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Messages - g.o.d.

#1
I'm not really sold on this. Known spells have never been an issue with sorcerers. In EFU, all it requires is more strict play, and a grander understanding of what you can and cannot do with the limitation placed upon you that a wizard doesn't have.

I don't think sorcerers should gain more known spells ( i don't know if they can, with how the script works; some things can be done, some can't) but I do think, at the very least, they should get access to a meta knowledge feat at level 5. Whether it be extend, empower, or whatever, this will allow a bit more build depth to a sorcerer than anything else. I've never played a sorcerer to be like, 'yeah, I'm gonna cast ALL the spells', because that's not the intent of the class. The intent behind a sorcerer is the ability to focus on a theme, far more so than a wizard, because of their supreme limitation and inaccessibility to all the spells. You want to play a conjurer? You can, but know what spells are and are not conjuration to build around your DCs and not be choosing the wrong spells. You want to be an evocation specialist? You can probably do it better than a wizard, because you can cast more fireballs than a wizard can.

The additional known spell is overrated, mostly because of these two scenarios as well.

1) You're going to get dispelled.
2) Supply is abundant.

So what's the point of having bulls strength on your spell list, unless you know for a fact you're going to be using it personally a lot? Answer: There is none. A sorcerer doesn't need to have the 'buffing spells'. The only spell he actually needs is a flame weapon spell, as well as magic weapon and PFA and Mage Armor. The rest? That's just the topping. Do whatever you want.

Anyway. My point is I don't think known spells makes or breaks a sorcerer. They're made to be played with a particular theme in mind. The only QoL improvement they really need is a bonus metamagic feat for free. This helps with playing anything other than human sorcerers, because, let's be real, having only four feats on any other subrace is god awful for sorcerers and too limiting.