^Awesome suggestion.
Blast of Flame - sf: evocation 1d6 combust effect per round until reflex save made. Gsf: evocation 2d6 combust effect until reflex save made.
Bigsbys Interposing Hand: Reapplies the effect every round until spell expires. (Prevents lesser restore potions from negating a 5th level spell)
Ice Burst: GSF: Evocation, A +2 fort save against minus 20 percent movement speed penalty for one round plus one round per 4 caster levels
Beltyns Boiling Blood: Effects don't stack, like combust spell effect.
Ball Lightning: GSF Evocation, target gains 20% electricity vulnerability if they've failed their saves against at least three balls. Not cumulative.
Virtue: Can be used to create 'manna', a food item that expires each reset.
Create Holy Water: Modified for it to be able create other throwables, perhaps some of them at a cost.
Blast of Flame - sf: evocation 1d6 combust effect per round until reflex save made. Gsf: evocation 2d6 combust effect until reflex save made.
Bigsbys Interposing Hand: Reapplies the effect every round until spell expires. (Prevents lesser restore potions from negating a 5th level spell)
Ice Burst: GSF: Evocation, A +2 fort save against minus 20 percent movement speed penalty for one round plus one round per 4 caster levels
Beltyns Boiling Blood: Effects don't stack, like combust spell effect.
Ball Lightning: GSF Evocation, target gains 20% electricity vulnerability if they've failed their saves against at least three balls. Not cumulative.
Virtue: Can be used to create 'manna', a food item that expires each reset.
Create Holy Water: Modified for it to be able create other throwables, perhaps some of them at a cost.