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Messages - Kandebyn Olar

#1
Suggestions /
January 22, 2016, 09:27:14 PM
It's a good thing that paladins have been revamped in 4th and now 5th edition, because none of you seems to have the same idea about what paladins are and how they should be portrayed.

I mean, lol, I think the only threads as common as those are the random HP ones.
#2
Suggestions /
January 08, 2016, 01:06:58 AM
It's our DMs being stubborn and not wanting to change their minds :P. Or maybe they think it weeds out the ''bad'' players whom they think might be more interested in the game's mechanics than in the story.
#3
Introductions and Group Management /
October 12, 2015, 05:10:45 PM
Bump, looking for something new again. So soon.
#4
Introductions and Group Management /
October 04, 2015, 11:46:29 PM
Found something, thanks for all the PMs, sorry I can't join all of you.
#5
Introductions and Group Management /
October 03, 2015, 06:00:44 PM
Looking for something new, once more.
#6
I'm looking for something to play and somebody to play with. I'm on vacation for two weeks, so got -lots- of time to play during that time. Otherwise I'm GMT -5 and play in the evenings. I'm not biased towards any combination of race/class, evil/good, etc.

Send me a PM or write down here if you've got something serious to offer.
#7
General Discussion /
December 26, 2014, 06:12:27 PM
Quote from: Halfbrood;420021I think the main point here should be that the main focus of EfU is a series of player driven (and DM supported) storylines. We provide the stage, what is lacking at the minute (though it certainly isn't non existent) are dynamic player characters. You say it is the fault of the system - and yet the fundamental concept of the system remains unchanged, and in the past people have still managed to tell awesome stories. You say it is the DMs and perhaps in part we can be blamed, but only because we have rewarded people that are acting completely contrary to the point of EFU.
 
No fancy systems will ever change the fact that EFU is a story. And no one has said that questing is bad. I enjoy it a lot. What is bad, and in fact I'd go so far as to say its fucking terrible, is that people ignore that EFU is about the story and turn it into some PVP I must win every interaction instead of focusing on the fact that this is a collaborative storyline and none of us are a main character.

I don't like blaming the DMs or the players. But I think players play a certain way for a reason and simply telling them what to do and what not to do is not going to work. You can't reward a playstyle then tell everyone not to play that way.
 
An other thing, which might be related. It's that there's not a wide variety of games you can RP on. So players who enjoy some stuff about EFU might play on EFU even thought they dislike other aspects of the server. I know that's my case. If I hated everything about EFU I wouldn't be here. But I can't say I like every rule and everything, it's just that I don't find that many competition out there.
 
Basically that's it for my opinion. I expect the same thread to pop up in 6 months or so.
#8
General Discussion /
December 24, 2014, 10:36:45 PM
Quote from: efuincarnate;419813http://www.efupw.com/forums/showthread.php?t=81338

I agree with Howlands' post you linked. But I don't think lecturing players will do. I think we need to look at the source of the ''problem'' if there's such thing and maybe correct what's wrong, what's causing that kind of playstyle.
#9
General Discussion /
December 24, 2014, 10:32:20 PM
So what's your solution? You can't force folks to play gimp builds and not try to win fights.
 
Of course PvP is more than fighting. But I don't think I'm wrong when I say a whole lot of PvP ends up with one character losing a fight. I'm not trying to justify anything. Although I don't think we'll ever see change if we just criticize players for doing what they obviously think they need to do to succeed and/or have fun.
 
Everybody knows what RP is. It's playing your role, and if your role is crushing orcs and goblins and taking their loot is your role, do it. Players spending 5 hours an evening talking in taverns about who's god is best or scheming about assassinating the king ain't better roleplayers.
#10
General Discussion /
December 24, 2014, 08:13:13 PM
I didn't read the whole thread so sry if I'm repeating someone else's thoughts.
 
But I saw in the first page a lot of blame put on the players and to be quite frank, I say you couldn't be further from the truth. It's DEFINITLY NOT a new player issue. Look up the forums, here and on CoA and you'll see similar threads have been popping up over the past what... 10 years?
 
