I don't understand why people are afraid of losing PCs to the Withering like that.
Characters die to PvP all the time. They die and kill because the two-month Mayor is doing stuff they don't like. Because they have mugged someone or been mugged and want revenge. Because it's Caermyn or Aberdenn. They also die permanently when you get annoyed after a silly fugue in a quest.
Losing them to the withering really seems that bad? Or even getting badly withered... no curiosity about what the process entails, OOcly speaking?
I hardly doubt there's a cure to the withering just waiting in the safety of Mistlocke, and while your character doesn't find it he'll still suffer from the curse, unable to leave the island, and a gigantic undead army closing into town as the mist grows thinner...
And the boredom of just sticking to town, heh.
Characters die to PvP all the time. They die and kill because the two-month Mayor is doing stuff they don't like. Because they have mugged someone or been mugged and want revenge. Because it's Caermyn or Aberdenn. They also die permanently when you get annoyed after a silly fugue in a quest.
Losing them to the withering really seems that bad? Or even getting badly withered... no curiosity about what the process entails, OOcly speaking?
I hardly doubt there's a cure to the withering just waiting in the safety of Mistlocke, and while your character doesn't find it he'll still suffer from the curse, unable to leave the island, and a gigantic undead army closing into town as the mist grows thinner...
And the boredom of just sticking to town, heh.