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Messages - Coffee

#1
Suggestions / Re: Spells Suggestions Thread
February 11, 2022, 06:31:07 PM
QuoteClear skies
Spell circle: 2
Classes: Druid, Cleric (Domains: Air, nature, Sun), Bard

Sets weather conditions to clear.

#2
Suggestions / "Skilled" Half-Orcs
February 11, 2022, 05:46:22 PM
One of the reason I dislike playing a half-orc fighter is that their intelligence will always force me to either pick between Concentration and Discipline, or it will force me to play with their ability scores to get both. While this intelligence reduction isn't as bad for other classes, the penalty will always be felt regardless of class. While having reduced skill points seems like a balancing point between getting additional strength, this only stands up if Half-orcs were given equal advantages within the culture of COR, which they aren't. The world of CoR is predominantly favored toward humans, and as such, they are the ones to reap most the reward (Ability to become retainers, general social acceptance, etc.) Thus, to give more incentive to play a half-orc despite the negative connotations that exist IG, I have a simple suggestion:

QuoteHalf-Orcs keep reduced intelligence and Charisma, but are given "Skilled" (The human feat that gives additional skill points). This will allow Half-orcs to invest in the same amount of skills a normal subrace would be allowed, but keeps the role-play expectation of having lower intelligence.
#3
Off-topic Discussion / Downloadable Character Sheet
February 10, 2022, 12:36:49 AM
Whenever I make a new character, I tend to have trouble keeping the information about that character orderly. To keep things neat and tidy, I tend to go looking for character sheets to help me while I am concepting. If anyone else would like a character sheet for the same reasons, I found a good one recently and made some edits to it. All credit goes to Arcane Eye ; I'll link their website if you want to see the original.




#4
Suggestions / Death Domain avatar
February 03, 2022, 01:31:11 AM
The Promise - An avatar that is made of positive energy rather than negative. Has the feat: Favored enemy: undead; does no damage on hit, rather cure light wounds on hit. At cleric level eight, cure light wounds on hit changes to cure moderate wounds on hit and Halt undead 2/day.

Timeless one - An avatar with Vampire's touch on hit. Can summon additional undead (Shadows or otherwise) 2/day as an ability, Negative energy bolt 3/day(feat), enfeeblement ray  1/day, and GSF: Necromancy. At level 8, gains ability to summon stronger undead and fear aura.

Old Grandfather - An avatar (A shade with the red glowing sword) with sneak attack, blind fight, Phantoms of Deception as a spell 1/ a day, and SF: Illusion. Sneak attack increases at level 8 cleric level (2d6).

#5
Suggestions / Small suggestion - Monk items
January 31, 2022, 07:47:09 AM
Add some monk only items in the starting area. Only small things though l, like an OUB monk quarter staff with two-weapon fighting and ambidextrous on it.
#6
Suggestions / More random spawns
January 30, 2022, 09:55:30 PM
Just a list of monsters I wouldn't mind seeing spawn:

1. Trash gulls & adult Trash gulls - King common's area, water garden, sewers, and rifts

2. Assassin vines - Weald, Mongrel wood

3. Queen recluse spiders, recluse spiders - 95, the Underweald

4. Deep midges - The Underweald, 95
#7
Maybe add a /c bluff command that works like how the pickpocket function works.  For example, a pc is lying so they type /c bluff; Any Dm would be able to see it, and anyone in a proximity would be forced to make a hidden roll against the liar's bluff skill as a dc. If anyone passes that dc, they get a notification that feel what may have been said is false.

Roll to save could be: 1d20 + WIS x lvl/2 + Int mod