Second Flame Scrapheap
Take your pick of the pile and support the artisans of Ephia's Well. Here aspiring adventurers can find cheap equipment to endure the wastes, scavenged from the wastes and restored or repaired by our apprentices.
Seeking to unload your pack and ease your burdens? Come and add to the pile.
Headwear
Plague Mask (Flaming Fortress)
+2 Saves vs Disease
+1 Fortitude Saves
Cloud of Bewilderment Immunity
+2 Saves vs Disease
+1 Fortitude Saves
Cloud of Bewilderment Immunity
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Cloaks
Handsome Old Scarf (Clueless Fist)
+2 Saves vs Fear
+1 Saves vs Mind Affecting
+1 Persuade
White Fur Cloak (Sand Troll)
+2 Saves vs Cold
-1 Saves vs Fire
+3 Survival
+2 Saves vs Fear
+1 Saves vs Mind Affecting
+1 Persuade
White Fur Cloak (Sand Troll)
+2 Saves vs Cold
-1 Saves vs Fire
+3 Survival
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Bracers
Bracers of the Rat Jester (True Honour)
+2 Persuade
+1 Survival
Vicious Mockery (1) 1 Charge / Use (25 Charges)
+2 Persuade
+1 Survival
Vicious Mockery (1) 1 Charge / Use (25 Charges)
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Small Shields
Iron Buckler, lesser (Stupid)
+1 Reflex Saves
5% Movement Speed Increased
+2 Tumble
+1 Reflex Saves
5% Movement Speed Increased
+2 Tumble
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Shields
Restored Shield of the Old Empire (Road Warrior)
+1 AC
10% Acid Immunity
North Star Shield (Foolish)
+1 AC
-15% Arcane Spell Failure
Astrologian Spell Slots: 1st and 2nd
+1 AC
10% Acid Immunity
North Star Shield (Foolish)
+1 AC
-15% Arcane Spell Failure
Astrologian Spell Slots: 1st and 2nd
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Tower Shields
Mithril Tower Shield (Acolyte)
-50% Arcane Spell Failure
40% Weight
Mithril Tower Shield (Dervish)
-50% Arcane Spell Failure
40% Weight
Bulwark of Life (Scholar)
+1 Save vs Negative Energy
Polarization (5) 1 Charge / Use (3 Charges)
80% Weight
Sibilant Phalanx Shield (Ash)
+1 Will Saves
+2 Concentration
+3 Discipline
Mass Shell (5) 1 Charge / Use (4 Charges)
80% Weight
-50% Arcane Spell Failure
40% Weight
Mithril Tower Shield (Dervish)
-50% Arcane Spell Failure
40% Weight
Bulwark of Life (Scholar)
+1 Save vs Negative Energy
Polarization (5) 1 Charge / Use (3 Charges)
80% Weight
Sibilant Phalanx Shield (Ash)
+1 Will Saves
+2 Concentration
+3 Discipline
Mass Shell (5) 1 Charge / Use (4 Charges)
80% Weight
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Half-plates
Stalker's Field Plate (Scholar)
+6 Hide
+6 Move Silently
+2 Tumble
60% Weight
Sand Scoured Survivor's Plate (Dwarf)
+1 AC vs Construct
+1 AC vs Elemental
+1 AC vs Monstrous
+1 AC vs Orc
+1 AC vs Reptilian
+1 AC vs Undead
+2 Saves vs Death
Aid (3) 1 Charge / Use (10 Charges)
60% Weight
The Monitor's Scales (Road Warrior)
+2 AC vs Bludgeoning
+2 Saves vs Acid
+2 Saves vs Fire
+2 Saves vs Poison
+3 Athletics
+1 Discipline
80% Weight
The Monitor's Scales (Acolyte)
+2 AC vs Bludgeoning
+2 Saves vs Acid
+2 Saves vs Fire
+2 Saves vs Poison
+3 Athletics
+1 Discipline
80% Weight
The Monitor's Scales (Snake)
+2 AC vs Bludgeoning
+2 Saves vs Acid
+2 Saves vs Fire
+2 Saves vs Poison
+3 Athletics
+1 Discipline
80% Weight
The Pumpkin Suit (Balanced)
+1 AC vs Slashing
5% Slashing Immunity
1 Earth Damage Shield
+2 Saves vs Fear
+2 Athletics
+2 Tumble
80% Weight
+6 Hide
+6 Move Silently
+2 Tumble
60% Weight
Sand Scoured Survivor's Plate (Dwarf)
