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Topics - Calixto

#1
Bug Reports / Everlasating Cigar
December 08, 2020, 06:27:01 PM
It is obviously not a terribly important bug, and of course I wasn't going to post it in the exploitable bugs section. Actually, it's probably not even worth your time.  ::)

... But the Fancy Cigars' time limit doesn't work, it's always at 120 rounds.
#2
Introductions and Group Management / The Ticker Mob
November 30, 2020, 09:31:13 PM
Since the Fishmonger group, which my character was going to join, was dropped, I'd like to push forward my own, which is similar. I want to create a gang. Mind you, an evil gang. Not a group of tough-boys-which-life-has-hardened-but-mostly-neutral-or-even-good. As of now, it would only be logical to have one or more gangs present in Ticker Square.

There would definitively be evilness involved: broken knees, protection rackets, drug trafficking, contract killings, etc. Not only standard gang characters will have their place, of course, but it will also be an ideal group for people such as necromancers, infernalists, and the like, who need to hang out with characters who won't give a crap if they raise corpses, summon fiends, or any other kind of unsavory things. Any evil character who needs the assistance of a group to reach their goals will have their place.

Owing to most of Ring 99th and near rings' current lawlessness (pending the result of the upcoming Peerage attack on the Vault), we will not even need to be secret about it. This is one of the (rare?) times in server history where you can be openly evil, which means a different experience than you would have if you belang to a secretive group.

I will not outline the exact objectives, nature, and even name of the group as I prefer them to be defined from character interactions and events. But example of names could be:

- Ticker Boys
- Most Worshipful Guild of Dock Workers / (Insert various other occupation names) - if we ever need some semblance of legal cover. Of course we would likely do anything but what the guild's name indicates.
- Ticker Nostra (okay, no)

Example of objectives, most of which are obvious:

- Set up a protection racket, extorting both pcs and npc merchants and business owners
- Engage in drug trafficking
- Engage in contract killings
- Get faction HQ (obviously not by buying it)
- Either compete with the Knaves, establishing our group as the preeminent evil faction of the server, work with them, or pay them tribute.
- Engage in slavery
- Work for Tchamorrar: being his goons in exchange for scraps.
- Open a casino in Ticker Square (with rigged games of course)
- Ringrunning, to find new areas of operations and a safe place to hide if times get difficult.

I will make an ig annoucenemt soon, but if anyone is interested, has suggestions, etc, feel free to leave a word here, hit me in game, or in discord!

#3
In previous EFU chapters, I remember seeing a lot of quest giver npcs give more or less rewards according to diplomacy checks. In the current one, as far as I remember, there's only one. Let's give options to use persuade, intitimidate, and perhaps even bluff to get better rewards (or perhaps even less on auto-fails)!
#4
Tristan was my frst EFU:COR character, and when I made him, I had no objective or ambition whatsoever besides trying the Sharpshooter perk. So I gave him a basic backstory and kicked him into the world, taking decisions according to how the server changed.



Tristan was a simple farmer of the Moonshae. Like many others, he was infeoded to a noble, who often drafted his vassals into his petty wars, which was somewhat a good thing since it allowed him to get some fighting experience. That said, although he was a talented archer, he still wasn't a professional soldier, which was reflected in his somewhat subpar melee ability.

He often spoke his mind, even if he was fully aware of the consequences, as to him remaining silent in the face of evil would have been unbearable.

Because of this he retained a distrust for nobility in general, and he would have remained a Tickerman forever weren't it for being the victim of a mugging by corrupt blackjacks. He realized that to protect himself, the best bet would be to join a noble house, and he joined the only one who was worthy in his eyes: House Glitt which, after its collective alcohol dishabituation, stood out as the only one in the decadent Peerage that would stand for the weak and defenceless, even having their retainers take a oath to do so.

A screenie about the ongoing Holt II plot. This is common and open knowledge, but for those who did not see the ic forums threads, House Glitt was blackmailed by the patriots into supporting them, else they would reveal the existence of Lord Bernard's mongrel son...



After that, Tristan went to the Mongrelwoods to try to find Holt.... Almost succeeding in actually seeing him, maybe if only he would have passed this persuade check!









Tristan always hoped that Lord Bernard and his son would be reunited, somehow. Although he was disappointed when it looked like Bernard would never accept his lost son, he hoped that he would change his mind when seeing him. Regardless, Tristan understood the suffering Bernard and Mairead had been through, and this sympathy meant that his desire to serve House Glitt only grew because of that. This is how a man without master choose to become a vassal again - but a vassal to a worthy lord he was able to chose.

I want to thank and give kudos to all the characters he interacted with him and made him worth playing. I cannot name you all, although special thanks must go to DM Dillusionist, and Glittfellows CaptLars, Grix, and Glyph!
#5
... Or increase the reward considerably. The description says he rarely wins the bouts but that must have been before he underwent alcoholism therapy since he has --REMOVED BY DM VLAID-- There I was hoping he would be a joke and I ended up burning more supplies than the ones I spent for the previous 3-4 gladiators I challenged, and all this for just 100 xp and 15 miserable prestige points.

