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Topics - Pigadig

#1
- Only Scribe PCs should be making posts in this subforum, and posts should only be made after a period of discussion amongst their peers.

- The only replies made should be to update on status (i.e. a Legate losing an election, a person being exiled, dying, etc.)
#2
- Do not reply to others' posts without permission from the original poster or a DM.

- Try to be sensible about what your character would know and see from this board. Eg. If your PC has not been near Ephia's Well recently, then why would they know about the bounty on their head that was placed there?

- Your PC should be able to ICly get to, and post their notices in any relevant area(s). eg:

    Don't post anti-Faction fliers in their Headquarters without a DM.
    Don't post in Qadira unless you have actually been there.
    And similar...

- Do not encourage "collection" posts, in which you and all other users make a huge thread of similar IC posts such as graffiti. Make your own post, or post in cooperation with other relevant users.
#3
Public Speeches / OOC Guidelines -- Public Speeches
February 13, 2023, 07:59:36 AM
The purpose of this board is to provide a place for significant in-character speeches, declarations, narrative turns, etc.

- Legates and Official League Candidates are the only individuals that should be posting here.

- No one else should post in this forum unless told they can do so by a DM.
#4
Announcements / Mini Prelude
December 30, 2021, 06:20:13 AM
Hello All,

I intend to run a small prelude for 3-5 PCs. It is intended that these PCs persist beyond this point in time to provide ongoing drama and involvement for other players, so it won't be appropriate for people to make alts for it. At the same time, please don't just throw away a decent PC for the sake of a prelude. If you've already got something good going on, then by all means, keep doing it.

The intended date for this will be at some point on the 1st for most people on the server (it'll be the 2nd in my timezone, which is AEST), the best time to be determined by the participants.

Perks:
- You will start a little bit deeper in the Rings than where the Drill is currently. Complete with associated keystones and keys.
- You will start at level 8, with a decent amount of supply and outfitting.
- You will be Evil or Neutral. No Good. For that reason (and others) Paladins and Druids will not be allowed.

Hit me up on discord directly if you'd like to participate. If not enough can make the proposed start time, I might postpone it to another weekend instead.

Prelude Premise:
"Ring Running usually requires a mountain's worth of luck. Sure, many make it through the Rings on the basis of skill, wealth, and maybe connections - perhaps even hiring ablative idiots to swarm through challenges - but the truly successful? The successful ones always have the most luck.

For the Grim Groats though, their relationship with Lady Luck has been distant sightings, followed by brief drunken flings, resulting in the unluckiest hangovers the City has perhaps seen.

Long, painful experiences from their starting point far in the Outer Rings.
Waking up at their camp in Ring 100 barely in time to avoid dying from the changes wrought there.
Running, screaming, for their lives through Ring 94 as it was obliterated.
Enjoying a large winning streak at the casino tables of the Drill, only to spend it all surviving the first Pallid assaults in Ring 92.
Going slowly insane in Ring 91 from struggling with the whispered puzzles, only to have the Drill solve it all through brute force for them.

Lady Luck has indeed been an on and off fling for the Grim Groats. However... with their latest find... perhaps she's shown indications that she'd like to settle down for the long haul...
"
#5
Announcements / Prelude: The Bulwark
April 09, 2021, 06:05:09 PM
For all that is happening within the Rings, our duty, our purpose remains unchanged.

Though the outsiders scream over their "Whispers" and leave lengthy screeds at our door, our purpose remains unchanged.

Yet, ancient agreements have been made that must be upheld. For no matter the age, our honour, empty and perhaps hollow as it is, remains unchanged.

Unflinchingly, we must do what we have pledged, no matter the price or the consequences. To uphold the memory of our Ancestors.

That, too, remains unchanged.


---

Hello all, we are looking for 3-5 players to play a dedicated group of PCs for the Bulwark. You will likely have a major part to play in the unfolding story that will occur in Ring 94 and perhaps beyond if you play your cards right. Therefore we are looking primarily for people that would like to dedicate themselves to a concept for a while, rather than perhaps joining the prelude just for the story / entertainment, but we will see how things go.

- Start at level 6
- Uniforms will be provided
- Moderate amount of supplies

I currently intend to run this tomorrow at some point. Timing will be determined based on player interest as I am fairly flexible. A discord channel for it will be set up shortly called "Bulwark" - I think it would be best if those interested were all roughly in the same timezone, but it's not mandatory.
#6
This is just a reminder that, as the team has stated previously, the benefits/drawbacks of Association memberships are intended for those who wish to represent the faction.

If you have joined an Association under false pretenses, please let us know and we will judge on a case by case basis. It is fine to become disillusioned with a faction over time, but again, this is something you should probably let us know about.

Fundamentally however, secret traitors is not the sort of RP we wish to be policing or encouraging at this point in time.

Thank you!
#7
Announcements / Hello!
January 26, 2019, 08:45:53 PM
It's a pleasure to have been given this opportunity, as EFU really has been a very welcoming on and off home for me for the last seven years. I look forward to helping many people where I can!

