So, there's an IG event recently that got me thinking about what happens with mass PvP. Some of the things about it, and some musings. I'm not hoping to encourage one line of thought or another, but I figure it's as good an opener to the discussion as possible and I think it's something worth discussing.
Many fantasy or medieval stories have major battles as the climax or high points - Lord of the Rings has the Battle of Minas Tirith. Game of Thrones has the Battle of the Bastards in its latest season. How to Train Your Dragon 2 had the Glacial Sanctuary battle. So on and so forth - mass events where the plot all comes to ahead in a violent clash of force between two or more sides.
Now it all falls in nicely in the movies, books, so on, but in Neverwinter Nights, particularly EfU, it's not so easy. Which is perhaps befitting of real battles, which were chaotic affairs where units had to rely heavily on their formations to maintain cohesion in the chaos.
But this isn't just IC coordination, I feel. I think it is also, in part, OOC responsibility on all sides. It's okay to try and provoke the other side into an off the cuff LEEROY! as an IC matter - but from the OOC, it also means that such affairs will get confusing, fast. Dedicated PvP servers tend to have an advantage of having inbuilt teams. EfU lacks that, but it also means that it's not uncommon for off the cuff PvP to be blue on blue - guys who are blue attacking those who also are. Then NPCs sometimes get added to the mix and it gets worse, making it near impossible to maintain situational awareness. On one hand this is actually immersive - battles are confusing, especially when it's irregualrs in an off the cuff on. But on the other hand, is it really FUN to be in an utter mess where you really are down to the luck and hoping you whack the right guy?
There's also the build up - should there be restraint towards taking out players intended to be part of a major upcoming battle in order to have it play out in full story for all invovled, or should it be a free for all to seize every advantage before the battle is joined?
This has been some tired rambling, but I do hope that it at least serves as a springboard for some discussion. Mass PvP can make some of the best events of the server, but are there OOC responsibilities tied to the IC ones as well to make a good story and battle fun for everyone, including the losers? Or is it ultimately a story that must write itself regardless of the complications, and there will be those who feel bitter over events?
What are your thoughts, EfU?
Many fantasy or medieval stories have major battles as the climax or high points - Lord of the Rings has the Battle of Minas Tirith. Game of Thrones has the Battle of the Bastards in its latest season. How to Train Your Dragon 2 had the Glacial Sanctuary battle. So on and so forth - mass events where the plot all comes to ahead in a violent clash of force between two or more sides.
Now it all falls in nicely in the movies, books, so on, but in Neverwinter Nights, particularly EfU, it's not so easy. Which is perhaps befitting of real battles, which were chaotic affairs where units had to rely heavily on their formations to maintain cohesion in the chaos.
But this isn't just IC coordination, I feel. I think it is also, in part, OOC responsibility on all sides. It's okay to try and provoke the other side into an off the cuff LEEROY! as an IC matter - but from the OOC, it also means that such affairs will get confusing, fast. Dedicated PvP servers tend to have an advantage of having inbuilt teams. EfU lacks that, but it also means that it's not uncommon for off the cuff PvP to be blue on blue - guys who are blue attacking those who also are. Then NPCs sometimes get added to the mix and it gets worse, making it near impossible to maintain situational awareness. On one hand this is actually immersive - battles are confusing, especially when it's irregualrs in an off the cuff on. But on the other hand, is it really FUN to be in an utter mess where you really are down to the luck and hoping you whack the right guy?
There's also the build up - should there be restraint towards taking out players intended to be part of a major upcoming battle in order to have it play out in full story for all invovled, or should it be a free for all to seize every advantage before the battle is joined?
This has been some tired rambling, but I do hope that it at least serves as a springboard for some discussion. Mass PvP can make some of the best events of the server, but are there OOC responsibilities tied to the IC ones as well to make a good story and battle fun for everyone, including the losers? Or is it ultimately a story that must write itself regardless of the complications, and there will be those who feel bitter over events?
What are your thoughts, EfU?