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Messages - LoveLess

#1
Suggestions / Re: Spells Suggestions Thread
April 26, 2025, 01:00:35 AM
Quote from: Mia on April 24, 2025, 08:50:53 PM
Quote from: Zickery on April 24, 2025, 01:29:20 AMMass Flame Weapon
Circle 4
Range: same as Mass Shell/Mass Protect
Otherwise identical in behavior to normal Flame Weapon.

Watching quest groups methodically cast Flame Weapon over and over as well as people in events is pain. How much needless time wasted could we eliminate by narrowing it down to a single spell cast? It's also cooler for a wizard to set an entire army's weapons alight at once instead of having to walk over and personally touch every single weapon.

I would suggest circle 6, or 5 if the flame weapon from Mass Flame Weapon was limited to 1d4 elemental damage.

Would love to see them replace "Maximize" entirely with "Mass" Metamagic, as the former is never used to my knowledge. Then handpick what spells are allowed to be used with any sort of drawbacks.
#2
It's a bit difficult for these sort of things as cones are tied to the casting animation, not a VFX. It would require a new system to be setup to do, detecting the spell to be cast and replacing the animation before it happens, if a DM ever gets around to setting it up.
#3

Dire Mace isnt THAT high, but its still the largest due to its rather atrocious stat line compared to others.
Quote from: Astegard on April 18, 2025, 12:35:46 PMI think they already did no?
https://wiki.efupw.com/index.php?title=Item_Changes#Default_Weapons

"Spears, Short Spears, and Halberds have been given increased attack range. "
They were increased, but are still significantly shorter than some weapons.
#4
Suggestions / Re: Spells Suggestions Thread
April 17, 2025, 11:49:12 PM
Hex Dispersion w/ GSF Necromancy: If the initial/original target dies within 1 Round / Level, the nearest hostile creature makes a Will save, or is hexed with every Hex the dying creature had. This on-death effect is also applied to the new creature for 1 round / level

The intention of this effect is to keep the original concept of Hex Dispersion, but to extend it's potential to you to try to keep a continuous application of hexes going even if it is only on one target at a time. This opens up the ability to also put out a second cast of Hex Dispersion for an even greater effect later on as well.
#5
Quote from: Doofus on April 16, 2025, 02:54:21 AMnever did do that contract
Sadly the stars didn't align, but that probably saved me from what was going to be some ten to twenty thousand dinar  in 'what the fuck Alice' fees that it was going to end up being.
#6


While I would say that her story ended a long time ago, she survived to witness the fall of Iakmes and the Total Victory of Ephia's Well. Alice then sadly met her fate just before rescue could arrive.

The character started out as a trashy reporter who wanted to make scandalous rumors and twist the narrative of events for profit. Alice definitely succeeded in that. As the days went on she became more invested in the politics and people of her new home, that she slowly faded away from her more rash earlier self. Maybe not someone you could truly call reliable since she would often not follow through on her deals and arrangements, but who is to say if that wasn't intentional?

Went on to announce several big events, tournaments, and lead some of the biggest campaigns for several legates throughout her career. In exchange she was heavily rewarded and got into the inner circle of several big name politicians. While there was always some suspicion and the PEOPLE disliked her methods, the results kept getting her additional work. The Latest, her own little bellows news program that the citizens of Ephia's Well enjoyed tuning in for, slowly became a well-funded propaganda machine, and lost that early innocence.


Some losses hit her harder than others over the course of her life, as what is a hedonist without a chef. The deaths of many of her former friends and colleagues ended up having the character isolated in her own world.


While she participated in several different groups and events that I feel may be best not to fully disclose, I'll see if I can truncate down a summary for this obituary in the future. For now though, I'll leave one comment - Alice never did get formally charged for brooking despite her involvement with djinn during the course of her life, so there's no need to feel like it's a death sentence! You liked her coat after all, didn't you?

Hide

Spell list for those who don't believe I didnt know Grease for reasons. She was an evoker after all!

The point of the build was to go for GSF Evocation with ice as her element and wholeheartedly stick to that theme, as it was how she managed to 'freeze her magic' into arrows. Plus if they cant run fast enough they'll have to listen to her monologue.







[close]
#7
A lot of great work was put into this war, throughout all of it's events. By far some of the most cinematic scenes EFU has ever had and it was extremely immersive.

