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Messages - astroknave

#1
I'm just going to leave Aldo's backstory mostly undefined here and instead highlight a few things. Astrology allowed him to make order out of chaos by way of predicting outcomes - when so many other things in his life were unpredictable. When The Darkening took place he began to notice that the stars had begun to change as well. This caused him much distress as the art he once depended on  was rendered entirely useless overnight.

He wanted to know why so he came to the conclusion he'd need to reach Ymph, said to be where the Darkening began, and where he might find answers. He joined the Society of the Ordered Mind 's expedition to the surface. Though it was ultimately unsuccessful it would define him as an ally to the Ordered Mind. He would later make an attempt to join, though many of the Society didn't appreciate his radical ideas. His hopes of violently force the myconid colonies to relocate themselves near Traensyr, thinking they would lead to famine; were met with dismissal and hostility.

A mixture of  this rejection and me being unwilling to wait two plus weeks for an app to pass or be declined led Aldo to come to the conclusion that the Society wasn't willing to do what it took to get him to Ymph. He joined the Watchers where he hoped he could find more traction for his expedition and get some revenge on the Society who spurned him. There he worked to turn Sanctuary into the perfect incubator for his expedition.
  • By promoting the Black Guild and the idea of the House of Knowledge expeditions he could carry out the expedition in an official capacity
  • By persecuting mercenaries and unaffiliated adventurers he could help swell the ranks of the Watchers and Warders who'd join him on his expedition
  • By being an onerous fine collector he could swell city coffers for funding
  • By taking some very shifty tips on the side he could fund his own supplies and equipment.
  • By capturing and interrogating Stewards and savages, he might learn the secrets of their former home that would prove useful.
  • By forcing the myconid lair to move near the Lowerdark, he hoped to cause a famine on thrall plantations and ease the passing of his expedition.
Aldo's search for answers came to a conclusion sooner than he expected.  During an investigation into a disappearance, Aldo came across very bizarre and powerful magicks.  An enchanted painting of the stars was found and in his attempts to steal this painting away, he was sucked inside and thrown into the void of space.    

#2
Suggestions /
July 12, 2015, 11:18:54 PM
I think it'd be neat to see sneak attack sensitivity added somehow.  Like creatures have certain levels of sensitivity on a scale from 1-5, 1 being no damage at all and 5 being full damage.  This could aid balance in respects to making some creatures a little less sensitive while making others who have some slight sensitivity.  Not sure if it's viable though.
#3
Suggestions /
July 12, 2015, 07:32:12 PM
More stealth loot in low and mid tier quests would go a long ways.  Just finding +2 boots and cloaks for rogues has become difficult whilst druids and rangers can get these far more readily to add to their already substantial skill points.
#4
General Discussion /
July 11, 2015, 06:56:20 PM
Not a very good time to be a wildling sadly.  Starting out requires you to have some allies who can help you out a bit.  I'd say shelve them until things pick up again in that particular niche of the server.
#5
Suggestions /
July 08, 2015, 04:56:02 AM
Painful Tacks ~ when stepped on these tacks cause you to cry out in pain. Walking in these caltrops cause a temporary move silently penalty on failed reflex save.
#6
Suggestions /
July 08, 2015, 04:39:54 AM
Sound decoy - when used it sounds as though someone is buffing.  Haste, clarity, barkskin, endurance, bulls, pfa, shield, divine favor.
#7
Suggestions /
July 08, 2015, 01:48:52 AM
Wand of Mirror Image ~ though the exact spell on this wand has been lost to time, there exists a few charges remaining in this ancient device.

Creates a illusory copy of your character which can be used to distract or trick a foe.
#8
Suggestions /
July 07, 2015, 10:28:18 PM
Could push for this in game too...
#9
Suggestions /
July 04, 2015, 06:22:00 PM
Bindings - cheaper, lighter shackles but easier to break out from. Doesn't incur movement penalty.

Electrical Baton - mace base item device that uses electricity to subdue its target through nonlethal means.  Powered by baublium or potions of the third circle or greater.
#10
General Discussion /
June 28, 2015, 04:31:48 PM
Where'd it go. . .
#11
General Discussion /
June 23, 2015, 12:51:00 AM
I might not always be around to stream If anyone else is interested in broadcasting.  Just give me your twitch names and I'll add you.
#12
Suggestions /
June 17, 2015, 05:04:09 AM
Something that might be easier is when you use this you become paralyzed for the duration unable to do anything until such a time you use the command again.
#13
Suggestions / Watcher Uniforms
June 25, 2015, 02:38:26 AM
Maybe the metal dye could be changed to a hue that's less receptive to the ambient lighting bug? It's really difficult to tell which color Watcher armor is at the moment because it seems to adapt.  Though if it's ok to roleplay our armor as though it were some sort of chameleon, octopus adaptable camouflage that'd be cool too.  :p
#14
Suggestions / Strange Portal Quest
May 30, 2015, 05:00:37 AM
A quest more difficult than many seven max quests yet it is a six max quest.  I don't understand why though?  Is this a possible oversight?