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Messages - Sheer Gluttony

#1
Off-topic Discussion /
February 03, 2013, 03:08:32 PM
#2
Suggestions /
February 03, 2013, 02:28:39 PM
Keep move on W and add "walk" to space bar.  I have mine permanently set like that even when not playing an elf, it's not a difficult or laborious process.
#3
General Discussion /
February 03, 2013, 12:35:04 AM
"We know you made up everything on your application, and whilst it was a good story, we do not believe slaying a dragon is actually possible in reality"
#4
Screen Shots & Obituaries /
January 30, 2013, 02:20:31 PM
:(
#5
Bug Reports /
January 27, 2013, 08:55:41 PM
I think these are potions which use "Find Traps" aren't they?
#6
Suggestions /
January 26, 2013, 05:23:36 PM
Not a bad idea actually, it's hardly going to be some ridiculously overpowering feature as these are still low level characters, but it does give newer pc's the ability to play some part in events from the get go without having to spam quests first.
#7
Suggestions /
January 22, 2013, 03:13:26 PM
A few ideas for Monk perks designed around adding some more style and variety to a class which thematically is often quite boring.

Zen Soul:

Your teachings have always been of focus and balance, committed to the idea of a state of perfection above any one faith or political alignment, your training has given you the ability to trust your instincts and resist the pressures of combat.

Level 1: +2 Listen, +2 Concentration, +2 Mind affecting saves.
Level 5: Bonus feat: Zen Archery.
Level 8: +1 Universal saves.

Warrior Spirit:

Breeds of warrior priest and secular orders of battle trained monks are found throughout the lands of Faerun.  Shunning the conventional armours of the knights or soldiers that often march across the fields of war, these individuals mix skill at arms with their uncanny senses and abilities.  They are fearless fighters and channel fearsome emotions when necessary, but they lack the subtlety of other orders.

Level 1: +2 Discipline, +2 fear saves, Martial/Exotic Weapon Proficiency.
Level 5: -20 Hide/Move Silently, -4 AB using fists, +3 AB using a weapon.
Level 8: Special Ability akin to Barbarian Rage.


Peaceful Mind:

Men of the cloth who use their extensive isolation and study not simply to shape themselves into weapons, but to harden themselves against the suffering of the world and bring peace or comfort to those who need it.  Able to endure great pain for their fellow man and masters of the healing arts, monks who follow this path are almost universally respected.

Level 1: -5 AB, -5 Damage, +2 Wisdom.
Level 5: +5 Heal, 5/1 DR.
Level 8: 5/day Divine shield/Magic Vestment ((Only use on other)) or add Heroic Shield feat.

One with the Dark:

Trained in the shadowy recesses of hidden monasteries and temples, these monks are masters of subterfuge and espionage.  Assassins, spies and thieves, they put their talents to use hidden from the sight of men, for good or ill.  Their time lurking in blackness does tend to have an adverse effect on their tolerance of the light.

Level 1: +2 Hide, +2 Move silently, -2 Spot/Search.
Level 5: Feat: Blind Fight, -25% fire vulnerability.
Level 8: 1/day Darkness, 1d6 sneak attack, Light Sensitivity.

Wildsman:

There are those men who shun the conventional monasteries and churches in which many monks learn their skills for a more natural place to study and reflect.  In tune with nature and learned in the ways of the land, these individuals are often reclusive and shy.

Level 1: Animals do not attack you, +5 EFUSS Herbalism, +5 EFUSS Gardening.
Level 5: -2 Charisma, +2 Hide/Move Silently in the wilds.
Level 8: 1/day Barkskin.

Student of Fire/Water/Earth/Air:

Often in order to reach a state of perfection, a student of the monks path will choose to focus on a specific element or it's relevant deity in order to channel this power and embrace it's behaviours.

Water:

Level 1: +1 Cold Damage, +25% Cold Resistance, -50% Fire Resistance.
Level 5: On Hit Freeze, DC 10, 5% chance.
Level 8: 50% Cold Resistance, -75% Fire resistance.

((Rest of the elements a similar lay out but with element appropriate positives and negatives)).

Lightbringer:

Followers of the deities of light such as Lathander, Amaunator and others, these monks embrace the powers of the sun and moon to bring light and banish darkness wherever they may find it.

Level 1: 3/day light, +2 spot, -20 Hide/Move Silently.
Level 5: Permanent Gold Light 20 ft, 1/day searing light.
Level 8: 1/day Hammer of the Gods.
#8
Suggestions /
January 22, 2013, 12:25:44 PM
Seeing as like 70% of the servers main bad guys are undead this seems like a giant power up.  Bless weapon is one of the big advantages of a paladin which makes him uniquely powerful in his own way.  Giving this via wands to every average Joe rogue or ftr/rogue or bard seems to cheapen what is a nice weapon in the armoury of a class which has many drawbacks to counter it.
#9
Screen Shots & Obituaries /
January 20, 2013, 08:41:18 PM
As if you guys didn't see this coming.  I enjoyed our encounters of cracking jokes and cracking skulls.  Ill Lyfe.
#10
Suggestions /
January 12, 2013, 11:36:19 PM
Perhaps make it so that using withered roots on potions will give them this effect and like stated remove curse can be used to unwither a stack. All in all this sounds like a very interesting addition.
#11
Screen Shots & Obituaries /
January 10, 2013, 02:17:12 PM
One of the best bards i've seen in a long time.
#12
Introductions and Group Management /
January 09, 2013, 09:01:11 PM
Due to recent events and more, this faction is very much taking up a vital role in the politics and events of mistlocke.  It's a fantastic opportunity to play a wide range of characters and influence not only the fate of Mistlocke but also of the camp, making real changes to the Companions as a whole through IG actions.

I would strongly encourage anyone who has considered playing an Ill Companion to give it a shot.  As ever, swing by #Sick or find us in game.
#13
Screen Shots & Obituaries /
January 08, 2013, 07:27:07 AM
RIP, the only Ill Bro who stuck with it almost to the end.
#14
General Discussion /
January 05, 2013, 08:43:36 PM
I think one of the biggest things I've found IG that makes me consistently want to log on is players and their characters having that "Can do" attitude.  Rather than allowing things to stagnate players seem to be constantly devising new plots and ideas of how to build/create/destroy parts of the server.  Some of the most fun i've had, especially during and post elections was simply sitting around a table plotting with people for an hour.  

In short, keep innovating and involving your fellow players to make with the awesome.
#15
Suggestions /
January 02, 2013, 07:59:38 PM
This would therefore require some hard level cap or otherwise in order to stop everyone reaching level 10+ simply by accumulation of exp over time.