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Messages - Paha

#1
Bug Reports / Re: Druid wildshape - Haste -10 AB
June 28, 2022, 08:36:57 AM
It's nwn feature. There may or  may not be something that could provide a change or a fix but if there isn't something in level of nwnx, not something we can fix without some custom adjustment, and because it happens in engine levels it can be unpredictable in situations we can't foresee.

"Free attacks applied to users of creature weapons are implemented as additional attacks applied at end of the attack progression and continue the same BAB progression rate as the class dictates (-3 for monk, -5 for all other classes), ignoring the normal "full base attack" effect. "
#2
I can't remember but I feel there was more hassle and other matters there that caused problems for this in past. May be different story now and surely expertise has increased in all sort of options, as well as the parameters and tools available.

However, it was I believe hard coded to specific weapon sizes to some degree, rapier being exception. I recall testing this locally in distant past long ago, but at the time I didn't not have clean way to do it without messing with sizes and that caused other questions with size of characers and creatures using different weapons.

So, it just depends if some DM knows a good way, or in return finds time and grand motivations to research the matter deeper and see if currently is a good way to do it cleanly. So no promises. Maybe something can be done in future, maybe not.
#3
Bug Reports / Re: Vagabond Armor Perk
May 28, 2022, 02:49:50 PM
It seems to me this should make sense. As I don't have time to do further tests, we can give it a go and see if any unexpected issues arise. From short local testing I at least had it working.

That said- CARMOUR would be inventory slot for creature armor and hides, but I get the gist and that's probably just simple mistake there. Point still very valid.
#4
Maybe, possibly, if it was done via custom means and not as normal weapon property damage bonus. Otherwise it's nwn thing.
#5
That's nwn damage bonus system. The effects are ranked, and cannot stack. It is not a bug, but a design.

I believe it works by a ranking system, if I recall. Highest ranked bonus takes priority. I checked and I think by default 1d4 should be ranked above +1 and +2 pure dmg, so it should be doing 1d4. Are you sure it has never done more than +1? Have you tested this extensively? It will not stack, that is certain as they are both dmg bonus effects.

#6
Bug Reports / Re: Lightning bolt bug or goblin box bug.
September 22, 2020, 03:29:57 PM
And you are sure it was not one with more than one of those boxes?
#7
Nothing to do with the gender. Issue is known, it just takes one to remember to fix it and I have not been touching stuff for week or two because I am busy with real life work. It gets fixed, when it gets fixed.
#8
Bug Reports / Re: Death Domain issues
September 01, 2020, 12:49:59 PM
And it works on some and some it doesnt?

What about healing?

The more possible details I get out of this the better chance there is to fix it eventually when I next look at it.

Likewise, as basic bug report instructions say. Examples of where it was tested, against what creatures, what is your character name, etc.
#9
Bug Reports / Re: Hematologist/Vampiric Touch bugs
August 31, 2020, 04:47:24 PM
Likely takes me a while to sort this as it needs bit more manual work.
#10
Bug Reports / Re: Pond Noises bard song
August 31, 2020, 04:37:55 PM
Possibly sorted after next reset.
#11
Should be done after next reset.
#12
Bug Reports / Re: Death Domain issues
August 31, 2020, 03:13:52 PM
Doesn't seem to be any limitations.

Have you confirmed you are in line of sight of all targets? That does matter, second is that it damages living, heals undead.

Another is that it requires targets to be hostile, aka enemies.

If you can confirm these, then I'll know more.
#13
Bug Reports / Re: Song of the Oak in Tehoto
August 31, 2020, 03:09:40 PM
Possibly sorted code-wise, but I can't say much about the areas. Most seemed ok.
#14
Suggestions / Re: Nerf orb spells
August 27, 2020, 05:20:15 PM
We've talked about this in detail with the team and in the end came to conclusion that we won't change the orb spells. However if I recall, the electrical orb or other, should not stun anymore anyway. It dazes, if I recall of the chage I made at some point. The texts are not updated because it needs tlk update and often is forgotten from hak updates.
#15
We will be adjusting what we adjust, based on our observations and tests with the schedule we can and are happy with. This won't be much up to greater discussions, to be perfectly blunt. With polearms it has some clear idealogical significance to adjust it a bit as is likely with polearms, as it fits the idea and function of those. These decisions will be made internally and based on our tests and intentions, we won't get into massive nuances of realism and facts with each weapon type.