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Show posts MenuQuote[00:11] ::[ Spellguard Broadcast : The Ark has been penetrated and its defenses tested before the might of our Order. The primitives have grown decadent and our attack was barely repelled. Only by desecrating our fallen Watchers with spiders eggs were they able to infiltrate our forges and slay Agent Alphonzo Zurrello. A small, petty act we will return tenfold. Mycopolis will burn. ]::
::[ DM Shout : The siege engines of the Deep Forges roar, the great battle not far on the horizon. The engineers are seen with new tools, snickering among themselves. Rumors from drunk watchers claim that Lieutenant Pond has setup a wall in his office for beasts and druid alike. There is a clear sense of confidence within the ranks of the Spellguard/ ]::
::[ DM Shout : In comparison, the village of Mycopolis is in disarray. Panicked elders puff their spores, desperate to get the shroomlings out of Mycopolis and into the underdark proper. Their caretakers whisper that the Stewards shall come.... the Stewards will bring salvation. But in what form? ]::
Quote from: October 13th, 12:44 AM, First PCNFun achievements by Zurello
Born and raised in a small village in Amn, Alphonzo Zurello's life was as pleasant as could be expected. After many attempts and prayers to Chauntea his loving wife was at long last with child. Twins - a boy and a girl according to his blushing bride's intuition. While he spent his days working his nights would be spent tending to his wife's many needs, doting on her - believing himself the luckiest man alive. Her family's wealth allowing him to pursue odd jobs and hobbies to keep himself busy but a life of luxury they knew. Hunting a particular passion as he and her siblings would take to the forest often.
Everything changed late one night when she shrieked out in pain, awakening him in a start. Not knowing what to do he found himself running into the streets of the village shrieking for aid - While sprinting down the dirt road to the Ilmateri Shrine he saw only one thing in the blackness...A glowing red star overhead. The outcome inevitable and said to be common across the realms, but the fate inevitable. After many months of grieving and the attempts of her husband to bring joy into her life once more she took her life. Poison, procured from a local witch on the outskirts of town.
It is said that love and hate a small line to cross. Upon discovering the poison it was a small investigation in the small village - And an easy hunt - To find the old witch's hut and beat her to death with a stool.
From that first act of retribution, watching her hut go up in flames as he rode into the darkness his path clear. A local temple of Azuth found, dedicating himself to the craft of magic.
For in a world of chaos, uncertainty, and wild magics it is the simplest truth that keeps a man sane:
The Witch Burns.
Quote- Taught by a Planar Shade for a number of weeks how to work illusions resulting in SF: Illusion at level 9 and no shortage of headache from PCs calling me a "Shadow Cultist". He was not a shadow cultist he just found himself prey and tried to turn it around.
- Did, in fact, kill Daniah Stone, not the best kept secret in EFU but did evade a lot of efforts before I reached out to the Spellguard for a deal. The plan had been to kill more but the PC response to Daniah getting executed was overwhelming and there was a lot of PC pressure from governmental PCs and mercenaries and good guys alike.
- The Arkfall initiative was started because of the Feud with Horns, and the baublium attack, and attacking the dragon, but all that started because early into the PC I found a flier that talked about his interest in Witches. So yes, Arkfall all started because of witches. The Stewards have had bloodmages and more in the past so he didn't stop hunting witches, he switched his tactics and went MACRO LEVEL instead of micro back alley murder.
- Lieutenant Pond has been restored to rank
- I got to attack Lower Sanctuary with lightning bolts like Palpatine, fun goal for an Agent
- A Bloodmage killed herself to try and stop my Witch Hunter. Pretty good success for hunting witches
- Saw a Drow enemy of mine burned
- Drove a lot of goodly people to take some questionable actions to stymie our efforts resulting in the Refinery Bombing and etc.
- Got like 6 hours of "FREE PVP IN UPPER" after convincing the entire Watcher and Warder force to stand down
- Got to rock out a DM event to fight a Mystrylan Witch and then was betrayed by a Wizard which lead to a huge duel and boss fight
- Killed a Covenant PC in a duel to the death and won by 2 HP
- Countless PC feuds
- Instigated attack on the Ark with my Spellguard Buddycop Partner and drew first blood by lightning inside the Ark to (accidently) kill one PC and black out my arch foe Mannunum and spark a giant battle royale along the Dark Lake where the Calleach herself LEFT THE ARK to chase us all.
