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Topics - Porkolt

#1
As title.

A very minor problem, but it's a problem nonetheless.

When making the search check for searching rubble etc. no +2 is given for characters with the stonecunning feat when doing it in an indoors area.
#2
Off-topic Discussion / Diplomacy
March 29, 2012, 05:52:50 PM
Diplomacy is a board game set in Europe around the time of World War I. To get a grasp of what international politics of the day revolved around, take a look at the following video (which is not only hilarious, but also quite accurate).

http://www.youtube.com/watch?v=PrjHdl-IYPw


Welcome to Diplomacy, the game in which you play one of these superpowers in a bid for European domination. The game revolves around obtaining a majority of the critical areas on the game board, called supply centers, but because there are 6 other players and 38 supply centers, that isn't exactly easy. So, to make things easier for yourself, you need to work together with other players. By negotiating alliances and treaties you will be able to defeat your enemies, but there's one problem...

None of this counts.

In Diplomacy, there is no game rule that forces you to tell the truth, keep your promises or honor your alliances. Though a shrewd negotiator may get an advantage, only the shrewd betrayer is able to maintain it.


So how does it work? It's actually quite simple. Here are the rules, and half of the 25-page manual is examples: http://www.wizards.com/avalonhill/rules/diplomacy.pdf



If anyone is interested in playing, I will gladly set up a game using my personal internet-Diplomacy server of choice, situated at diplomacy.denes.nl (which is used by a lot of Dutch people, which shows, but entirely usable for English speakers).

We'll be playing using //www.playdiplomacy.com, please register there if you want to play.


If you're interested in playing or have questions, please head on over to #efudiplomacy on IRC!
#3
Bug Reports / Custom heads and togglehood
February 29, 2012, 11:28:46 PM
This is a recurring bug, I've heard people suffering from the problem before.

Here's what happens (at least in my case, I've heard variations on the theme).



A PC that changes his head chosen at character creation by using the /c setheadset X command in the starting area will receive, as they are supposed to, a different head.

However, when using /c togglehood, thereafter, the custom head chosen is lost and replaced with the one chosen at character creation. Otherwise, /c togglehood appears to function as normal.

I assume the intended situation is for /c togglehood to cycle between the hooded head and the head chosen with /c setheadset. This at least appears not to be the case.


Sadly, my PC, Everard Rothaan, now has to go through life without his awesome Friar Tuck 'do. It's quite depressing.
#4
Player Compendium / EFUSS
February 17, 2012, 05:29:51 PM
EFUSS or the EFU Skill System is a custom system designed specifically for EFU to incorporate the use of custom skills into the setting.

Though many EFUSS skills exist solely for flavor purposes (such as designating a skill your PC may have learned in his lifetime before reaching Ymph), quite a few have uses in game, such as skill checks in appropriate quest situations (like making an Astronomy check when using a telescope), or being the basis for an entire system on their own (such as the Alchemy skill).

Another example is Secondary skills. These EFUSS skills apply a slight bonus to the regular skill depending on how many points you put into them.

Gaining EFUSS skill points happens at level up, just like gaining actual skill points. The formula for skill points gained per level is 1 + 1 per positive Intelligence modifier + 1 if human. An additional 3 is granted at first level.

To invest EFUSS skill points into a certain skill, use the following command:

/c efuss add [Skill name] X

Where X is the amount of skill points you want to invest into a certain skill and the skill name is case insensitive.

Keep in mind that all EFUSS skills have a hard cap of 10. This cap is never lower (meaning you can raise a EFUSS skill to 10 at level 1), but also never higher (meaning that no matter how high your level, the maximum will always be 10). It is, however, possible to write an application to receive a higher cap for certain EFUSS skills.

To find out more about EFUSS, go in-game and use the following command:

/c efuss help

You will be shown a list of help topics to find out more.

Here is a list of existing EFUSS skills:

  • Acrobatics
  • Alchemy
  • Archaeology
  • Astronomy
  • Carpentry
  • Consecration
  • Cooking
  • Engineering
  • Entertainment
  • Farming
  • Fishing
  • Herbalism
  • Leatherworking
  • Masonry
  • Metalworking
  • Mining
  • Sailing
  • Smelting
  • Swimming
  • Wilderness Survival
  • Woodworking
  • Secondary Concentration
  • Secondary Diplomacy
  • Secondary Discipline
  • Secondary Heal
  • Secondary Lore
  • Secondary Parry
  • Secondary Search
#5
Player Compendium / EFU Monster AI
February 17, 2012, 03:41:31 PM
In EFU, most monsters to not act according to their default NWN AI scripts.

