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Messages - DwarvenWhore

#1
Suggestions /
April 07, 2012, 02:42:49 PM
People seem to be ascewing from my general point. FD's sometimes make sense. Fact! FD's sometimes are necessary - Fact!

But to go into combat in full subdual mode is just spiteful. As I said, I was a little pissed about my own character, yet another of the Aberrants involved was also FD'd straight away after being subdued while the rest were allowed at least to march to Mistlocke and be "sentenced". Why couldn't this option have been given to ALL involved?

My point is simply, promote at ALL times possible for FD to be reduced so that when an FD DOES happen that it is severely significant. And the options that I gave promote this fact. Because contrary to what some say on here, I do honestly believe that FD is just seen as an "I win" scenario... And has 0 thought or significance put into it by a large amount of players.

I've had characters FD'd with alot of forethought but into it. Some players are great for this. While others just FD without significant cause or necessity but out of spite because "they're losing" or "if I can't win, you can't".
#2
Suggestions /
April 06, 2012, 11:52:35 PM
Option 2 I even say myself isn't the "cleanest" option to be frank but my reasoning behind it is, people aren't mindfull at all. Call this thread due to partial butthurt but my character got FD'd today because I tried to knock a player to the ground using subdual (when they already had been subdued), they swung back and FD'd me. After which a DM said I could be raised but not respawned. Realistically though, who is willing to raise a character that's a day old? I /could/ make another yet my joint concept has been shattered as a result.

If the second option was in play they wouldn't have been set to "Subdual full" in the first place because they would HAVE to be mindful if only for their own characters sake. It lowers how many PC's might have to run to a DM shouting "grief".
#3
I think players seem to be in the mindset that they need to "win" at EFU. It's always been the mindset for some players and while I understand that some players find this aspect of EFU/NwN fun to others it's quite a harsh but I feel one or two measures could be used in order to "balance" PvP a little.

Option 1: A rule is put in place that "/c subdual full" should only be used under the following circumstances

- Combat is fully resolved (This means that everyone in one party has been subdued/fleed) This stops people FDing just because they look like they're starting to lose and just want take casualties with them.

- If the battle particularily "one-sided" then the lesser group is led to an appropriate place. This can either be Mistlocke, the Enclave, the Priory, the Stewards cave or to a particular remote place if you wish to keep the death hidden. This introduces an element of danger on the character for fear they are "caught" by someone who may be sympathetic to the defeated people. This allows for the PC to die with "dignity" and at least be able to take a screenshot of a half decent ending.

- Looting a full corpse should only be used in EXTREME cases since a) To manevuer realistically with a corpse long distances in an attempt to hide them is extremely difficult and unlikely for fear of being caught and b) the fact looted corpses aren't visible in any way leaves it too easy to meta-game.

Option 2 - Using "/c subdual full" results in a significant XP loss. This means that the higher level your character is, the less likely you are to FD someone just to "win". It has OOC implications on your character forcing you to think twice about FDing said character.