- Recruited dozens of uniformed officers, recruited dozens of covert assets, recruited tons of enemies to switch sides to join our efforts, and just manipulated a whole shit heap of stuff as an "Officer" style agent rather than being a hands on field agent for the most part.
QuoteSergeant Yodert Pond
This moon-faced fat man leads a squad of goons within the Watchers, priding himself on maintaining peace with an iron fist. He was demoted from Lieutenant some time ago, thanks to his then-inferior Sergeant Odelstad. Now he spends much of his time plotting to reclaim his former position.
QuoteMyconids
When we wanted to introduce Myconids, we wanted to do so in a way that made the experience of playing them feel genuinely different and unique.
Myconids earn almost no XP from killing monsters, but instead earn continuous advancement XP (reflecting their 'growth') through all levels of their particular life-stage.
What is a life-stage?
There are three Life-Stages, and each one grants a different appearance model (small, medium, huge). Each life-stage is associated with a particular level range: 1-6 for small ('Sproutling'), 7-9 (Medium), and 10+ (Elder). Each life-stage grants different subrace abilities.
How does one advance from one life-stage to another?
Progressing to the next highest life-stage is not only a matter of simply gaining the necessary XP. Instead, Myconid PCs must acquire the necessary rare nutrients and spiritual essence of another Myconid PC - in essence, they must undertake the very sacred Ritual of Absorption and 'absorb' two other Myconids of their life-stage. Generally the Myconids consider absorption a very sacred and secret aspect of their culture - something often done between close friends or allies. When a Myconid PC absorbs another PC Myconid, that Myconid PC is permanently gone - however, to some extent elements of the absorbed PC should be reflected in the absorbing Myconid's personality. Absorption can be performed on willing participants as part of a sacred ritual, OR it can be done on an unwilling, subdued Myconid victim - this is an evil act, though, and completely forbidden by Myconid tradition. Naturally, rogue and evil Myconids do sometimes exist.
So what is the standard Myconid Story?
Due to overpopulation in Mycopolis, Myconid PCs are being sent out into the wider Underdark to establish a new grove/Myconid Colony. They will do this through the Monster Lair system which has been set up for them. Myconid PCs must thus go around the Underdark and collect the necessary material to slowly grow their Grove and turn it into a true Myconid Colony. Of course, the Underdark is a dangerous place and establishing a new home will not be easy!
Myconid Stats:
Application required: Yes
Base Race: Half-Elf (adjusted to Vermin)
Preferred Alignment: LN, TN
XP: Special
All Myconids:
Bonus Feat: Armor Skin (For +2 AC)
Immunity: Critical Hits
Immunity: Death Magic
Immunity: Disease
Immunity: Fear
Immunity: Level/Ability Drain
Immunity: Mind-Affecting
Immunity: Paralysis
Immunity: Poison
Immunity: Confusion (Spell)
Immunity: Entangle (Spell)
Immunity: Stinking Cloud (Spell)
RA: Myconid (stinking cloud 1/day, cloud of bewilderment 1/day)
Light armor only
Myconid Sproutlings are small size with ability adjustments of -2 str, +2 con, -2 int, -2 cha.
Ability scores are adjusted appropriately as the Myconid progresses.
Myconid have stubby little hands that can't grasp standard weapons properly and so instead have bludgeoning creature weapons.
Myconid PCs are a monster race and, although not evil, may well be hunted and destroyed for what they are - survival challenge is part of the theme. Players of Myconids should expect a very different play-style; far from the town and only rarely interacting with the rest of the playerbase.
QuoteAdditional Information:
Druid, Ranger, Barbarian, Fighter are suitable classes for Myconids. Tribal themed sorcerers, bards, and clerics of Psilofyr are more unusual possibilities.
Most Myconids are relatively peaceful, contemplative, and shy. They are suspicious of outsiders and highly cautious in their dealings with them.
