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Topics - goate

#1
Dead.  I'd hoped to get a lot more mileage out of him, but that's EFU.
#2
Screen Shots & Obituaries / Clyde Fenton Gibbensdale
January 21, 2020, 04:55:24 AM
Unbeknowest to him, Clyde earned his keep playing at the odd rural tavern prior to his awakening in ring 100.  Though the memories didn't linger the dissatisfaction did, and Clyde quickly attached himself to a crazy woman on a quixotic quest to become a dragon in a bid for storytelling glory, since that was the only way he would ever be anything of significance.  And what a crazy journey it was.

Clyde was my first serious attempt at a bard, and I went in resolute on RPing that he was in fact producing some sort of music and not just giving everybody AB and damage bonuses.  He was meant to be background noise - a low-stress low-hassle PC to hench for somebody other flavorful PC.  Clyde didn't really make any waves (though he put Velastra into some difficult situations with his carelessness), but in true EFU fashion he ended up being quite a bit less casual than intended.

I had planned on writing far more songs and stories than I ended up doing, partially because I blow at writing songs, and partially because I just felt like spending the time I had doing something else.  Oh well.



[HIDE=The lootz]













[/HIDE]

[HIDE=The Rattos]
When Clyde awakened he considered rats to be filthy, disgusting creatures. but they seemed to be drawn to his music; in time he was as mesmerized by them as they were of him.





[/HIDE]

[HIDE=Don't be a profligate!]

[/HIDE]

[HIDE=Hunting a chimera for Errilam and witnessing the miracle of life]



[/SIZE]
[/HIDE]

[HIDE=The Varthan Suit]
The most hallowed of Tears of Blood tradition was the wearing of the Varthan suit, which bestowed upon it's wearer the visual acuity that Varthan lacked and an appearance marginally better than that of Varthan's red thong.  Many had the distinct honor or wearing said suit.

Errilam


Maria


Boar
[/HIDE]

[HIDE=Joining House Velstra]
Clyde followed Velastra into joining House Velstra after some nasty savage elves kidnapped her and threatened to kill her son.  Adrian Winespill gave his prosthetic arm to rescue her and gained her loyalty.  The Tears of Blood never fully trusted elves again.

[/HIDE]

[HIDE=But I thought I was the fat one???]

[/HIDE]

[HIDE=Two Annettes? Nooooooo]

[/HIDE]

[HIDE=Hiding from overbearing prima donnas and mad wizards]

[/HIDE]

[HIDE=Spying on pondscum]

[/HIDE]

[HIDE=It's rare for a dragon to find proper bedding]

[/HIDE]

[HIDE=Anything to get to the next ring]



[/HIDE]

[HIDE=Boar's cooking was why Clyde was ROBUST]

[/HIDE]

[HIDE=Other strange shit]









[/HIDE]

#3
Bug Reports / Rope-and-grapple bug in ring 75
November 30, 2019, 09:30:46 PM
There's a rope-and-grapple vertical climb zone in 75 for which the climb-down transition (and the untie-rope trigger) is on the ground right next to the climb-up transition.  Thus when you climb up you can't get back down.

Also, when I climbed up I was completely unable to move around until I logged out and logged back in.

I've got screenshots if needed, but didn't put them here because of spoilerishousness.
#4
The purpose of this thread is to notify the EFU community of upcoming maintenance by the company that provides us with hosting services.
#5
Bug Reports / Bard "piper" perk seems to have not effect
September 23, 2019, 04:43:53 AM
GSSID: MakeItBig
PC: Clyde Fenton Gibbensdale
Class: Bard (pure)
Perk: Piper

Not urgent or a big deal, but the bard piper perk "Animals don't attack you" doesn't seem to have any effect.  I've so far seen a cave bear, a scarred cat and mongrel dogs,  all looked at me like I was their next (big) meal (they were hostile).  That being said, they didn't actually attack me since they couldn't see me (I was invisible), so if they're supposed to be hostile but not attack, then maybe it's working as intended.

-Gracken
#6
I'm playing a human bard.  Every once in  a while I'll cast Tasha's Hideous Laughter on someone or something, and nothing happens.  No check, no flashing animation that I've noticed showing that they have spell immunity.  Nothing.  The screenshot below is from June 1st 2019.  Either  Godfrey de Valencourt or Sigismund Zekaelym were the target (I can't remember which one).  Both are human race.  The target was hostiled.


As you can see, absolutely nothing seems to happen when Tasha's is cast.

The spell works as normal most of the time.
#7
When I try to load into the "Cult of the Glorius Orb" QA, my client completely freezes  with the loading indicator bar about 1/5 full.   At this point I have to wait for a reset to get back into EFU: Rings. 

