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Messages - birkinisbackin2017

#1
Suggestions /
April 08, 2017, 03:01:27 PM
Even reverting them back to their old selves wouldn't fully do it for them. They were great in efu:a for two reasons:

- They could not be dispelled much while achieving +12/+12 due to obtaining +12/+12 mostly from buffed charisma and rage which would not decrease if your charisma went down during the rage effect.
- The supply meta was such that soaking up hp was fine because you could easily get back 40 or so csw a day to keep yourself going and 10+ blurs so you could keep yourself at perma 5/+1 for everything.

Essentially these nerfs in a bubble away from the efu:r setting don't seem too severe, however when you look at what barbarian can do with this more tame supply meta compared to every other class they fall short drastically.

In my mind barbarians should get a choice of +10% in ONE chosen(Bludgeoning, Piercing, Slashing) resistance OR +20% -ALL- elemental resist OR 5/+1 dr when they hit 8 to put them up to scale with the other classes

Before the term "you guys seem to like overpowered stuff" thrown out. I'd like to note that if everything is equally "overpowered" its all balanced. So essentially if you see something that is way more powerful than the other classes. I guarantee you, other people will be much happier if you make them as strong as that thing, rather than nerfing that one thing. At the end of the day the goal of efu is about creating a fun environment after all.
#2
Suggestions /
April 06, 2017, 01:55:05 PM
Quote from: Gippy;n674922Why not just have PC merchants with better storage systems?

I'm not sure this would really make certain quests more desirable or change the availability of items. It would certainly solve a different problem and merchants could easily horde and sell the more expensive items using this system.

I'd be willing to wager, with the current system in place, much like in the past when we had such storage systems, we'd end up with the people managing/owning them almost never logging in due to the typically boring nature of being a merchant with very little or all the same old junk to sell. Also most storage systems in efu except for the one for the perfect of the house of trade are woefully small.

Upon waking up though I do sort of consider the unfortunate con that this is a bit "gamey." At the same time I still think it would make the questing experience more pleasant. Especially with regard to looting, which is a pretty unpleasant chore on most quests and I suppose that's in character in a way. Though its a bit odd every time you open a giant chest to find a single bubbleberry so there's a bit of ooc "gameyness" to both systems.
 
#3
Suggestions / A Favor Based Quest Reward System
April 06, 2017, 04:54:28 AM
Favour points are a fantastic system and I recently thought of something that I think would be really enjoyable. What I would like to see implemented is a form a favour bonus linked to completing specific quests. The idea being that when you complete the quest everyone in your group gets one favour point with an associated group or that quests coffer.

Here are two ways this favour point system could be utilized to improve the efu experience:

[1.] As a replacement for quest rewards in specific quests. Imagine if instead of having loot drop at random each player could instead spend favour to buy an item they want from the quest bubble, roleplaying it as the spoils found on the trip. Maybe it could take several trips to purchase certain fancier items that are typically rare. You could even take gold instead of an item if you so desired via some manner of token.

Pro's:

- Quests feel rewarding, you will always get something that's good for you
- Loot rewards are more easily balanced because there is less luck involved in who gets what
- All of the more obscure item rewards will become more available and see more use
- Don't have to relegate some poor sod to the boring job of collecting

Con's:

- No chance to be surprised by quantities or quality of loot
- Certain quests my suffer if  the loot is deemed not "good enough"
- Requires scripting

[2.] Alternatively there could be an adventuring guild in Sanctuary that offers set items or odd rewards based on the region you complete quests in. These rewards would be either very expensive or less powerful. For example the dark lake/scamander region vendor might offer sets of gear that are good against reptiles, goblinoids or giants. Where as the one that covers the sand caverns would offer items with boosts to fortitude, will and items that generally protect against aberrations. Another merchant could cover the badlands region offering items that protect against outsiders and orcs.

Pro's:

- A neat way to distribute flavourful loot
- Certain regions can easily be made more attractive despite the difficulty of their quests with the right incentives
- Players will always see some rewards eventually, even if their luck with loot on quests is dire

Con's

- Access to consistently nice, albeit situational gear is liable to overshadow a lot of the currently available loot
- Requires scripting

---

One con I neglected to mention on both suggested methods for the implementation this system is the item design. I'd be more than willing to help contribute to a library of items specifically tailored to either application of the idea. I'm confident I have a grasp of mechanics such that I wouldn't be making anything too crazy. Just a thought. Let me know what you folks think. I might have completely missed the mark on my assessment of the pro's and con's. It's a bit late here.
 
#4
Suggestions /
April 01, 2017, 08:39:42 PM
They have a script where they receive a random trap. Sometimes its a redundant fire trap. Sometimes its electrical. It's quite nasty! I agree electric traps are a bit much underwater.
#5
Screen Shots & Obituaries /
April 01, 2017, 01:57:35 PM
Lovely screen-shots indeed!
#6
General Discussion /
March 30, 2017, 09:11:52 AM
I think #efu is only as enjoyable as the thickness of your skin. This "toxicity" people keep talking about is something they themselves have often partaken in. It's a natural thing that happens. If irc isn't for you I think that is fully acceptable. Irc is never going to be entirely the aspects you enjoy without the aspects you don't enjoy(commonly referred to as toxicity, but this is relative.) This goes for everyone, myself included.
#7
Off-topic Discussion /
March 19, 2017, 06:41:43 PM
Quote from: Golgo13;n674096I feel as though, it's time for another extended break, a real one this time.

My return to EfU was a pleasant surprise, as I had the fortune to chance upon a moment of time where interesting things were done by interesting characters. Lately however, I can't shake off the persistent feeling that I've seen all there is to see of the server. It's a huge module, yet only a small portion of it is actually playable, and only if one is willing to become a bland DM faction politician. Unfortunately these seem to be a fair share of the DM supported driving forces, a support without which there is really very little to do in the server, and very little real space to attempt to do things in. EfU has felt as though a confusing, dull, gratuitous slog for sometime now, and neither the plots nor the PCs ostensibly driving them have done a good job of captivating me.

I will not lie and say this new tour was entirely devoid of enjoyment, and I thank everyone who actually took the time and effort to go beyond spewing the contents of their PCN at my screen, or just dug for retarded excuses to engage in PvP (which is not to say I did not have a good amount of pleasant PvP encounters, many of which I lost!). You were awesome, and I thank you for the good times we had. I won't fall into the trap of saying I'm gone forever this time, but I do feel ... strongly disinclined to return at the moment, and I believe this sentiment will persist for some time.

I've never had the displeasure of interacting with you, but this kind of attitude towards players who most likely did the best their experience allowed to interact with you is frankly disgusting. Stay gone and please keep the leaving posts to "I'm leaving" and not turn it into a yelp tier community review thread.