In EFU spore-communication/telepathy is not scripted and not supported. Myconids should therefore be considered as using vocal communication with the additional use of emotes about puffing spores to communicate intangibles with other Myconids. In order to reflect their curious and stilted communication style it has long been the EFU tradition that dashes are placed in between words when a Myconid speaks (please see Mycopolis Myconid NPCs for examples).
This subrace is closely tied to the idea of developing and expanding the Myconid Grove, of which there is currently only one available to all Myconid PCs (but can be shared if IC'ly appropriate).
As the Grove is expanded and developed, it begins to produce special Myconid-themed loot objects that can be used, traded, or given away as appropriate.
Quote from: HowlandRanks:While there have been no operative PCs in the area there's a robust opportunity for PCs who wish to find operative-esque pursuits. [INDENT]A Caster or non-caster PC who wishes to play as an Emissary style Agent could feasibly work similar to how Observer Therivon or the former Head Librarian did. A more savvy and political style mage who enters the Watchers and Warders as a Non-uniformed asset and works their way to Officer Level and eventually even potentially Agent as they attempt to pursue seat upon the Sanctuary Council as a dual role of Secret Agent and Councilor of Sanctuary, helping shape and facilitate political affairs.
The ranks of the Spellguard are arranged into two tiers - all members of the Spellguard enter as Agents and, through considerable achievement and earning of trust, can be promoted to the second tier. Though the Agent is extended the privilege of selecting his own rank title, most pick from four common fields with just a few deviating from the norm. [INDENT]Agent
An Agent of the Spellguard has been found ideologically and intellectually suitable, has earned the commendations of current Agents and has passed the trials necessary for induction into the Spellguard. An Agent is entrusted with considerable authority including the power of arrest, as well as being conferred with the prestige of membership within the city’s most selective organisation. In return, they are expected to go about their duties in a manner befitting to their status - embarassing the organisation leads to severe reprimand, and if the mistake is damaging enough Agents have been known to be ostracized or worse.[/INDENT] [INDENT]Operative
An active field mage who pursues a wide variety of duties; the most common of these uncommon titles, with the broadest scope
Emissary
A politically-oriented mage who works to make valuable contacts, improve the Spellguard's reputation, and ensure that other groups cooperate with the Spellguard.
Junior Animator
A mechanically-oriented mage who studies, captures, repairs, and reconstructs the old svirfneblin defense animatrons, creating a mechanical army under the control of the Spellguard. Animator Basian Dhimani is currently the Spellguard's sole Senior Animator, and so any mages who adopt this title serve under his guidance. When the nuances are not important, Junior and Senior Animators alike are referred to as Animators
Junior Officer
An administrative-minded mage who handles complaints, resolves internal disputes, develops long-range plans, and works to improve the Spellguard's reputation. Although many mages consider such duties beneath them, a good, competent, charismatic officer is a valuable find and has potential to rise high within the Spellguard. When the nuances are not important, Junior and Senior Officers alike are referred to as Officers.[/INDENT]
QuoteThe main notion came from the idea that a lot of people were disregarding the Mound of Magnatz's bounty upon the Drake and the Steward Horns bounty for many months. So the DMs had altered things to have the SG also raising a bounty. Taking that hook and running with it since my PC was already in the SG and I wanted to impress my NPC bosses and had my own beef with Horns and by proxy the stewards for supporting WITCHES in the past on EFU a large scale effort was made in the form of some pretty sizable "operation" files on the forum, doing legwork to send PCs in the faction to do scouting while also getting informant PCs pursuing other aspects of potential pursuits.
Elmo (Dm involved in the Dragon event) and I had a pretty rough and quick chat about the idea that while no DM would be needed for the pursuit of the PC angle of the plot, there would naturally need to be a DM available for any attempt of a strike on the Drake. Furthermore we agreed it'd be good sport to try and coordinate a time when many PCs could be involved from both sides to allow a potential defensive effort if PCs wanted to protect the drake.
Since I love drama and more PC involvement I was all for it.