It's possible I'm the only one having this problem - my setup is non-standard, I run NWN on Gentoo Linux.
#8
I tried to get the Opera House quest from Monsieur Portnip in the Open Door Inn.    I was rejected due to "Minimum party size respected".  So far so good.  Except, I have a journal quest failure entry "You weren't able to discover the source of the haunting".  So, journal failure entry even though the quest wasn't ever accepted.
#9
The first time I talked to Bertrand of the Book, he gave me his schtick about his order, "The Heroes from the Books".  "I am Bertrand, a humble crusader in service to the tales, words and rhymes."

When that dialog ended I talked to Bertrand of the Book a second time (opened a new dialog).

The second dialog was that of Silas Sparrowbroth, proprietor of the Open Door Inn. "Hello friend, the Open Door is always open to you.  Need anything at all? I am more than happy to help".

When that dialog was ended I talked to him a third time.  I got the original Bertrand of the Book dialog.
#10
Sayeth the hosting overlords:

QuoteOne of our upstream providers will be performing maintenance on one of its routers between 10pm EDT and 2am EDT, starting on 9/19. This maintenance may cause brief periods of connectivity loss or increased latency for some clients to your service.

INAP also tells us it will be doing an almost identical maintenance event on a different router the next night, from 10pm to 2am EDT again. The same impact may be felt from the second maintenance.
#11
Our host is going to be rebooting our server for an update tonight at 6:30 AM GMT (2:30 AM EST, 1:30 AM CST, 12:30 AM GMT, 11:30 PM PST).   I'm hoping to be around in case of issue.  There will not likely be a DM shout or warning, so be advised, whatever your doing may be interrupted.

-Gracken
#12
One person on IRC/discord mentioned that he/she started getting connection timeouts after the switch to EE.  I would like for anyone who is experiencing frequent connection timeouts to post here.  Please answer the following questions:

  • Roughly how frequent are the timeouts?
  • What country/timezone are you in?
  • Is there anything in common between the timeouts?  For example, does it only happen with the server has 30+ people?  Does it only happen during a certain time of the day?  Is it only happening in a certain in-game area?  Maybe only when a certain amount of people are in that area?
Cheers,
gracken
#13
PUM1's suffered complete system failure due to blunt force trauma.

== Screenshots ==[HIDE]


















[/HIDE]
#14
As it says in the title, the virtual private server that hosts EFU will be rebooted on September 12th 2:30 AM EST (6:30 AM GMT) for the purpose of upgrading some backing software. Expect what appears to be a sudden and unannounced reset.

Cheers,
gracken
#15
General Discussion / EFU connection testing
June 24, 2017, 11:49:32 PM
Hello EFUers,

With an online game connection quality and lag are of course always a concern. Even with data it is difficult to determine what the issue is or what can be done about it. Without data, it's nearly impossible unless everyone is having the same issue.

What might be interesting would be to run bandwidth tests against the EFU server when everything is normal/A-OK, so that there is something to compare against when you experience a lag or connection issue.

So, I'd like to experiment with it. If you'd like to run a bandwidth test against the EFU server, download and install the iperf open-source tool from here, install it and contact me on IRC. Once I give you the go-ahead, you'll need to open a DOS command prompt (Windows Button + r, type "cmd" in the field, hit enter) and then run this command:
iperf -c nwn.efupw.com -u -b 10m -i 10
This will run a 10 megabit test against the EFU server and report the result in one second increments. Afterwards, post your result in this thread and note your general location (country/region) along with some notes on the conditions surrounding the the test. For example:

QuoteLocation: USA, California
Notes: Normal conditions
Results:Client connecting to 74.91.123.154, UDP port 5001
Sending 1470 byte datagrams
UDP buffer size: 108 KByte (default)
------------------------------------------------------------
[ 3] local X.X.X.X port 32781 connected with 74.91.123.154 port 5001
[ 3]   0.0-10.0 sec   11.8 MBytes   9.89 Mbits/sec
[ 3] Sent 8409 datagrams
[ 3] Server Report:
[ 3]   0.0-10.0 sec   11.8 MBytes   9.86 Mbits/sec   2.617 ms   9/ 8409   (0.11%)

Then I'll post your corresponding server-side report. Then you can compare your results against other locations, and your own previous results to see if there's a quantifiable issue. Let me know in IRC if you're interested.

More information on iperf tool use can be found here.

-gracken
#16
As it says in the title, the virtual private server that hosts EFU will be rebooted on June 20th 2:30 AM EST (6:30 AM GMT) for the purpose of upgrading some backing software.

