School's starting up for me, so RIP.
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Show posts MenuQuote from: Anonymous Lemur;n660887Before the gate it felt "possible" to escape from the major hub after killing somebody as every single major hub had multiple escape routes. Upper has 2 (3 if you count the vault) and all of them are just a right click lock away from requiring you to bash them down. Where as in EFU classic there was no gate at all in upper, efu:A there was one gate but you could escape via the ruins to the docks, efu:M you could cross the bridge, go around the outside towards the back or into the old stones.
In efu:R it would be perfectly ic'ly reasonable for the guards to IMMEDIATELY lock the gates if any crime were to occur. Which makes it extremely unlikely that anybody will even attempt to attack anybody up there. Thats why there hasn't been too many bombings or assassinations this chapter, it's an extremely unattractive prospect from an ooc perspective as the chances of success hinge on how many hits the dm overseeing feels the gate would take to open, or what the dc would be to jump over it, or whether the npc's would be incompetent and not lock the door. All of these things are very ambiguous and one DM might think differently from another meaning different results based on who's overseeing which can mislead people to think "Oh the guards lock the doors for X character, but let the assassin of Y get away guess they didn't like X as much as Y."
Which is why I feel the best solution would be to remove the gate or at least make all of the objects around the gate destructible and add multiple secret routes in and out of upper sanctuary.