Even reverting them back to their old selves wouldn't fully do it for them. They were great in efu:a for two reasons:
- They could not be dispelled much while achieving +12/+12 due to obtaining +12/+12 mostly from buffed charisma and rage which would not decrease if your charisma went down during the rage effect.
- The supply meta was such that soaking up hp was fine because you could easily get back 40 or so csw a day to keep yourself going and 10+ blurs so you could keep yourself at perma 5/+1 for everything.
Essentially these nerfs in a bubble away from the efu:r setting don't seem too severe, however when you look at what barbarian can do with this more tame supply meta compared to every other class they fall short drastically.
In my mind barbarians should get a choice of +10% in ONE chosen(Bludgeoning, Piercing, Slashing) resistance OR +20% -ALL- elemental resist OR 5/+1 dr when they hit 8 to put them up to scale with the other classes
Before the term "you guys seem to like overpowered stuff" thrown out. I'd like to note that if everything is equally "overpowered" its all balanced. So essentially if you see something that is way more powerful than the other classes. I guarantee you, other people will be much happier if you make them as strong as that thing, rather than nerfing that one thing. At the end of the day the goal of efu is about creating a fun environment after all.
- They could not be dispelled much while achieving +12/+12 due to obtaining +12/+12 mostly from buffed charisma and rage which would not decrease if your charisma went down during the rage effect.
- The supply meta was such that soaking up hp was fine because you could easily get back 40 or so csw a day to keep yourself going and 10+ blurs so you could keep yourself at perma 5/+1 for everything.
Essentially these nerfs in a bubble away from the efu:r setting don't seem too severe, however when you look at what barbarian can do with this more tame supply meta compared to every other class they fall short drastically.
In my mind barbarians should get a choice of +10% in ONE chosen(Bludgeoning, Piercing, Slashing) resistance OR +20% -ALL- elemental resist OR 5/+1 dr when they hit 8 to put them up to scale with the other classes
Before the term "you guys seem to like overpowered stuff" thrown out. I'd like to note that if everything is equally "overpowered" its all balanced. So essentially if you see something that is way more powerful than the other classes. I guarantee you, other people will be much happier if you make them as strong as that thing, rather than nerfing that one thing. At the end of the day the goal of efu is about creating a fun environment after all.