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Messages - smile and nod

#1
General Discussion /
March 28, 2017, 08:17:30 PM
Private subreddits are a thing. Ultimately it's a platform, not social media. Costs nothing and is intuitive. Appeal to suitable niche communities similar to our own and facilitate some much needed growth too maybe? Though I would agree that it doesn't really live up to our community of hardcore turbonerd's unrealistically high 'aesthetic' standards.
#2
General Discussion /
March 28, 2017, 07:07:20 PM
#3
Suggestions / Lesser Planar Binding
February 20, 2017, 04:21:56 AM
Seems to only last maybe 1.5 hours per level as opposed to 24 hours.  
#4
Suggestions /
February 16, 2017, 02:09:32 AM
Consecrate
Spell level: Cleric 4
Innate level: 4
School: Abjuration
Components: verbal, somatic
Range: Area
Area of effect: Entire Area
Duration: One hour per level
Save: none
Spell resistance: No
Description: Any attempts to animate undead in the consecrated area have a 50% chance of failure.


 
Sense Enemies
Spell Level: Wizard/Sorcerer 3, Ranger 1, druid 2
Innate Level: 1
School: Divination
Components: verbal, somatic
Range: self
Duration: instant
Save: none
Spell Resistance: no
Description:  The racial type, names, and approximate locations of all hostile creatures in the caster's area are revealed.  


Exalt the Darkness
Spell level: Wizard/Sorcerer 4
Innate level: 4
School: Illusion
Components: verbal
Range: long (40 meters)
Area of effect: Huge (6.67 meter radius)
Duration: Permanent
Save: none
Spell resistance: no
Additional counterspells: light
Description: The caster imitates the Ritual of Darkening. A permanent patch of darkness is created until such a time it is dispelled or light is cast inside its area of effect.

Enrage
Spell level: Wizard/Sorcerer 4
Innate level: 4
School: Enchantment
Components: Verbal, Somatic
Range: long (40 meters)
Area of effect: Single Target
Duration: One round per level
Save: Will negates
Spell resistance: yes
Description:  Target is sent into a mindless rage, attacking the nearest target.  Target suffers a disorientation malus of -2 ab, and 25% spellfailure for 1d4+1 rounds after the spell loses its effect.  

Slumber
Spell Level: Wizard/Sorcerer 3
Innate Level: 3
School: Enchantment
Components: verbal
Range: long
Area of Effect: Colossal
Duration: One round per level
Save: Will negates
Spell Resistance: Yes
Description: Causes a magical slumber to come upon 16 HD worth of creatures caught within the area of effect.

Insight
Spell Level: Wizard/Sorcerer 4
Innate Level: 4
School: Divination:
Components: Verbal, Somatic
Range: long
Area of Effect: Single Target
Duration: Instant
Save: none
Spell Resistance: no
Description:  Caster brings the Third Eye upon the target, divining essential information about them.  Insight reveals the amount of gold present on their person and the weight of their pack.  With Greater Spell Focus: Divination, the caster can also learn the target's number of hit-points, their detection abilities, and any spells cast upon them.
#5
Suggestions / Teleportation
February 14, 2017, 10:22:44 PM
Consolidate the Dunwarren and Middledark regions to make the teleport spell more useful. Remove prevention wards from the Vaults, the In-Between, and Lower to reflect changes in the setting.
#6
Suggestions /
February 14, 2017, 08:28:37 PM
Cantrip - Wizard 0/Sorcerer 0
Spark - Evocation - Creates a fire for the purposes of cooking or warmth
Beacon - Illusion - Creates a stationary beam of light that illuminates the area around it.
Detect Contamination - Abjuration - Detects if an item is contaminated by aberrant influences.  

Cantrip - Cleric 0/Druid 0/Ranger 1/ Paladin 1
Feast - Conjuration - Creates 1d3 "manna" food items that expire upon reset.

Level 1 Spell - Druid 1/Ranger 1
Shelter - General - Creates a fire, bedroll, and pot of food that lasts for one hour.
#7
Screen Shots & Obituaries /
January 27, 2017, 07:51:52 PM
She was a pretty amazing Agent.  I'm actually really sad to see her go, because I thought her style of "Agenting" was pretty on point.