So Multiple angles of pursuit such as siege plans and scouting the region = More PCs involved having PCs scouting but also negotiations and otherwise with potential enemies = More size of an event = More drama of an event
After we secured the information of the location efforts were undertaken for a wide net cast. After getting the Watcher PCs on-board to help the SG pursuit, PC mercenaries, wannabe councilors looking to make a name for themselves, our on again off again enemies of the "Great Journey" and countless other powers were pitched ideas of the threat of a Red Dragon coming to maturity.
Also to make things fun and interesting for PCs the idea of "Operational Security" as some PCs tend to pursue was thrown to the window. Like a week previous to the attack a huge and public robust challenge was made to court PCs to join our march and let our rivals know "Hey we're coming for you". This allowing PCs times to make moves, counter moves, panic, run in circles screaming, and other notions that are sometimes overlooked. While it's perfectly fine to have secret missions, shadowy objectives, taking steps to try and keep your objectives hidden, etc - sometimes public knowledge is the best way to get people involved in things on EFU.
Sure it's a chance your PC may die, or your plans may get ruined, but it gets more people involved in active things like NPC raids or PC on PC conflict or otherwise which is a great way to get both the servers and the DM's attention.
With the DM involvement itself it presented one if not maybe two Permadeath events resulting in some pretty monumentally fun twists on things. I'm not sure the other end of the spectrum with the refinery attack of how that came to be but from what was learned IG there was concerted PC effort on everyone's part and PCs willing to accept the fact that PERMADEATH EVENTS = More juice.
So when you've got a lot of PCs, more Drama, and Permadeath Juice it's basically plot alchemy for mayhem.
QuoteInstead the outcome was a fucking manic and disaterous series of events first involving an attack on the refinery and later learning our precious RUBY GROTTO had been nuked. Yet while all hell was breaking lose and some people attempted to try and deviate from the Dragon Pursuit, the PCs involved stuck to their guns and still made their mad dash for the Spire. The result was a crazy and hectic event from the sound of things and the reports I got back but out of about 8+ PCs sent only two returned alive.
Yet at the same time this was going on our precious baby was hit. The SG was made to look both inept and incapable of protecting it's own efforts (Which has been a great transition from the ULTRAPOWER of pre-crystal war era SG hegemony).
While the PC efforts of the SG were wholly shifted towards the pursuit of Baublium with like some crazy amount of PC effort seeing like 100+ pieces turned in another PC, Agent Dimes, raised a simple forum post with an alternative A long overlooked plot hook forum post from a while ago the and information from one of the many Illusory Chambers. That the ARK is SATURATED WITH ANCIENT LEY and that it COULD SERVE as a POWER SOURCE. This was left for consideration but mostly overlooked as we continued our push for Baublium.
However a few days later a "Priority One" Comminique from the NPCs to our faction forum. That matters were worse than we originally thought and that alternatives of fuel were required and that this was to be considered a fairly large crisis since the Ruby Grotto allowed us to do a whole lot but its loss put us at a fairly vulnerable position.
QuoteAfter another DM event involving just two PCs it was reported that Horns was dead, which lead to some celebration for a few days, until another DM event revealed that Horns may still be in play on the field. Some PC to NPC dealings were made with some unsavory elements that could have backfired sizably. We had IC assumptions and suspicions we were pursuing but with enough believable proof that it may well be the actions undertaken failed, things grew more.
Picking up Agent Dimes' idea As sort of a lark I sent a very menacing but public PC letter about all the ways out of spite I'd just continually mess with nature/the wilds to try and goad the stewards to either turn Horns over or he himself turn himself in. 7 actions in 7 days culminating in a "Reassessment of Matters".
So while pursuing this petty little vendetta of mine and other IC events/etc the idea hatched that as PCs have been able to turn in Saturated Leystones, there's a giant Saturated Leystone out there just waiting to be plucked if anyone was brave (or fucking crazy) enough to pursuit. However it's hard to build on things and keep things moving towards a fun climax.
I mean the plot opened with us attacking a dragon and the counter attack being a catastrophic disaster counter guerilla attack by the combined forces of many PC and DM factions against us.
How do we up the ante on that?
