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Messages - Letsplayforfun

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Announcements / Re: Chapter 5 - EFU: City of Rings Rumors & Gossip Thread
« on: February 22, 2020, 10:57:27 AM »
Seams appear more often than not, leading to strange places, some unheard of before...

The breaches in reality mostly seem to lead to dire dangers to the Rings, and to little else...

Although some adventurers look forward to such opportunities, common folks, and reasonable folks, fear that the day will come when some outworldy outbreak will not be stopped by whatever defenders happen to be there on time...

To most, it is only a matter of time before some foolish wizard calls irresponsable deaths upon many....

Bug Reports / unable to connect while NWSync is running
« on: October 08, 2019, 08:21:48 AM »
Hello everyone,

I've been away for a hell of a time and tried to connect to the mod today. I'm getting this error message: "We disconnected you from the server while NWSync is running".

I'm guessing it must've happened to other folks. Any tips, that I may try reaching Ring98 someday? ;)

I'm logging from Steam, and I've got the haks in.

Off-topic Discussion / For old school players.
« on: June 08, 2019, 10:21:35 AM »

"You don't come into my house and drop Tiamat, and think i'm not going to drop Bahamut at the same time..."

General Discussion / Re: V4 January, 2019 Plot Feedback Thread
« on: January 20, 2019, 04:13:22 PM »
Given I've hardly DMed for about 2 years, played some forgettable PCs in the meantime (Ekron, Obooto, then Noochii, for those who wonder what pcs DMs play), I'll chime in on that thread playerwise.

I've been a real fan of dismal, dark, harsh server. The early atmosphere was great, the shielded town was awesome. Initial factions were nice, and open to all kinds of pcs. We've had some cool vilains (and I'm not a pvp fan, but it certainly fits it's purpose on a server like efu). The heroic-fantasy/ mecha town actually worked very well. And all the custom efu stuff ofc is great, and just kepted piling up during v4 thanks to hard work from our tecky DMs. DM presence was good, too.

Then somewhere things went a bit downhill for me.

Factions became oriented evil only, not so much by design, but by efu culture or lack of other way. Over a very short timespan, town was open to aberrants, slimers, necromancers, monster pcs (which as a result mostly became dull adventurers imo). Back pedaling came in too late and atmosphere damage was done.

Pvp became way too encouraged (exit npcs, exit a stable law enforcement). There was everyday a pointless squirmish on the square. And with little FD (because most players are chill) which made pvp look like a respawn arena video game. The gap between powergamers crushing lvl9 in a week, then acting badass, and casual players went too wide, too, for most pvp to be enjoyable/not win only oriented/somewhat fair.

As for the metaplot, the epic backstory making believe a small town was not only surviving, but starting to fight back, where empires crumbled, just didn't stick with me. Timezone issues, ofc, as well. I've tons of playtime, but somehow kept missing what went on at US hours, which didn't help my involvement in major plot stuff.

Questing was fun, though casual metagaming from part of the playerbase became more and more irratingas server grew old. Which is no one's fault, save we all knew the quests too well, and lvlup racing became too  apparent. I did start refusing to quest with some players whom just crushed quest trains silently or metagamingly.

So, well, v4 as a player was absolutly great for me for a while, then immersion started to wane in the end, I guess, that plus usual rl priorities.

The final month was much more on par with what I adore in this server, and set back the mood as efu4 was in the beginning. It had me logging back dm wise for just that reason.

So yeah, early v4 was nice for me, then it less so.
But v5 looks, omg, so good...!

Screen Shots & Obituaries / Re: Statues
« on: May 14, 2018, 01:15:51 PM »
A very nice pc, both in rp/concept, and in involving others.

Suggestions / Re: Excessive spike traps - Seers
« on: April 14, 2018, 09:34:23 AM »
The traps were of my make indeed for reasons zDark quite well exposed. I don't remember putting any in Seers permanently though, and they can certainly be removed. These traps are designed to be added at dm's discretion,

The items marked as draconic have a use.

Suggestions /
« on: November 21, 2017, 11:44:32 AM »
Removing any quest because some players spam/metagame it isn't the way to go.

To be the devil's advocate: it's perfectly normal for people to do quests for fun, xp, or whaver, and adapted to their lvl range. Spamming beholders, orogs, sahaguins or sand crypt is what you get for having lvl8-9-10 pcs strolling around the server. As much as I don't like seeing groups spamming those symbolic quests, this is initially a structural issue, not a player issue. Efu's lvl range makes supposedly scary monsters much less scary.

It becomes a player issue when the PCs turn back as soon as they know they'll be spiced, or abuse AI/ darkness because they can. A friendly reminder that they shouldn't do that is probably easier and less tedious than scripting anything.

We can also give beholders true sight and watch TPK happen again....

Suggestions /
« on: September 15, 2017, 04:40:08 PM »
Weight is an issue for most pcs. Perhaps reduce that to allow gathering of pieces without being loaded down. Other than that if you don't like sets, don't collect them. Removing them is pointless.

As far as collecting items is concern, I'll chime in since I drop a lot of items "to be completed" (sets, socketed items, etc). Most players seem to take it for granted, and just wait for another piece to be dropped on them. If you are looking for items, involve others (advertize, bargain, steal, hire thugs....) and these items will be much easier to find, and DMs will also know you're looking for them.

Bug Reports /
« on: August 26, 2017, 10:15:52 AM »
All right, everything back to normal today it seems. Thanks for your input and help!

Bug Reports /
« on: August 24, 2017, 06:33:35 PM »
For the record putting these into the host (windows/system32/drivers/etc ) file doesn't seem to work for me as it may for others.


Bug Reports /
« on: August 24, 2017, 05:21:49 PM »
I logged in earlier in the day, 2h later it didn't work. I Tried direct connect.

Bug Reports / Getting server timed out
« on: August 24, 2017, 02:34:56 PM »
Can't log in as of today. I can log in to other nwn servers, efu's timing me out for some reason.

Off-topic Discussion /
« on: July 19, 2017, 04:16:26 PM »
nwn, solved by installing and reinstalling everything, then only switching to 1.69.

Off-topic Discussion / NWN crash on conversation
« on: July 19, 2017, 12:49:37 PM »

I've installed NWN1 (without extensions) on an old pc, upgraded to v1.69. It launches properly, loads properly and seems fine (stroll around, open chests...), but as soon as you speak with an NPC, it crashes. Any ideas on the matter?

When I build a test module with dialogues, it works fine, so it seems it's the original campaign that bugs.

I've already copied the dialogue.tlk from another pc, but no luck.


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