywhere puts it up there again with the L4 spell Flame Strike.

Wizards are the best offensive class in the game and you're quoting them as 'not being good with melee weapons' as a balance reason why clerics can't have access to a spell which isn't completely useless 90% of the time? Complete logic gap in your thought pattern there, and I'm not even going to bother elucidating on the other fallacies in your post.

This post was mostly just a reminder to DMs who may want to look at the issue... erroneous comments from the peanut gallery were foreseen but its still pretty annoying to see the thread hijacked by them.
#3
Off-topic Discussion /
February 04, 2012, 03:48:09 AM
How enticing.

I also thought it self-evident that meaningful RP and stories cannot exist unless death is permanent. This is a fairly basic requisite.
#4
Suggestions /
February 04, 2012, 01:47:38 AM
Quote from: Brimstone Sermon;273190In the default, it's equivalent to Fireball etc on two classes that also have good melee power and decent hit points. That seems to be a fantastic boost to classes that already are very strong in EfU by letting a Cleric play at being an Evoker without the drawbacks of low AC, HP and AB. I think RwG has the right idea, but it should be at a lower scale. Storm Domain is already ridiculous with having a mass KD spell at one level lower than mages get it, so you don't have to choose between Gust of Wind or "Fireball Style Spell".

Call Lightning
Indoors: 1d3 damage per 2 levels, for flavour purposes.
Outdoors: 1d6 damage per 2 levels.
Outdoors and raining: 1d6*1.5 damage per 2 levels.

That way it's close to Fireball effectiveness in the Rain but a real Evoker's still better. Without rain it's useful but not brilliant, much like how Hammer of the Gods and Flame Strike stack up against arcane offensive spells.

Lightning Bolt and Fireball work anywhere because offensive magic is the only method of attack that a Wizard or Sorcerer is good at.  On the other hand, Druids and Clerics have melee combat buffs and good HP.

Firstly, this has nothing to do with clerics and druids being able to attack things.

Secondly, do you realize you more or less halved the damage of the spell with your suggestion, making it completely useless? Or was 'per 2 levels' a mistake, and you actually meant 'per level'? <_<
#5
Off-topic Discussion /
February 04, 2012, 01:30:31 AM
Do people actually not understand this is a Star Wars WoW clone? As plum accurately said all MMOs are garbage. This should be self-evident!
#6
Suggestions /
February 02, 2012, 04:29:30 AM
Well that's obviously untrue, given you need to target the ground with it which you can't do if you can't see it. The range is the same as Fireball.
#7
Suggestions /
February 02, 2012, 03:58:07 AM
Quote from: Pigadig;273144You don't have to aim it because it only hits hostiles. Your party will get angry if you misclick a fireball. They won't care if you misclick a default call lightning.

Maybe if it was changed to be like fireball and hitting all within the radius then it'd be fine.

...that's how it works!
#8
Suggestions /
February 02, 2012, 03:21:17 AM
Pretty sure they share the same AoE, with CL possibly being even smaller. You obviously -do- need to aim it!

Regardless, it is the current unpredictability of whether you can cast it or not, and the reliance many concepts have on this spell, that are the basis of these suggestions.
#9
Suggestions /
February 01, 2012, 11:19:54 PM
If we do this, BG should lose Hide and Cleave requirements.
#10
Suggestions /
January 31, 2012, 07:27:05 AM
You can indeed be healed and jump back into the fight if the enemy PC sent you into bleeding (and was thus on FD). The subdual rules are in place due to the courteous nature of the function. You did nothing wrong! :)
#11
General Discussion /
January 27, 2012, 01:27:32 AM
Have to agree with the OP honestly . . .

Wouldn't be surprised at all to see clan tags next this is getting to be too much, are we playing an MMO ???
#12
General Discussion /
January 26, 2012, 10:08:30 AM
cleansing steam ruining PvP balance 100%
#13
Screen Shots & Obituaries /
January 24, 2012, 11:44:38 AM
Retired!? What...
#14
Suggestions /
January 23, 2012, 11:25:11 PM
Quote from: The King Of Beasts;271870Stealthers may have it tough, but it doesn't mean they need to be indetectable in their chosen field!

Not wanting to be automatically detected under any circumstance is not the same as wanting to be undetectable. Not sure how logic is remotely applicable to such a supposition.
#15
Off-topic Discussion /
January 23, 2012, 10:01:29 AM
Eagerly awaiting the Calculor Ubel comment.