Hopefully I don't accidentally kill too many of you during my early days.
#8
These two quests are both in fairly remote regions of the server, with low level caps, meaning that they are very rarely done. One is behind a zone known for having deadly spawns, the other is behind two horizontal climbs that will send you to the beginning of the area, and probably lose you your rope at the same time.

Having done them both today I can say that the extra effort / danger to visit them is presently unrewarded, as neither gives much of use in either supplies or experience. Ogre's Den seems to primarily give rewards limited to one alignment, but which are not particularly strong. Lava Flow seems to give a lot of items without obvious properties, and therefore likely of little value to the low levels that visit them.

Both could do with a buff to the rewards they give, as they are neat and interesting little quests, just presently under loved and under visited.

 
#9
An amusing distraction. He probably didn't deserve a thread, but what the hell, his final moments were hilarious.

At level 5 I managed to have a running brawl with 3 PCs through the In-Between, before meeting my match in a much larger group that arrived after the other three had left. To the victor went the spoils:


#10
The aim with Tim was to make a Roachman Unpredictable Sorceror Bloodbandit who would maybe eventually become a Bloodmage.

In short: roll all the dice.

It... it didn't go so good, right from the very beginning...


And so was Tim born with a statline of 6/6/6/12/9/18.

[hide="Early Life"]





[/hide]

Until it came once again for pain at level 8, with double doom dice!


[hide="The final burning days..."]






[/hide]

His final stats:


[hide="Pity Loot and BOM Loot"]




[/hide]
#11
Screen Shots & Obituaries / Acaros Talmar
April 16, 2016, 11:03:31 AM
Quote from: This character was created on Friday, February 26th, 2016 at 03:19:31 PM.
Since creation, this character has logged on and off 123 times.
The character has spent 5 days, 21 hours, 6 minutes, and 7 seconds online.


Well that was faster than Algarn at least.

Acaros was designed to just be an annoying dickbag, extolling the virtues of Sanctuary and Final Sanctuary and obeying whatever ridiculous and facist orders he might be given. On his very first day he helped Watchers murder rioters, which was pretty much a sign of things to come. He lost an arm to Munt (but no Munt loot, only skeleton arm =( ) and competed with Claude Cavanac to see who could be shat on by life the most, but in the end it seems his fate was sealed once his Warder buddy was no longer alive to bring him back to his life of suffering.

Screenshots!


SC making me the happiest man alive...
[hide="Derpy the Dragon rides again..."]

[/hide]

Original WAW crew fun times...
[hide="Things that lie beneath the Lake..."]





[/hide]

Top secret BOM missions...
[hide="Life leads to suffering..."]




[/hide]

Weird shit and (BOM) loot...
[hide="The grotto is creepy sometimes."]



[/hide]

The end.
[hide="Fruiting is bad okay..."]


[/hide]
#12
Screen Shots & Obituaries / Algarn Granitesoul
January 12, 2016, 08:41:58 PM

   
  It has been a long time coming but he is finally dead.
   
  Algarn was born on the furthest edges of the Great Rift, in a small clan holding in the underdark. Due to its severe shortage in numbers most of the dwarvern children there grew up from a young age fighting, killing and dying, and Algarn was no different â€" which is why his suggested solutions to most problems was to get angry about it followed shortly by “kill it”. He had only just become old enough to be considered an adult when the Darkening came and the Dread rose up from the depths around the world to invade. Needless to say that, as a small fortress, Clan Granitesoul was quickly overrun and a handful of survivors were forced to flee towards the surface. In the end, only Algarn reached the surface alive, before finding one of Sanctuary's portals.
   
  His relationship with the Crystal was complicated from the beginning. The primary driving force behind almost all of Algarn's actions was a combination of “get revenge” and “save all other dwarves who are still fighting on the surface”, and at first the Crystal and its advocates promised much. It quickly became apparent though that for all their promises the Crystal itself was not living up to them â€" the tools it made were useful, but nowhere near enough to bring about an end to the Dread. This caused Algarn to try different means of fighting, from attempting to unite the dwarves of Sanctuary into a coherent group and failing miserably multiple times, through to being a part of raids against targets of opportunity and Traesnyr itself â€" and generally just trying to make the Society seem like a worthy cause to be supporting... needless to say he also tended to fail at these things as well.
   
  In the end it was yet another failed raid against Traesnyr, this time an attempt to reach the surface, that broke his hopes for finding another way. So in desperation he turned back to supporting the Crystal and attempting to see it become a weapon capable of fighting the Dread. This eventually culminated in the events that led up to the War and his demise, but also led to him becoming a Ritualist of the Ordered Mind.
   
  Exposure to the Ordered Mind changed Algarn greatly. It soothed his anger and near perpetual rage by giving him a taste of the vengeance that he hoped was to come, as well as greatly empowering him. Alas it was not nearly enough to live to see his vengeance attained and so, after a lengthy final battle, he died alone surrounded by enemies.
   
  Accepting his inevitable fate his final words were “So be it.”
   