Cheers,
gracken
#17
Greetings; In an effort to rectify a hole I have inadvertently burned into Howlando's pocketbook I am tentatively planning on migrating the EFU NWN server to a new host tomorrow at 7:00 AM EST (12:00 PM GMT). You will be unable to connect to EFU at this time, though the forums will stay up. I'm estimating the migration will take an hour.

I have a concern or two about the new location of the server. If you begin to have issues after the migration, please put them in this thread so that I can either troubleshoot them or take them into consideration in case another server migration is warranted. There will be a period after the server migration during which your NWN clients will continue to try to connect to the old NWN server (because the old DNS record will still exist and/or be cached). I will be bouncing your connections off the old server to make this as seamless as possible. If you have connection issues and/or lag, you might try to direct connect with the IP address of the new server, 23.254.204.130:5121.

Sanctuary bot will also be down during the migration.

Cheers,
Gracken
The sexier snoteye


================================================

The server has been moved again. Post connection or technical-related issues in this thread.

I will be bouncing your connections off the old server to make this as seamless as possible. If you have connection issues and/or lag, you might try to direct connect with the IP address of the new server, 74.91.123.154:5121.

Cheers,
Gracken
#18
General Discussion / Addressing forum issues
March 24, 2017, 02:56:34 PM
Hey all,

I've been trying to pick up where Snoteye left off in providing some IT janitorial support to the DM team.  I've seen increased frustration with the forums recently, and I just wanted to say that I plan on attempting to address those issues in the future, possibly in a couple of months. Our two most obvious options are to get the current forums working better, or to move to a new forum software.  There are some other EFU-related tasks that take precedence for various reasons and must be completed first.  If you have an issue with the current forums, please detail it as meticulously as you can in this thread.

Don't include EFUSL issues in this thread, they are separate.

Cheers,
Gracken
#19
So, yeah, I finally got around to doing Kurginshale's obituary.

Kurginshale was a Dwarven melee sorceror who had the "unpredictable" background.  He started out with two distinct personalities - for which I had two separate descriptions and sets of gear.

  • Shale
    • Blue robe
    • Falchion
    • Blue Eyes
    • Reserved Personality
    • Samurai look and mentality

  • Kurgin
    • Red loincloth, shirtless
    • Greatsword
    • Red-tinted eyes
    • Boisterous personality
    • Barbarian look and mentality

[hide=Character Sheet][/hide]
[hide=Back Story]
Kurgin and Shale were born to Geldhaus of Clan Granitegrinder just after the Thunder Blessing.  They were not brothers by the conventional sense of the word, though they might have been if chaos didn't exist.  No matter how it happened, Kurgin and Shale were born into one body - two halves of a single soul that hadn't properly separated as the rest of the "Thunder-Blessed" had been.  

A Granitegrinder Priestess of Baronor Truesilver who attended the birth sensed the flaw in the newborn, and the infant was closely watched until he grew into a toddler.  Only then did family and clan realize the consequence of the child's condition.

The child would have fits at random, blacking out in violent convulsions.  Upon awaking, his eyes would open to portray a different color than they'd been before the fit, alternating from blue to a darker shade of red and back.  His mood would change - blue eyes meant the boy would be thoughtful and well-behaved if not withdrawn, red meant temper tantrums and exuberance.  There seemed to be large gaps in memory spanning fits - the blue-eyed boy could not remember what the red eyes saw, nor could the red-eyed boy recall the perceptions of the blue.

Family and clan came to the full realization that Kurginshale was two distinct boys rather than one.  With guidance from clan priests, the leadership decreed that the boys' conditions would be kept from the boys themselves, and that they would be raised as two distinct Dwarves: The boisterous Kurgin and the reserved Shale.

Decades later, the Dread Empire brought ruin to the home of the Granitegrinder Clan.  Kurgin and Shale, each thinking themselves the last survivor of their people, roamed the surface, worried for nothing saved survival.  Eventually Kurgin came across an abandoned Human farm, and a portal that lay in the field.  Never afraid of taking risks, he jumped in....
[/hide]Within an hour of entering the portal, Kurgin found himself in the Pissing Crone tavern, where he was pleased to find ale, as poor as it was.  While speaking with an Elven Harbinger by the name of Ialadris Vesparion, he went into a fit.  Upon awaking, he had not memory of stepping through the portal, and was mystified of how he'd come to be in the Dunwarren.