Was it a bug??
#6
Bug Reports / Point Blank Shot feat does not work
October 15, 2020, 09:29:56 PM
Specifically, the bonus to attack and dammage when your target is less than 15 feets away. I didn't check the negation of the penalty to attack when in melee range.
#7
Bug Reports / Lucky Blue Balls
October 10, 2020, 06:41:38 PM
They aren't so lucky: I used the Protection from Evil power and it doesn't work: no bonification to will saves against hold person cast by a goblin enchanter. Or maybe it was the goblin who was not evil.
#8
Bug Reports / Low level orza quest bugged
April 11, 2019, 07:55:06 AM
Even tough you successfully retrieve the blade from one of the three "malcontents", it doesn't appear in your inventory, and therefore it is as if you didn't retrieve it. There is no message saying you acquire it either.
#9
Bug Reports / Clock Tower quest
April 09, 2019, 09:30:09 PM
You cannot take the quest. The npc says that it does not require cleaning, even tough my char is within lvl range and no one else seems to be doing the quest (at least no message is shown).
#10
Bug Reports / Twined Amulet of Courage doesn't work
March 20, 2019, 09:10:18 AM
I had it equipped when the Breadblood ghost summons casted Scare / Fear (the spell that paralyzes or makes you run from the one that cast it) and the bonus to fear saving throws didn't apply.
#11
Bug Reports / Iron Nails Gang quest bugged
March 13, 2019, 03:06:55 PM
The placeable does not let you take the quest.
#12
Suggestions / Remove stunning darts on bandit npcs
March 10, 2019, 01:08:36 PM
I know travelling outside inhabited areas should be dangerous, but imho group of bandits with one or more having stunning darts, which means insta death unless you are prepared for that or very lucky - as was my case - is a bit too much. This means some malnourished bandits, who have access to weapons we players maybe don't - at least I never saw stunning darts - is far more dangerous than more quests. Remove stunning darts and add something else like slowing, dazing, poisonned darts, etc. which will make them a dangerous, but reasonable threat.
#13
Bug Reports / PfoE saving throw bonus doesn't work
March 09, 2019, 09:31:48 PM
That. I had PfoE, specifically cast using a dog skull while doing the Opera House quest, and I wasn't getting the +2 to my saving throws when I rolled to save against their stun spell / spell-like ability.
#14
Bug Reports / Darkskull's mind-affecting magic
March 05, 2019, 07:34:01 PM
I have just done  this quest. Before we met him I used one charge of the Dog Skull's PoE magic, and yet Darkskull successfully cast fear on me. I looked at the combat logs and I didn't see that PoE was dispelled.

So either that npc is not evil, either Dog Skull is bugged, or Fear spells are not considered mind-affecting and I missed that fact??
#15
Suggestions / Short Spear animation
March 05, 2019, 03:36:51 PM
Some days ago, I posted this on the bug reporting forum:

Quote from: Calixto on February 24, 2019, 08:41:31 PM
I may be making this up, but I would have sweared that in EFU:M, you could wield short spears with a shield and that the animation, bot the non-combat stance and the combat animation  was the same than that of a normal spear, only with a shield. As of now the combat movements are the same than those of a longsword: swinging and thrusting attacks. Swinging obviously doesn't make any sense since the spear is purely a thrusting  weapon, so it's kind of funny seeing my character hitting with the *side* of his spear (and actually doing dammage!).

Is it a bug or am I missing something?
So it turns out it was not a bug. My suggestion: is it possible to change the short spear combat animation so it doesn't show these absurd slashing attacks? Like removing them and leaving only the thrusting ones, or modifying the animation to be identical to a normal spear, only with a shield on the arm?  My pc is probably the only one using a short spear, it isn't a terribly important issue, and perhpas it isn't possible to do it, but I ask just in case...  ;D
#16
Bug Reports / -2 to ranged combat ab
March 05, 2019, 03:29:13 PM
That's it, sometimes for no known reason, sometimes I roll a ranged attack with 2 less points than my ranged attack bonus. Whether the target is moving or not, and whatever her size is. That was a few days ago and I didn't check recently if the problem subsits tough, so I will look into it again.
#17
Bug Reports / Short Spear animation
February 24, 2019, 08:41:31 PM
I may be making this up, but I would have sweared that in EFU:M, you could wield short spears with a shield and that the animation, bot the non-combat stance and the combat animation  was the same than that of a normal spear, only with a shield. As of now the combat movements are the same than those of a longsword: swinging and thrusting attacks. Swinging obviously doesn't make any sense since the spear is purely a thrusting  weapon, so it's kind of funny seeing my character hitting with the *side* of his spear (and actually doing dammage!).

Is it a bug or am I missing something?
#18
Bug Reports / Lizard pelts
October 15, 2016, 08:24:57 AM
Justolf Corm in the House of Trade won't buy stone lizard pelts, even tough he implies he will.
#19
Bug Reports / Canal Ward Duergars bugs
September 21, 2016, 11:06:38 PM
I bought an armor buff from the mage but, altough she casted, it had no effect on me. Also you cannot ask the trader to be shipped anywhere altough he offers the option.
#20
Bug Reports / Bug with half-orc heads
June 29, 2014, 10:09:57 AM
Not a big deal, it's just that I choose one of the new hak heads for my half-orc pc and found he had another one (a hak head too) when I logged in. :???: