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Messages - NetherGonnaGiveYouUp

#1
Screen Shots & Obituaries /
October 27, 2012, 08:10:58 PM
Probably the fellow conclavist I had the most interaction with.  It was great having another dismissive and irate old wizard to hang with and complain about the incompetence of youth.  His paranoia really defined him and lead to some very interesting RP.
#2
Screen Shots & Obituaries /
October 27, 2012, 08:08:26 PM
A fine and stellar example of a sorceror really representing their particular take on the class.  I very much enjoyed scheming with you and Lazare.
#3
General Discussion /
October 26, 2012, 10:09:04 AM
Looking through that list I feel bad for the good guys, so heavily outnumbered by Lawful Neutral and Evil!  Having played in practically every stage of the factions development, I feel it was very well worked and a truly interesting take on the standard idea of a mages guild.  Endings do not come much more epic than blowing up a giant castle in the sky and ressurecting a god.  I suppose like many others my only suggestion would have been in regards to the policy of renegade capturing.  Of course the idea of bringing in dangerous/unstable/powerful mages to be controlled was good, but by offering no real alternative it rather tended to hinder the faction.

Essentially, from first to last, what a ride.
#4
Screen Shots & Obituaries /
October 25, 2012, 11:36:18 PM
And of course a somewhat belated but huge thanks to Talir for infecting me with a deadly plague and all the craziness that came of it. <3
#5
Suggestions /
October 13, 2012, 01:45:14 PM
Herbalism is specifically making things out of herbs, collecting them in gardening.
#6
Suggestions /
October 13, 2012, 01:34:06 PM
Pretty sure even if said fighter did not recognise a plant, it is not an expert task to rip off pinecones from a tree.  This would likely just reduce the already small number of Herbalists who actually bother to hire people to gather reagents for them thus involving others rather than just sitting in game alone all day grinding out items over their tables.  
#7
General Discussion /
October 12, 2012, 05:30:11 PM
Doing badass stuff for the sake of it, like running the way on level 3 dwarves.
#9
Suggestions /
October 06, 2012, 11:42:56 PM
You also missed the Old Stones Rent Collection which is max 10 or 11, that makes eight.
#10
Suggestions /
October 05, 2012, 01:47:28 PM
I don't really think it's necessary to remove these simply because your faction pc cannot do one or perhaps two specific quests.  You gain many benefits for being in a faction but they come with natural downsides too, there are dozens of quests out there of the same level, it's really not difficult to avoid doing a specific one.  

Also, I really don't understand why if your PC was opposed to said thing you'd do it in disguise? You are still helping these people who wouldn't hire you otherwise which is somewhat illogical.
#11
Suggestions /
October 04, 2012, 01:26:49 PM
I like the mist maze idea myself and also the concept of having a sort of wilds vs civilisation treasure hunt with some rare beast at the end to skin/save.  My own addition to this would be additions to the desert regions.  Specifically cool thematic random areas, such as ancient temples, old crypts or building on what others have said NPC merchant caravans under attack from Marauders/Sand Worms/Beetles with the potential to save them and buy specialty goods. It would be particularly interesting to have some sand blasted ruins though to explore considering the abundance of such represented IG.
#12
Suggestions /
September 23, 2012, 07:19:35 PM
It seems to me that the point of this thread is being completely derailed by the idea that this suggestion was made to promote easy powergaming for exp.  I think rather what the OP is suggesting is that not everyone has the time to do 5 hour long quest when they reach high levels and so shorter quests with low exp rewards would be good for those who cannot commit to such length.  Equally, something like this which provides some -basic- supplies doesn't seem at all unbalancing to me, but rather leaves -more- time to RP/Explore and means you will not need to spend time hoarding gold and other things or worrying that you're going to get wiped because you don't even have the most basic healing after an event.
#13
Screen Shots & Obituaries /
September 22, 2012, 07:17:25 PM
Probably one of my longest lived enemies and someone my character truly despised, despite this Murwicket was also one of the PC's i've interacted with most.  Well played.
#14
General Discussion /
September 18, 2012, 10:46:41 PM
Having been on this I can safely say it was awesome and we value your time, as someone who also plays on limited time constraints forcing me to log at these situations it's understandable.
#15
Suggestions /
September 16, 2012, 04:14:19 PM
Pretty sure you can app for stuff like this anyway as a one off, it's just that there are a number of standard application subraces, I think 4 lycanthrope races is fine and if anything there could perhaps be more good inclined subraces as opposed to another evil one.