  - - - - - - - - - -
   
  Unfortunately I forgot to take a screenshot of his final stats, so instead have one of Algarn from 12 or so months ago going almost all out. He ended up LG when he became a Ritualist. I got to level 10 twice and was 5K away from a third time, with a 20% xp penalty, and let me tell you I am never doing that again. Favoured classes all the way!
  [hide=]
 
 
  [/hide]
   
  The Imaskari plotline was the one that cemented with certainty that the Society and Spellguard would eventually go to war in my mind. Also the PCs and players and storyline involved were amazing and filled with great locales.
  [hide=]
 
 
 
 
 
 
 
 
 
 
 
 
 
  [/hide]
   
  Algarn spent most of his time randomly wandering the underdark, sometimes with friends, mostly alone.
  [hide=]
 
 
 
 
 
 
 
  [/hide]
   
  Sometimes that resulted in finding strange and interesting places and things...
  [hide=]
 
 
 
 
 
  [/hide]
   
  The war between the Society and the Spellguard was a bloody affair and filled with searching for hidden secrets and knowledge for an edge in battle.
  [hide=]
 
 
 
 
 
 
 
 
 
 
 
 
 
 
  [/hide]
   
  Throughout Algarn's time in the Society he interacted with a great number of Ordinants and other PCs...
  [hide=]
 
 
 
 
 
 
 
 
 
 
 
 
 
  [/hide]
   
  From his start as an Oathsworn right through to becoming a Ritualist...
  [hide=]
 
 
 
  [/hide]
   
  And he experienced a great many strange things along the way.
  [hide=]
 
 
 
 
 
 
 
 
 
 
  [/hide]
   
  Some of them not so very serious.
  [hide=]
 
 
 
 
 
 
 
 
  [/hide]
   
  Lucky last, the loot. He kept the fan art he got from Fenrick right through to the very final moment.
  [hide=]
 
 
 
 
 
 
 
 
 
 
  [/hide]
   
  The end!
 
#13
Bug Reports / Elemental Shield Potion Casts Mage Armour
February 14, 2015, 05:38:53 AM
GSID: digapig
PC: Algarn Granitesoul

So unfortunately I don't have a screenshot of this, given it happened somewhat in the middle of a hectic situation overseen by D_I today, but some months ago I found a elemental shield vial under circumstances that I unfortunately can't remember. It might've been from a hero NPC.

However when I drank the vial the combat log gave a message saying that it failed to apply mage armour because the armour I was wearing was too strong. No visual effects of elemental shield occured, nor did anything striking at me take any fire damage.
#14
Bug Reports / New Haks and Old NPC Faces
April 24, 2014, 06:45:50 AM
Otherwise known as what's wrong with your faaaaaaaaace?

I guess maybe it overwrote the face option that had that helm with an open face? Suppose it could be an error on my end, but the only new files I've gotten recently have been from the downloader.

Paha: Edit.
#15
Suggestions / Missing Spellguard Agent "Kant"
March 24, 2014, 07:10:14 AM
This just sprung to mind while having a conversation with another, newer, player about Zif-Uroti being from previous chapters of the server, but Kants was a really interesting (and involved) quest and it is a shame to have it missing from the server.

Perhaps with a few updates to make it seem more like a rogue Spellguard Agent has taken over part of the Machine it could make a return?
#16
PC: Algarn Granitesoul
GSID: Digapig

So after screwing around a bit today I think I've come to the fairly solid conclusion that the Lowerdark bonus for my ranger isn't working.

My character sheet and combat log without buffs was showing +12 vs aberrants while in the middledark and when fighting in the lowerdark the sheet and the combat log was also showing +12. The character sheet has never displayed the skill bonuses nor the AC bonus either for me.

It might be due to the fact that as a Gold Dwarf, Algarn gets the feat for free, but he is getting every other benefit of the perk, so it seems odd that only this one would not work for him.
#17
Bug Reports / Spellguard Tower Bell - Script Error
July 30, 2013, 10:19:43 AM
Pressing the bell in the Spellguard tower causes the following message to appear:

Script obj_bell_sg OID: 8000dc57, Tag: SphinxStatue, ERROR: TOO MANY INSTRUCTIONS
#18
So it struck me that I honestly have no idea about the most effective way to use the Personal Character Notes forum.

But neither did I know a particularly good way of writing an app until I read the examples that DMs have posted of good apps. I wonder if it would be possible for something similar to be posted so that those of us that feel lost with the character notes have a better idea of what to write?

It might encourage more widespread use of the forum after all.
#19
So it occured to me that a neat little thing as a result of the new resting system could be more use for the poisons that only work on potions/food.

If instead of simply resting with food in their pack people had to use the food consumeable at some point beforehand (maybe give it a minute duration effect or something?) then the consumeable poisons would become more worthwhile.

Still awkward to deploy, but with more politics already present in the new chapter it wouldn't be too unsurprising for someone to hold a banquet and give poisoners a chance to cause some mischief.
#20
I know this isn't the biggest priority, but it would be nice to be able to disable your own access to sub-forums like those of player associations and factions without having to bother a DM or Snoteye.

Additions are fine the way they are, but I just thought it might be useful for players to be able to remove themselves when they think it is justifiable.