After the 7 days of 7 petty antics against nature, around day 5 seeing that we had 4 councilors raised and a Warden on the Mayor's council I had the bright idea to do try and use that to our advantage. A full council is rare in EFU since people have high turnover/etc so I approached the DMs with a request. Then made an effort to coordinate times with the Councilors (who mostly hate me and could have just said "Hey, Zurello, fuck off" ICly.)
Throwing my PC who has been in huge conflict with many Councilors at the mercy of the court and request a formal meeting of the Mayor's Council to reveal a request for a formal declaration of War against the Stewards of the Ark.
It was a huge 2-ish hour public event open to majority of the server to see Sanctuary politics in action. A huge display of PC conflict and ideological debate as I made my case and then the Mayor made some rebuking, the floor was open to the PC council and high power NPCs like Amblecrown and others in attendance. The debate raged back and forth as personal insults fired, NPC implications questioned, PCs were promoted up by the crowd by some and shot down by the others, even a Drow getting in on the fun.
Ultimately it was decided to have been an awesome event all around for everyone involved and lead to a big decision for the PC Council.
Yet the SG was told we've got the Mayor's permission to pursue this one way or another.
QuoteWith the notion of a huge and public declaration of War by the combined powers of many councilors against another DM-faction power in the region things were swirling sizably. Tons of meetings were held with the Watchers, Warders, PC assets, allies elsewhere, and beyond almost immediately. It set a fair fire under things with the notion of "DO WE WANT THE SG TO HAVE MORE POWER BACK" vs "SANCTUARY CAN FINALLY STAND INDEPENDANT AGAIN" vs "PROTECT NATURE AND ALL THE GOOD THAT MAY COME OF THE STEWARDS OF THE ARK".
While there was some early worry and backlash from other PCs when I dropped a fat 7,000 gold bounty on a PC in question the results were thankfully as expected
- Some PCs took to hunting the Steward for the menacing PC's bounty
- Some PCs took to trying to meet the Steward to court peace
The hope was never that the PC would be killed in a day, but the opposite. Everyone knew of/about Horns and his presence as an actor but then there was this other player that had been on our radar for a while and suddenly was revealed first privately and then publicly to be a steward. This PC, Nahzi, who I did speak with a bit to extend an apology if the sudden bounty was jarring, was very receptive of it but also said it sounded like a fun challenged. Out of the blue this obscure PC who made a forum post now has some serious juice to try and cut deals and known as an enemy of the SG which is both a good thing and a bad thing depending on how PCs play out matters.
The Ley Siphon itself was introduced as a response to the Council Meeting and the potential Declaration of War as a chance for the SG to show headway and progress against the Stewards and a former Druidic Ritual Area was ravaged and savaged by an Animatronic Machine mixed with Magic to "Drain" the Ley. A Chance for Watcher and Warder PCs to actively harm nature, stir the pursuits of wildlings, and give the Stewards and their allies something to tangibly fight back against.
Do they let us harvest at the risk of us getting more pre-war power? Or do they try to halt it but also risk capture or otherwise? Do they court local monsters to fight the SG to prevent the risks of the Ark's security while halting our push? Or etc?
Quote[Tell] [Elmo]: Also just so you know you're allowed to follow the Spellguard Bounty on the Dragon too if you want.
Quote from: GoateIt's been great to see the attention to detail, like messages about angry aristocrats being forced out of Final Sanctuary, and messages about baublium shortage. The whole thing where Final Sanctuary couldn't be entered and sendings couldn't be made until enough baublium was turned in was great. I'm under the assumption that the whole ley siphoning thing is an RwG player initiative - I think it's awesome that DMs have thrown weight behind it and spawned NPCs in the moldmire to portray it. It's great to see a PC's persistent labors bearing fruit and having what looks to be serious impact.[/quote]
Quote from: CharnelistIt was really, REALLY nice to see the monolithic SG take another hit.
It also seems to have drawn a lot of attention to one of my favourite factions: STEWARDS!
This new Steward-aggressive conflict has me scared out of my pants for them, but it's also getting them out there and, I think, I hope, maybe drawing some people to get involved with them (I don't mean wanting to kill them >_>)
So, yeah. Cool stuff, for sure.