Notable changes include, but are not limited to:

- Monsters can use potions. This includes invisibility and see invisibility potions. You're never as safe as you think!
- Monsters will actively try to seek out stealthed PCs in various ways. When you are in stealth mode, while undetected, you will not be attacked, but monsters will work to increase the likelyhood of detecting you.
- Animals behave appropriately. Birds will fly away when you approach them, predators will use stealth.
- Monsters will react realistically to Darkness effects.
- Monsters can use items such as tanglefoot, and other throwables.
- Monsters can and will speak without DM involvement.


These are only a few simplified examples. Keep in mind that surviving in dangerous areas is never a certainty. Monsters are unpredictable.
#6
Bug Reports / Erroneous damage on ending rest
February 14, 2012, 08:03:08 PM
Account: Porkolt
PC name: Shir'rak

Just now, I rested, starting at full health. Upon completing the rest, 34 damage was deducted as though by that script that prevents you from always resting up to full health.

Other than the 34 damage there were no other irregularities (spells memorized as normal, items recharged, etc.).



34 damage is not much of a big deal when you're playing a high HP class, but I reckon low-level mages would be quite devastated.
#7
Bug Reports / Meat Slicing + Saber Tigre = No Meat
February 07, 2012, 09:02:00 PM
As topic title says.

When using a meat knife on a Saber Tiger, if you pass the check, you receive no  meat.

Have not tested skinning.

I was going to take a screenshot of my log, but waited too long. Shall get one if it happens again.
#8
Bug Reports / Elder Nafaga quest
January 31, 2012, 11:27:19 PM
This quest, completed with the given NPC in the Eyrie, can be rewarded with a tale.

The tale told is somewhat outdated (ending with an expression of the hope that H'Bala will never escape from her tower).
#9
Screen Shots & Obituaries / Gordon Kraegg
January 22, 2012, 10:38:56 PM
Gordon Kraegg was a watchman all his life. He arrived in Mistlocke one day, and before even crossing the bridge had already decided he would join the Muster. The country yokel that vaguely explained the town's laws to him was sure not to have made the cut he was used to - that needed to change!

What followed was a grand career in the Muster, working his way up to sergeant quickly, with the goal of professionalizing the Muster.

Of course allegations of corruption, criminals, that sort of thing, well. They didn't make the whole experience any easier. But I can safely say that I attained most of my goals.

What better way to die, then, than on a mad BOM invasion quest?

...Umm.

Anyway, screenshots.



Guarding the Mayor like a boss.



Kraegg swears the oath.


And swearing in others. Well, after they do the required maths test.


BoM invasion fugue party!


Fitch demonstrating that nobody is above the law - only not quite as planned. Well, at least after this we weren't Caermyn lapdogs anymore.


Basil Calbrooke, master of sendings.


Grumpy old man.


Assembling for the attack on One-Eye's camp. What a mistake that was.


So why did that raid on the Aberdenn camp fail? I never did find out (hurdur).



The Muster can't even afford decent equipment for their sergeants.


Special thanks to the Muster, House Caermyn, assorted Conclavists and concerned citizens. DMs Talir and Jayde for Muster leadership.

I encourage everyone to make a Muster PC sometime. I will maintain: you have as much authority as a Musterman as you want to have. The Muster needs good players willing to play the role for EFU:M to work.

Sadly, many of the spoilertastic screenshots in my collection could not be posted. I expect that soon you'll all find out why the Muster is exceptionally cool, though.
#10
Bug Reports / Thornhusks
December 17, 2011, 08:30:26 PM
So I was fighting some Thornhusks in Muskroot's quest just now.

These monsters damage and poison you on hitting them. The description clearly states that they're covered in sharp thorns, so the reason why seems obvious enough.

Them still damaging when you hit them with a ranged weapon, however, doesn't make any sense. Yet that's still the case!

Bug or feature?
#11
Bug Reports / Permanent summoning theme down a level
October 14, 2011, 11:55:21 PM
Account: Porkolt
PC name: Anthony Sarid
 
 
My permanent summoning theme has gone down one level (as in, casting a summon creature spell summons creatures as though the summon spell were one level lower).
 
When I noticed the change, I relogged. No effect. Testing it after the server crashed just now, the effect is still there.
 
The only reason this could have happened I can surmise is that I activated a -1 level furnomancy summoning tome (which I bought at one of the shops in the Mistlocke market hall). I did not actually cast any spells using the tome, but did activate it with my summoning focus. I had definitely cleared the tome from the focus again.
 
 
A bug like this is pretty paralyzing when your PC depends on summon spells!
#12
Suggestions / That one quest with the puppets
July 06, 2011, 04:38:34 PM
I thought this quest was really original. It would be even better, though, if the identity of the boss wasn't immediately given away by the title of the area and journal entry.
 
An unexpected reveal would make this quest that much more better in terms of quest design.
#13
Suggestions / Move the Mist's End spawn point
June 29, 2011, 03:52:47 PM
Spawning smack dab in the middle of the inn isn't exactly a good thing. People may be using that floor for a performance or speech. People magically appearing out of nowhere on such a prominent spot doesn't really help to improve immersion either.

I suggest relocating the spawn point to the hallway next to the bunks.

This would be in keeping with the use that other majorly used spawn points in the past were also in less prominent spots.
#14
So the Stygian Armada, a supposed 'elite' 'cadre' 'of' 'trained' 'warriors' thinks they have enough men to control the entire island.
 
Meanwhile, the Dominion is bankrupt, rebels have safely lived a stone's throw away from their settled defenses for a very long time, the Order has established a village that all the unhappy citizens are flocking to, there is precisely one guard at the Dominion's shattered gates, bandits and worse prowl the ruins, nightrisers continue to form a threat, need I continue?
 
The Loyalist Militia prevents the military collapse of the Dominion. Its small size prevents the military expansion of the Dominion.
 
"Dominion fodder"
"Stygian bitches"
"Aspirant waiting room"
 
These terms will no longer apply to the Militia.
 
 
The Loyalist Militia
 
Requirements: Absolutely none at all.
 
Races: Any.
 
Classes: Non-druid. Some classes may have some difficulty fitting in.
 
Alignment: Lawful preferred.
 
Some of the perks:
 
- Faction gear
- Solid training
- Authority
- Respect
 
 
For more information, PM me, or join #militia.
#15
Off-topic Discussion / Ocrap
February 15, 2011, 11:56:27 PM
My McAfee license ends in three days!
 
Now I know there are some really good free antivirus softwares out there on the internets, but I'm afraid that if I just type it into Google I won't get one that's actually good but just one that has the most adbots spamming its name everywhee.
 
Suggestions please!
#16
Screen Shots & Obituaries / Richard Bharr, Order Templar
February 15, 2011, 11:48:33 PM
Richard Bharr (known to pretty much everyone as Bharr), was just an Amnian youth when he stepped onto one of the boats headed for Maztica. Like many Helmites at the time, he took up residence in the recently founded city of Helmsport, to escape the increasing prejudice against the Helmite faith.
 
Enthusiastically, he travelled forth from the city to take up a life of exploration and discovery, but working on the frontiers of the uncharted land he soon learned of the various atrocities committed against the Maztican natives by his fellow Helmites.
 
Shocked and disgusted by what had happened, Bharr left his old life, and took up a new one, one of penitence in the name of the Watcher. Shaving his head and living out a life of solitude in the wilds of Maztica, fate soon left him stranded on the island of Ymph.
 
On Ymph, Bharr was once again confronted with the struggle between nature and civilization, and the other members of his faith. It was then that he ran into Braedon Ironmantle, the soon-to-be leader of the Reformed Numinous Order. Bharr was among the first two initiated into the faith of the Three and One by his hand.
 
With the death of Ironmantle, Bharr once again departed to the jungles in solitude, where he long meditated on the ways of the Three. It was over a year later when he returned from the jungle to once again join the ranks of the Order, joining in their new struggle against the coming End.
 
 
The following screenshots are only a small amount. This due to the fact that half of them (especially the ones from my first run) are saved on a different computer.
 

 
Explaining the meaning of Bergamar's Pilgrimage to two initiates.
 

 
Watching the Dominion's gate.
 

 
Everyone from the Order got on the Golden Alliance's nerves, except Bharr.
 