+1 AC vs Construct
+1 AC vs Elemental
+1 AC vs Monstrous
+1 AC vs Orc
+1 AC vs Reptilian
+1 AC vs Undead
+2 Saves vs Death
Aid (3) 1 Charge / Use (10 Charges)
60% Weight
The Monitor's Scales (Road Warrior)
+2 AC vs Bludgeoning
+2 Saves vs Acid
+2 Saves vs Fire
+2 Saves vs Poison
+3 Athletics
+1 Discipline
80% Weight
The Monitor's Scales (Acolyte)
+2 AC vs Bludgeoning
+2 Saves vs Acid
+2 Saves vs Fire
+2 Saves vs Poison
+3 Athletics
+1 Discipline
80% Weight
The Monitor's Scales (Snake)
+2 AC vs Bludgeoning
+2 Saves vs Acid
+2 Saves vs Fire
+2 Saves vs Poison
+3 Athletics
+1 Discipline
80% Weight
The Pumpkin Suit (Balanced)
+1 AC vs Slashing
5% Slashing Immunity
1 Earth Damage Shield
+2 Saves vs Fear
+2 Athletics
+2 Tumble
80% Weight
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Chainshirts
Repaired Mithral Shirt (Scholar)
-20% Arcane Spell Failure
+1 AC
+1 Reflex Saves
+2 Move Silently
+2 Tumble
40% Weight
Repaired Mithral Shirt (Snake)
-20% Arcane Spell Failure
+1 AC
+1 Reflex Saves
+2 Move Silently
+2 Tumble
40% Weight
Repaired Mithral Shirt (Null)
-20% Arcane Spell Failure
+1 AC
+1 Reflex Saves
+2 Move Silently
+2 Tumble
40% Weight
-20% Arcane Spell Failure
+1 AC
+1 Reflex Saves
+2 Move Silently
+2 Tumble
40% Weight
Repaired Mithral Shirt (Snake)
-20% Arcane Spell Failure
+1 AC
+1 Reflex Saves
+2 Move Silently
+2 Tumble
40% Weight
Repaired Mithral Shirt (Null)
-20% Arcane Spell Failure
+1 AC
+1 Reflex Saves
+2 Move Silently
+2 Tumble
40% Weight
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Leather Armour
Melek Poisoner's Leathers (Courage)
+1 AC
+1 Saves vs Cold
+1 Hide
+1 Move Silently
80% Weight
+1 AC
+1 Saves vs Cold
+1 Hide
+1 Move Silently
80% Weight
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Cloth
Greasy Salvager's Wrap (Dervish)
+1 AC
+1 Engineering
+2 Search
Grease (2) 1 Charge / Use (5 Charges)
+1 AC
+1 Engineering
+2 Search
Grease (2) 1 Charge / Use (5 Charges)
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Bows and Crossbows
Savage's Shortbow (Balanced)
+1 Reflex Saves
+2 Mighty
+1 Spot
Sibilant Crossbow (Rogue)
+1 Attack Bonus
Feat: Rapid Reload
-2 Saves vs Divine
1d4 Massive Critical
+1 Mighty
+1 Hide
+1 Move Silently
+1 Reflex Saves
+2 Mighty
+1 Spot
Sibilant Crossbow (Rogue)
+1 Attack Bonus
Feat: Rapid Reload
-2 Saves vs Divine
1d4 Massive Critical
+1 Mighty
+1 Hide
+1 Move Silently
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Swords and Knives
Darksteel Kopis (Bulwark)
+1 Slashing Damage
1d4 Massive Critical
+1 Intimidate
Gladius (Flaming Fortress)
+1 AC vs Slashing (Deflection)
+1 Reflex Saves
1d4 Massive Critical
+1 Hide
+3 Parry
+2 Survival
+1 Taunt
Old Vanavoi Sword (Dancer)
+1 AC (Deflection)
+1 Cold Damage
5% Cold Immunity
-1 Damage Penalty
1 Massive Critical
+1 Discipline
Fangblade (Acolyte)
+1 Will Saves
+1 Taunt
Dalzoc Cleaver, polished (Flaming Fortress)
+1 Fire Damage
+2 Piercing Damage vs Orcs
-1 Damage Penalty
1d6 Massive Critical
+2 Saves vs Fear
+2 Discipline
Veteran's Excellent Bastard Sword (Precision)
1d4 Massive Critical
+1 Saves vs Fear
+2 Discipline
+2 Parry
Exotic Edge (Ash)
1d4 Massive Critical
+2 Discipline
+1 Hide
+1 Move Silently
+1 Slashing Damage
1d4 Massive Critical
+1 Intimidate
Gladius (Flaming Fortress)
+1 AC vs Slashing (Deflection)
+1 Reflex Saves
1d4 Massive Critical
+1 Hide
+3 Parry
+2 Survival
+1 Taunt
Old Vanavoi Sword (Dancer)
+1 AC (Deflection)
+1 Cold Damage
5% Cold Immunity
