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Messages - The Power of Machinery

#1
Some ideas, some of which I'm sure are more workable than others:
Former Director Finn Mouldercrest
Former Director Ilyna Que'tl
Ordinant Grogenstern
Ordinant Krovan Laire
Sergeant "Ironbelly"
Former Prefect Blaggit
Cedric the House of Trade Guard
The former Workmill Supervisor

#2
Quote from: Howlando on November 21, 2018, 06:34:45 PM
I love everything about this except that a character has a set of pistols!
Guns are cool.
#3
Quote from: DangerousDan on October 05, 2018, 03:39:28 PM
boycott ayn rand
This dude knows what's up
#4
I'm not feeling very well, unfortunately... I haven't been able to get on the last few days. I hope this changes soon.
#5
Alice was the kind of larger than life character that comes along only once in a very long time. In spite of her lack of mechanical power, she was an active driver of conflict, a force of change to be reckoned with, and someone who made every scene they were in feel like a more cohesive part of a larger story. More than that, it was simply a delight to play with someone who was so genuinely exuberant and enthusiastic about EFU. You did an amazing job.



#6
Suggestions / Outdated Module Changes
June 21, 2018, 07:11:41 PM
Hello! There are a lot of outdated things in the module that I think need addressing. Most of these are fairly minor. I'll point them out!

1. Clerk Edgar Daler, the first NPC a new player interacts with on entering Sanctuary in the Mythallar Chamber, still talks about the Mayor, Secretary Thervion, and the Council.
2. The Mayor's "Three Laws" still have a placard in Freedom Square.
3. NPC Watcher dialogue doesn't match the current IC situation.
4. Spellguard Associate Jelena Dobbins still talks about Commander Miller in her dialogue with new players.
5. The "Knights of the Chalice", a defunct plot faction from 3~ years ago, still have a sign for their priory within Sanctuary.
6. There's still an "Awkward Blood Hunter" in Final Sanctuary who discusses working for Magnatz.
7. The "A Quest for Knowledge", the "Solving the Mystery of Castle Avgardii", and the "To Understand the Past" Placards within the House of Knowledge all refer to completed plotlines.
8. Curator Albert Deeds and his dialogue in the House of Knowledge talking about Tannis needs updating to represent his disappearance.
9. Many dialogues in the House of Knowledge still talk about the deceased Head Librarian like he is alive (Patriarch Lheskar Ferrick, "Fellow" Rowan of the Deep).
10. The "Historical Preservation Floor" placard on the third floor of the House of Knowledge states that it is "sponsored by the Directorate of Sanctuary". The entire floor feels a bit outdated, ironically, from an earlier era of Sanctuary.
11. Merobolt in the House of Trade still talks about the Workmill.
12. Anebril Cys'variana's dialogue is reflective of events during the War on the Dark Lake and does not seem to mention the strange sights currently inside the Garden of the Lost. The area's red text description also does not.

These are the ones I could find at a quick glance!