Thank you for all of the effort!
#8
Suggestions / Display Case Inventory Placeable
March 29, 2025, 07:55:32 PM
A chest that works like every other chest, but uses the display case model. Sold from the Glaziers. Please??
#9
An 18 strength Ranger with only Two-Weapon Fighting and taking the -4 AB penalty to your offhand will still have more AB on each of it's attacks than a Monk at level 9/10. You even get Improved Two-Weapon Fighting without ever needing to meet the requirements for Dual-Wielding or Ambidexterity.
#10
Regroup is more of a spell to get all of your summons back to you. Since there's very few characters that even use summon creature currently, you'll never see it cast outside of a situation where /c unstuck is more inconvenient than using a regroup scroll.

A new single target recall style spell is something that would feel fantastic to have in EFU though. Even with the trouble and grief it could cause, it's a fun spell concept that's been brought up a lot. Making it have limited range, setting it up as non-hostile spell that doesn't work on enemies, and explicitly states it cannot be used to facilitate PVP or used to purposefully put players into danger, should eliminate most potential for abuse. It would make sense that a spell like this would be themed around saving people and those who would seek to misuse it find themselves unable to cast it.
#11
Suggestions / Re: Perk Suggestion Thread
March 19, 2025, 07:47:53 PM
Quote from: Zickery on July 01, 2023, 10:43:13 PMInvoker

Beckoning ancient powers or drawing on some deep reservoir of internal power Invokers project into being forces far stronger than themselves.

1:
- Summon Familiar is replaced by a creature from your summoning theme of the highest spell tier you can cast.
- Summon Familiar persists until your creature dies or you rest.
- Your Familiar receives +AB equal to your base INT mod.
- Your Familiar receives +AC equal to your base WIS mod.
- Your Familiar receives +HP equal to your CHA mod times level.
- You cannot use normal summoning spells. They are barred to you.
- You cannot possess your Familiar.
- You do not lose experience when your familiar dies.

5:
- Augment Familiar 1/day token, works on your modified Familiar.
- Familiar gets special VFX to indicate that it is more dangerous than normal summons.

8:
- Your Familiar can no longer be banished by dispel or dismissal. Banishment still destroys it as normal.
- You can now possess your Familiar.

Invoker alt idea

Spell Modifications

Summon Familiar
- Replaced with Summon Creature X, where X is half your caster level
- Summon Familiar persists until your creature dies or you rest
- You cannot possess your familiar

Summon Creature
- Duration increased by 1 minute

Augment Familiar
- Physical damage soak increased from 5/+1 to 10/+1

Level 1
- You may only have one summon active at a time
- Summoning Invocation: +1 Summoning Theme
-- Only when Summon Creature or Summon Familiar is cast, does not work from trinkets
-- Once per unique summoning theme, per rest
-- Summoning from the same theme twice in one rest will default to non-invoked summons

Level 5
- Summoning Invocation: Increase your summon's max hp by 2 per caster lever

Level 8
- Summoning Invocation: Grants your summon 5/+2 physical damage soak
- Summon Familiar: Grants the Invoker the effect of Greater Sanctuary (Ethereal) for 2 rounds on use

9 Spell:    Summon IV
10 Spell:    Summon V
#12
Suggestions / Re: Spells Suggestions Thread
March 05, 2025, 03:46:48 AM
Adding Horizakaul's Boom to Bard 1 spell list, lowering Whispering Wind from being a Bard 2 spell into a Bard 1 spell.
#13
Suggestions / Add Transitions to the Stadium Pit
March 05, 2025, 03:44:48 AM
Would be nice if there were transitions made into the Stadium's pit for player scheduled events. Perhaps you can speak with the scribe to unlock them both for the reset at the cost of a hefty sum. Maybe reduced cost for Legates and Scribes in the dialogue, or requiring them entirely, giving the buyer the area shout ability.
#14
Correspondence / Dear Condottiero Rosseau
March 04, 2025, 11:20:23 PM
Today, as I thought about how your very beauty is like a poem, a will that proves unchallenged, and a list of decorations still don't distract from your potential - I was truly filled with an inner sense that all is right on the Disc. Utter bliss. Then your recluta Quigsby raked across this pristine thought by acting like a beggar at the war camp and became rather insubordinate. While I naturally wouldn't dare to command you on how to conduct your company, if any particular Balesterie may have been instructed not to beat him, it would bring me great delight to such restrictions lifted.

Sincerly,
Alison Helerath
War Reporter
Chief Bellowist and Owner of the Latest
#15
A big part of what makes me love EFU is Halfbrood's work. This place wouldnt be the same without him