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Messages - Ever Vigilant

#1
General Discussion /
April 23, 2012, 10:09:53 PM
Lower4Lyfe, don't play by no rules, even Talir's.
#2
General Discussion /
April 21, 2012, 06:10:10 PM
Quote from: Talir;284447I'd like to put the creativity of our community to the test and see what manner of class perks/backgrounds you think should be added to our rather limited pool. The competition is thus: make a rogue perk or a fighter/sorcerer background and post it here for a chance to earn an uniquely crafted item resembling a part of your character's history in-game. I'll look through the suggestions and hand over the reward to the winner(s) after this weekend. Regardless of victory, I'll add the contributions I like to the selection in-game so this is your chance to put in the stuff you've always wanted.

Feel free to make as many suggestions as you'd like.

A few things to consider:

  • The perk/background should offer bonuses. Negatives may be fine but don't try to vastly modify the class with it and give skills like -20 bluff, +20 persuade.
  • The feat bonuses that can be given are limited. As a rule, anything you can add to an item is easy enough to give as a reward.
  • Less special scripting is easier but creative adjustments can be done.
  • Follow the system already in place for the different perks/backgrounds. This means that the backgrounds get stronger by levels whereas the strength of the rogue perks is different between the level 5 pick and level 8 pick.
  • Feel free to look at those we already have for ideas and balance (*cough*).
  • ... I'll update this short list if needed.

What I look for in the perk/background:
  • Creativity.
  • Strength in concept.
  • Appealing to a wide range of characters yet providing a special niche or flavor.
  • Subtle but meaningful adjustments.
  • Easy to implement.

Please include:
  • Name.
  • Description.
  • Perk/background bonuses (and progression where needed).

Just a suggestion, people should actually read this post before just blasting out massive duplicates of current perks or slight alterations that are vastly overpowered.
#3
General Discussion /
April 20, 2012, 09:55:51 PM
Rogue Perks:

Level 5- -Forger:

"From falsified receipts to false orders a Forger's work in crime is unprecedentedly useful. A clerk in your youth or simply a dedicated criminal you have found that personal business brings far more wealth than public office."

Perk: Per-reset generated Citizenship Papers. Special Consideration for DM-aided forged letters, orders, or otherwise.

Level 8 -Conman

"Whether a shiftless troublemaker wandering from town to town or a dedicated and debonair gentleman there is no limit to the lengths you'll go to game a mark be it tailored disguises, wigs, or more."

Perk: Access to the "/C setheadset" command outside of the starting area to represent disguises, No charge for tailored clothes at Brem Blazon's.
#4
Libraries and Tomes of Ymph / Teas of Ymph
April 23, 2012, 03:05:41 AM
There are few things that unite living beings in this world moreso than the pursuit of Tea. A warming beverage to heat the hands on a cold night's watch, a calming elixir when the troubles of crime pursue you, a peasant's afternoon pleasure or an exotic debonair gentleman's delight. Each individual has their own tastes and the beauty in the beholder but it is an undeniable truth- Perhaps even the one truth upon this world.

[tface=callig]Teas of Ymph: By Estaban Aylown[/tface]
Every culture, every people's, every individual has a favorite. In my travels I find myself sampling new and grander brews. These are left in hopes that one day perhaps another who walks my path shall find them and we may share our tales together.[/font][/i]

QuoteMistlocke Mash - One fourth woad, one fourth pipeweed, half sweetgrass. Grinded, dried, stored in warm heat. Stored in alternating satchels depending on which has the least amount of holes in it.

Imperial Grey - A dash of alchemic paste known as resin spun with Kelpi leaves and the exotic Evoker's Clubmoss, ground and stored in a dry heat. Stored in an orb.

Old Stone Blend - A damp mixture of moss and a bit of rag dipped in sewer-water, stored in a wet bag before dried in the evening air. Stored in whatever can be found.

Aberdenn Evening - Two parts Auld Aberdenn Whiskey, add water. Poured over an oaken log and mulched into paste. Dried and stored in deer-hide flask.

Caermyn Delight - A drop of sea-water over a blend of mandrake and Dryroot in equal parts, garnished with the shavings of a gold coin. Dried on a traveler's campfire. Stored in a suede bag.

Argenti Swill - One part whatever can be found, one part saliva, mix, dry in a damp bag before storing in a Beshaban warded antler.

Fa-Tea-r Micheal - One drop of blood, two cuts of sweatgrass, dried in a seashell and preserved in a salt rimmed bottle.

The Old King's Finest - One part canopy clippings, two parts mist dewed grass, dried in a wooden box before stored in a hidden cask.

The New King's Finest -One part Roseneedle pine, a dash of purple dye, and a strand of Kepl snare "Tentacle".

The Fury's Favored - One part bitters, one part vinegar, poured over a tree-bark before collected in leaves from the Witchwood. Soaked through a rainstormed and dried by open flame.