 
They always did take a long time to open up.
 

 
The Order tried all the people it executed very fairly.
 

 
Bharr prays at the crystal spire after being killed in the Bogs war, but two half-orcs who didn't understand that the Fugue Plane is an IC area had to ruin it (one later said 'okay, now I'm gonna play black ops').
 

 
On his last solitary walk through the jungles of Ymph.
 

 
Eventually, Bharr was killed by his own fears and doubts (look how huge they are!). A suitable end for a man who chose to punish himself for the misdeeds of others.
 
 
I really enjoyed playing Bharr. For me, it was an experiment in taking a personal level of faith to the maximum, but because Bharr had 8 CHA, he was ever so bad at expressing that to others. Tossing in a big pinch of personal doubts made this, to me, a very interesting character to play. Simple on the surface, but ever so deep inside, and nobody would ever know about it.
 
Thanks to all Order PCs, both in my first and second run. Also thanks to many of the Stargazers I've roleplayed with. Extra special thanks to Iron_Oligarch, Halfbrood, LiS and Capricious.
#17
Off-topic Discussion / SpaceChem - Awesome McAwesome
January 11, 2011, 10:01:37 PM
http://www.spacechemthegame.com/
 
Play it.
 
Play it now.
#18
General Discussion / Concerning gnomes and halflings
January 11, 2011, 06:07:13 PM
Hello, friends. I just want to point out something that has been annoying me a bit as of late!
 
I'm a big fan of gnomes, you see. Especially gnomish culture, which a lot of players don't really get into, is very cool.
 
That's why this little thing annoys me so much. Gnomes have been turned into a backwater race, even removed as a main player race from 4th ed., and that just makes me mad.
 
 
I'm sure all of you have read or seen Lord of the Rings. And by that you'll have also noticed that hobbits, as they appear in those books/films, are often named halflings by other races.
 
However, as far as D&D is concerned, hobbits are nothing like halflings. They are a whole lot more like gnomes.
 
 
I'm not going to get into too much detail here, we have a very excellent Realmslore forum with extended information, and you can also visit the Forgotten Realms wiki to read up some more.
 
I will give a small few examples. For clarity, in the following few paragraphs, whenever I refer to 'hobbit', that will be the Tolkienesque version, and 'halfling' and 'gnome' refer to D&D. Standard subraces apply (with some extra consideration for Strongheart halflings).
 
 
Hobbits live in burrows, gathered in remote villages that are rarely visited by outsiders. So do gnomes. Halflings do not. halflings can be found living just about anywhere (halfling villages have 'traditional' housing), sometimes also living nomadically. Usually not in burrows.
 
Similarly, hobbits rarely travel, and are an unusual sight outside their villages. Gnomes too. Halflings, as mentioned, can be found absolutely anywhere. One of their subraces isn't called 'lightfoot' for nothing.
 
Remember that huge party for Bilbo's 111th birthday, with all the guests, many of which he barely even knew? That's something you'd see in a gnome village. Gnomes are known for throwing huge parties for even the slightest reason. Though I'm sure halflings like a party as much as the next person, the fact that they often live among other races means that they can't go quite as all out with parties as gnomes do.
 
 
 
TL;DR: Hobbits are like gnomes, not like halflings.
#19
Suggestions / EFUSL and DMs
January 03, 2011, 01:31:20 PM
Though I'm sure that, at its conception, EFU staff has carefully deliberated wether or not to make this possible, I would care to suggest the following:
 
Make it possible to tell which DMs are on using EFUSL.
 
There are many occasions when you need assistance from a specific DM. For example, one that is tied to your faction.
 
I would find it very convenient to be able to determine wether the DM in question is available at that very moment. Being able to find out just by looking at EFUSL instead of having to go through the hassle of getting a hold of them on IRC to find out, which potentially includes a lot of waiting, would save a lot of hassle.
 
 
Furthermore, I can't think of any reason a DM would want to make it a secret that they're currently IG. But that might just be me.
#20
Bug Reports / Regarding named NPCs changing appearance
December 02, 2010, 06:13:43 PM
As first discussed here: http://www.escapefromunderdark.com/forums/showthread.php?t=47748
 
This also happens to Montgomery Dredzle (the joke gnome at the noob tower). I'm actually quite sure there's a lot more NPCs this happens to as a bug.