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Messages - ThisIsWonderland

#1
Off-topic Discussion /
December 21, 2012, 08:40:05 PM
I'm going to finally play Dishonoured which I bought a while ago. I'll be idling about in #efu but I'll be back IG with a new character eventually.

Been a blast as always folks!
#2
Screen Shots & Obituaries /
December 21, 2012, 04:38:07 AM
Aww :(
#3
General Discussion /
December 19, 2012, 03:45:45 AM
Lawful = "I do what I must do..."
Neutral = "...regardless of who benefits."

?
#4
Screen Shots & Obituaries /
December 18, 2012, 01:28:51 PM
Gods, what an asshole.

Loved to hate!
#5
Off-topic Discussion /
December 14, 2012, 01:16:52 AM
Glad to hear, Hack!
#6
Suggestions /
December 11, 2012, 02:32:14 PM
As someone who has future evil-inclined concepts lined up, I would like to add my two cents on how the current implementation of the Old Stones curse is more of a hassle than fun for the many reasons others have previously mentioned.
#7
Off-topic Discussion /
December 10, 2012, 02:07:19 PM
Why was I not present for this?!
#8
General Discussion /
December 06, 2012, 06:15:00 PM
Guess I initially mistook the darker shade to be the darker armour/clothing beneath bleeding through.
#9
General Discussion /
December 06, 2012, 04:31:56 PM
In that case, is the difficulty distinguishing between moderately and heavily withered intentional?
#10
General Discussion /
December 06, 2012, 04:06:53 PM
Apologies for the thread necromancy:

Has the cloud-of-flies visual effect been removed from the heavily withered stage?

I ask because yesterday I saw someone who was heavily withered but I didn't realize it till nearly the last moment. As far as I could tell, the only visual difference between moderately withered and heavily withered was one or two darker shades of green.
#11
Off-topic Discussion /
December 03, 2012, 06:15:35 PM
I vote he gets banned from these forums too.
#12
Suggestions /
November 28, 2012, 01:38:19 PM
These are pretty powerful. Not just at the L8 point either.
#13
Suggestions /
November 25, 2012, 10:42:32 PM
Quote from: Mr Howardson;313912Until you are killed and and the person logs off in a rage.

Sounds like a something that'd qualify as a bannable offense to me.

Quote from: Organized_Chaos;313914Last I played, it was also extremely buggy, many of the commands not working properly.

That's a shame.

QuoteAnd it was very difficult to loot someone of just -one- item. Your  entire combat system flooded with lists, and if you're trying to bandit  someone of one item , while still fighting - it's impossible.

If the only difference is adding an extra command for the bandit to execute, I wouldn't see how that's any different (and therefore that much more difficult) than how it is when you try to loot a single item from a victim now.

Quote from: Ebok;313925This would make the packs weight meaningless, and as  that is one of the biggest risks when it comes to saving someone, I feel  that doing something like this would only be a bad move. Especially for  something so bland an issue as Pack Tetris.

Have a generic "pack" item created to represent the weight carried by the victim?
#14
Suggestions /
November 25, 2012, 02:36:29 PM
Quote from: Jagged;313878The way CoA did it was that you keep all your items when you go to the Fugue, and that if anyone wants to loot you there's a command for it.

This system sounds like it has numerous advantages for various scenarios and no disadvantages that I can think of.
#15
Screen Shots & Obituaries /
November 24, 2012, 12:57:29 PM
Really enjoyed our chat in the woods! :3