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Messages - The Man

#1
Introductions and Group Management /
May 27, 2014, 07:03:55 PM
This is ongoing and interesting.
#2
Suggestions /
May 05, 2014, 01:23:28 PM
Freedom of Movement was modified to do this. What I said was accurate. That they are difficult to understand mechanically and thus bring fear is desirable. I am closing this thread because. Beholders being aberrant and dangerous = desirable. Everyone being an expert in fighting them = undesirable.
#3
Introductions and Group Management / Thieves Guild
April 04, 2014, 12:30:20 AM
While the preferable way to create such a faction is to go about it IG I have found it quite difficult to do so. Like ships, passing in the dark, good thieves die alone. If anybody shares an interest in creating a thieves guild that includes the following:

1.) Death for betrayal / overtly crossing
2.) Making lots of money off people that carry over 5k gold
3.) Being subtle enough to not just get hunted down and killed.
4.) Dealing in all the shady services that people want, but can't get reliably - assassination, mugging, intimidation, vote rigging, subterfuge and lies.
5.) Shadily pulling the strings of power in Sanctuary to favor the corrupt and the connected.

So - if you're keen shoot me a PM or leave word here. I'm keen to get some concepts rolling that are open to making lots of coin and putting the fear of the underbelly back into Sanctuary.

Regards,

THE MAN