-1 Damage Penalty
1 Massive Critical
+1 Discipline
Fangblade (Acolyte)
+1 Will Saves
+1 Taunt
Dalzoc Cleaver, polished (Flaming Fortress)
+1 Fire Damage
+2 Piercing Damage vs Orcs
-1 Damage Penalty
1d6 Massive Critical
+2 Saves vs Fear
+2 Discipline
Veteran's Excellent Bastard Sword (Precision)
1d4 Massive Critical
+1 Saves vs Fear
+2 Discipline
+2 Parry
Exotic Edge (Ash)
1d4 Massive Critical
+2 Discipline
+1 Hide
+1 Move Silently
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Axes and Bludgeons
Quick Heat Frying Pan (Sinister)
+1 Alchemy
+3 Cooking
Alchemist's Fire 1 Charge / Use
Flame Weapon (3) 2 Charges / Use (8 Charges)
Mercenary's Bloodied Battle Axe (Sinister)
+1 Saves vs Poison
+1 Reflex Saves
1d4 Massive Critical
+2 Discipline
+2 Intimidate
Oaken Magi's Staff (True Honour)
Astrologian Spell Slot: 1st
Cleric Spell Slot: 1st
Wizard Spell Slot: 1st
+2 Astronomy
+1 Hide
+2 Lore
+2 Spellcraft
Expeditious Retreat (5) 1 Use / Day
'Atchet of the 'Ater (Apprentice)
+1 Attack Bonus vs Monstrous
+1 Attack Bonus vs Reptilian
+1 Acid Damage vs Monstrous
+1 Acid Damage vs Reptilian
1 Massive Critical
+1 Intimidate
+1 Taunt
Fount of Interia (Dancer)
Astrologian Spell Slot: 1st
Cleric Spell Slot: 1st
+1 Crushing Damage
-1 Damage Penalty
+2 Astronomy
+1 Consecration
+1 Spellcraft
Hammer of the Gods (7) 1 Charge / Use (2 Charges)
Stone Mallet (Bulwark)
+1 Bludgeoning Damage
2d6 Massive Critical
+1 Alchemy
+3 Cooking
Alchemist's Fire 1 Charge / Use
Flame Weapon (3) 2 Charges / Use (8 Charges)
Mercenary's Bloodied Battle Axe (Sinister)
+1 Saves vs Poison
+1 Reflex Saves
1d4 Massive Critical
+2 Discipline
+2 Intimidate
Oaken Magi's Staff (True Honour)
Astrologian Spell Slot: 1st
Cleric Spell Slot: 1st
Wizard Spell Slot: 1st
+2 Astronomy
+1 Hide
+2 Lore
+2 Spellcraft
Expeditious Retreat (5) 1 Use / Day
'Atchet of the 'Ater (Apprentice)
+1 Attack Bonus vs Monstrous
+1 Attack Bonus vs Reptilian
+1 Acid Damage vs Monstrous
+1 Acid Damage vs Reptilian
1 Massive Critical
+1 Intimidate
+1 Taunt
Fount of Interia (Dancer)
Astrologian Spell Slot: 1st
Cleric Spell Slot: 1st
+1 Crushing Damage
-1 Damage Penalty
+2 Astronomy
+1 Consecration
+1 Spellcraft
Hammer of the Gods (7) 1 Charge / Use (2 Charges)
Stone Mallet (Bulwark)
+1 Bludgeoning Damage
2d6 Massive Critical
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Polearms
Bload Hunter's Harpoon (Politician)
1d6 Massive Critical
DC 16 Wounding
Wastes Orc Glaive (Shade)
+1 Acid Damage
+1 Electrical Damage
+1 Fire Damage
+1 Negative Energy Damage
-3 Damage Penalty
+2 Discipline
+3 Ride
+2 Survival
Flind's Tripping Pike (Priest)
+1 Bludgeoning Damage
-1 Damage Penalty
+2 Discipline
+1 Parry
+2 Taunt
Balagarn's Iron Horn (7) 1 Charge / Use (20 Charges)
Fine Halberd (Precision)
+1 Slashing Damage
1d4 Massive Critical
+1 Fortitude Saves
+1 Discipline
Bloodletter's Halberd (Clueless Fist)
+2 Slashing Damage
+1 Intimidate
+1 Taunt
1d6 Massive Critical
DC 16 Wounding
Wastes Orc Glaive (Shade)
+1 Acid Damage
+1 Electrical Damage
+1 Fire Damage
+1 Negative Energy Damage
-3 Damage Penalty
+2 Discipline
+3 Ride
+2 Survival
Flind's Tripping Pike (Priest)
+1 Bludgeoning Damage
-1 Damage Penalty
+2 Discipline
+1 Parry
+2 Taunt
Balagarn's Iron Horn (7) 1 Charge / Use (20 Charges)
Fine Halberd (Precision)
+1 Slashing Damage
1d4 Massive Critical
+1 Fortitude Saves
+1 Discipline
Bloodletter's Halberd (Clueless Fist)
+2 Slashing Damage
+1 Intimidate
+1 Taunt
[close]