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Show posts MenuQuote from: Brimstone Sermon;273570It has everything to do with clerics and druids being able to attack things. Generally divine spells are about disabling an opponent or buffing. They aren't usually very good at direct damage. The trade-off is Druids and Clerics can actually fight. Wizards and sorcs can be very good at direct damage spells, but their skill at weapons sucks. Which is why for example Ice Storm is L5 for Divine casters, L4 for Arcane. Default Call Lightning breaks those rules, which is why it's so powerful.
Currently it works really well in the rain and outside, and not at all without it. With our current weather system you have no control over when you can use it. To allow it to work really well anywhere would bring it back to the NWN version, which was a bit of a piss-take when you created a thunderstorm indoors. The exact damage numbers are unimportant, DMs don't cut and paste off suggestions when they can take a bit of time tweaking it to fit.
The point is that a progression from "cool for the effect but essentially useless" indoors for services to moderately useful outdoors, to relatively powerful in the rain seems a better progression. 1d6/level any time, anywhere puts it up there again with the L4 spell Flame Strike.
Quote from: Brimstone Sermon;273190In the default, it's equivalent to Fireball etc on two classes that also have good melee power and decent hit points. That seems to be a fantastic boost to classes that already are very strong in EfU by letting a Cleric play at being an Evoker without the drawbacks of low AC, HP and AB. I think RwG has the right idea, but it should be at a lower scale. Storm Domain is already ridiculous with having a mass KD spell at one level lower than mages get it, so you don't have to choose between Gust of Wind or "Fireball Style Spell".
Call Lightning
Indoors: 1d3 damage per 2 levels, for flavour purposes.
Outdoors: 1d6 damage per 2 levels.
Outdoors and raining: 1d6*1.5 damage per 2 levels.
That way it's close to Fireball effectiveness in the Rain but a real Evoker's still better. Without rain it's useful but not brilliant, much like how Hammer of the Gods and Flame Strike stack up against arcane offensive spells.
Lightning Bolt and Fireball work anywhere because offensive magic is the only method of attack that a Wizard or Sorcerer is good at. On the other hand, Druids and Clerics have melee combat buffs and good HP.
Quote from: Pigadig;273144You don't have to aim it because it only hits hostiles. Your party will get angry if you misclick a fireball. They won't care if you misclick a default call lightning.
Maybe if it was changed to be like fireball and hitting all within the radius then it'd be fine.
Quote from: The King Of Beasts;271870Stealthers may have it tough, but it doesn't mean they need to be indetectable in their chosen field!