Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - SHSLDetective

#1
Off-topic Discussion /
September 01, 2016, 01:28:04 AM
School's starting up for me, so RIP.
#2
Off-topic Discussion /
July 21, 2016, 10:58:15 PM
I am also busy for a little bit, should be back IG and playing in a week or so
#3
Screen Shots & Obituaries /
July 16, 2016, 10:55:12 AM
This makes me sad... Griff was a really fun and interesting PC and I enjoyed playing with him. Can't wait for your next one!
#4
Screen Shots & Obituaries /
July 12, 2016, 01:31:28 AM
That's such a huge shame, what a great PC!
#5
Suggestions /
July 01, 2016, 07:14:05 PM
Quote from: Anonymous Lemur;n660887Before the gate it felt "possible" to escape from the major hub after killing somebody as every single major hub had multiple escape routes. Upper has 2 (3 if you count the vault) and all of them are just a right click lock away from requiring you to bash them down. Where as in EFU classic there was no gate at all in upper, efu:A there was one gate but you could escape via the ruins to the docks, efu:M you could cross the bridge, go around the outside towards the back or into the old stones.

In efu:R it would be perfectly ic'ly reasonable for the guards to IMMEDIATELY lock the gates if any crime were to occur. Which makes it extremely unlikely that anybody will even attempt to attack anybody up there. Thats why there hasn't been too many bombings or assassinations this chapter, it's an extremely unattractive prospect from an ooc perspective as the chances of success hinge on how many hits the dm overseeing feels the gate would take to open, or what the dc would be to jump over it, or whether the npc's would be incompetent and not lock the door. All of these things are very ambiguous and one DM might think differently from another meaning different results based on who's overseeing which can mislead people to think "Oh the guards lock the doors for X character, but let the assassin of Y get away guess they didn't like X as much as Y."

Which is why I feel the best solution would be to remove the gate or at least make all of the objects around the gate destructible and add multiple secret routes in and out of upper sanctuary.

I don't really disagree with you but I think it should be said that these gates were a relatively new addition this chapter and for at least two years we had a completely penetrable shield which literally had an escape point at every location. There still weren't very many attacks/assassinations.
#6
Suggestions /
May 30, 2016, 02:41:03 AM
I honestly would just prefer consistency. If it works on every other weapon in the game including the weapon that warmace is a direct copy of, and atm it does, it should work on warmaces too.
#7
Suggestions /
May 26, 2016, 07:32:07 PM
I actually didn't even remember those medals existed...
#8
Off-topic Discussion /
May 23, 2016, 02:12:00 AM
Finally done with all of my tests, so I should be able to have fun again.
#9
Off-topic Discussion /
April 26, 2016, 01:08:54 PM
Hi everyone, I've just been caught up with some minor medical issues/surgeries that are now resolved, so hooray for that. Hopefully I can maintain a more active presence IG now!
#10
Off-topic Discussion /
April 16, 2016, 07:50:08 PM
I'm back..
#11
Off-topic Discussion /
April 02, 2016, 06:53:56 PM
I am also very busy for the next two weeks. I should be back to peak playing capacity on the 15th or so.
#12
General Discussion /
April 01, 2016, 04:07:18 PM
Tee hee!
#13
Off-topic Discussion /
March 29, 2016, 12:45:43 AM
Busy for a few days. IG activity minimal.
#14
Suggestions / Togas on Prefects/Directors
March 28, 2016, 08:02:47 PM
ICly, the Prefects/Directors are supposed to wear robes that are basically togas in appearance. They've never really looked like togas, though. Here is a hakpak that has togas in it. They look pretty decent to me. Prefects/Directors should wear actual togas.