You can't blame players from powerbuilding. Gimping your character for the sake of RP is cool and all that, but let's face it, a lot of worthless feat or uneven attributes are only flashy to the most investigative DM. The other players don't see your stat sheets and the NPC don't care if you got Thug or Silver Palm feats, its a game in which you die if your HPs go down and your AC is too low.
 
So not only your get your ass beat in PvM, but a lot of conflicts PvP end up with a fight. For every player with a gimp build who get some assistance from a benevolent DM, how many gimped characters will get none of it?
 
Grinding is part of the game. It's even part of RP. Why would an adventurer stick in the middle of the streets wasting time talking trash about the local lord or whatever, and not get his purse fuller? If in real life you could drink a healing potion everytime you get hurt, I bet we'd have more people doing extreme sports and wild adventures.
 
You'll never stop grinding for loot and xp in this game unless dramatic changes are made. IE; Removing consumables/max level 2 everybody. And then you'll have other problems, what are people going to do?
#11
General Discussion /
December 11, 2014, 09:09:31 PM
I think the fact that it takes just under a couple hours to level up to where you were before, makes it even harder to stick to your character for long periods of time.

Same thing with dying. I feel a lot of players play stupidly brave characters, because even if they die, it just takes a few hours to level up and start some other insane, over the top, conflict-heavy character.
#12
General Discussion /
November 14, 2014, 07:49:16 PM
I'll add that the discussions about ''fuck'' and ''thou'' or ''thee'' are silly. They don't speak English or Klingon or French, they speak Chondathan and some other languages.
 
Irrelevant to the thread, but felt like posting this. o_0
#13
General Discussion /
November 14, 2014, 07:46:50 PM
Anarchism is not anti-capitalist at all. Anarchy is totally anti-socialism and communism though.
 
But when I hear people argue about anachronism in DDO or World of Warcraft or whatever, I find it rather amusing. I remember when I joined EfU and characters smoked ''Cigars'' I thought to myself, that's weird? But meh... That or something else. It's not a real world, and it's not connected to our own scientific progresses throughout history. Nothing is really anachronic unless Ed Greenwood or some dude-expert on Forgotten Realms or, in this case, EFU DMs says so.
 
I always thought the emphasis on racism on EfU made little sense with what I know of the FR. But it's always been something pushed further, to cause artificial conflicts which the server loves for the most part. Personally, I'd be interested in some Che Guevara or Ayn Rand type characters, because I love political/economic debates but in the end I play D&D because it's D&D and that's dungeon crawling to me, really.
 
Socialism always existed, an historian can tell me the word was invented by Marx or some other dude, but the concept always existed. Same thing with democracy, or whatever. I think a bomb on CoA was ''anarchronistic'' but it's ok on ''EFU'' or am I mistaken?
 
Big deal.
#14
General Discussion /
November 07, 2014, 08:16:43 PM
I don't know what you're talking about? Your alternative is to avoid going back after the guy that just kicked your butt and threatened to send you straight up to the fugue plane?
 
People know it's rather silly. But they do it anyway, because even though some people say otherwise, violence solves a lot of problems. How much diplomacy you wanna do with ISIS and Kim Jong-Un?
 
I also get bored of watching James Bond movies where James is all tied up, could be shot right there, but somehow, they give him a way to escape, just to make things interesting... Sure, might make a better movie, and people giving other people's PC chances after chances, is not what I call roleplay, personally.
 
For all I care, I'd remove all the PVP rules, everybody get a free pass, license to kill completly pacific PCs. My beef is when people argue about earning the right to PK, dude 1 earned it, dude 2 did not, he's now pissed because he thinks he did and went ahead and commited the killing.
 
That's BS imo. Anyway, nothing's perfect and the rules are the rules.
#15
Off-topic Discussion /
August 15, 2014, 10:13:33 PM
Well it's especialy tough on single player games as there's nothing holding me back. In multiplayer games or on table top RPGs, I can't just walk away and leave my buddies there...