Starting with Ialadris and through interactions with other residents of the Dunwarren, especially the Tempered Dwarves, Shale came to the realiziation that his body housed two people.  Kurgin on the other hand disregarded such "nonsensical tavern talk" and went on living his life in ignorance.
[hide=Tempered Screenshots]
Shale attends a traditional tempered pyre for a brave and foolish warrior,
Mad'Ox Ironhelm (see Hagkir's epic)




A tempered meeting at the Society Chapterhouse


Shale and Hagkir
[/hide]
[hide=Time spent in Sanctuary]
Kurgin practices archery


Never ask a Dwarf with a loincloth why he isn't wearing clothes.  He'll correct you.  Finn Fiske learns this the hard way.



[/hide]
Eventually, Jarl Jormund Bgornsson and The Stonelord (Gerhardus Gunnvaldurson) convinced Shale that it would be fruitful to confront Kurgin.  Jarl Jormund gave Shale a perfect mirror, suggesting that such a mirror might allow him to communicate directly with Kurgin.  Moot was called upon the stone circle next to the canal, so that Shale and Kurgin's Tempered brothers and sisters could support him in his time of need.

[hide=The Mirror Ritual]
The Moot gathers.  A circle is formed.










Shale looks into the mirror...
















Kurgin appears






Shale, wishing to join the Society of the Ordered Mind, asks Kurgin if he would take the oath.  Kurgin, ever capricious, lets it depend on the flip of a coin.  The result is negative, and Kurgin refuses to take the oath (Which turns out to have been for the best.  Howland's take on my app: "Kurginshale's mind is far from ordered").


A tear in the weave...
















A single monstrous being of ice remains - a test for a follower of the tempered path.


Kurgin reaches out to Shale, signifying his willingness to fight and die in unity.


In a massive expulsion of energy, Kurgin and Shale's souls are fused.  For an instant that seems eternity, their beings float in the Plane of Limbo.  They see around them the secrets of the multiverse.  They try to grasp what is seen, but their limited minds can only catch and hold so much.  On the Prime Material, Kurginshale's awakens and his eyes open, and they glow white.  With the aid of his inborn magics and some well-aimed blows, the being of ice is felled.

[/hide]
From this day forth, Kurginshale's eyes glowed a bright white, and he spoke with two voices simultaneously.  He had not grasped much while his soul drifted in limbo, but he had learned many of the secrets of life and death.

He paid heed to the spiritual advice of the Witchseer Groa (a title he gave her! Kurgin called her "Witch", Shale called her "Seer" - after they were fused they called her "Witchseer").  She bade him to leave the evils of the shield behind and join her in the wilds, which he did.  Among the Stewards he became friends with the "Bear of the North", and made enemies of several rot druids, the Magus Atollo Synod, and the Orog Yrashnok, a powerful necromancer who would be his doom.

[hide=Life among the Stewards, Groa's tutelage]





Kurginshale explains to Groa what he has learned






Chilling with the "Bear of the North"


The "Bear of the North" and Aracknar Blackgem have a drinking contest


[/hide]
I feel like Kurginshale was fairly mechanically solid, but my PvP ineptitude led to several situations where I was captured.  Thanks to the players of Atollo Synod and Yrashnok for being so classy.

After several skirmishes in the wilds with Yrashnok, Kurginshale found the necromancer's lair and led a small ad-hoc assault to put an end to him.  The assault was a complete failure and resulted in the capture of Watcher Sharen Cain.  Kurginshale, not wanting her blood on his hands, tried to gather a force to rescue her.

Quote::[ Message Relayed by Messenger Girl : Er- I`m supposed to say... `Peoples of the Dunwarren, We have attempted to assault the abode of the vile manipulator of the dead Yrashnok, and failed.  In the Assault, a Womanling of Upper was taken.  She fought valiantly, but the servants of Yrashnok prevailed and took her.  We require assistance.` ]::
::[ Message Relayed by Messenger Girl :  `We shall await help at the stairs of your front gate.  We are Kurginshale.` ]::

The second assault failed just as spectacularily as the first.  Yrashnok gave Kurginshale a choice: Freely offer his life and soul to Yrashnok, or everyone captured would face a fate worse than death.  Despite the objections of the people whose lives and souls were on the line, he accepted.

Quote::[ City Sending by Tacitus Martialis : Sanctuary. This is Watcher Tacitus.  Know that the dwarven man, Kurgin, has this day fallen at the hands of the necromancer Yrashnok. He gave his life willingly that others may live.  May he be remembered.  ]::

Thus ended the story of Kurginshale, though he lived on in Hagkir's poetry:
[hide=Hakgir's Kurgin-Shale Epic]From here:
QuoteKURGIN-SHALE’S BLOOD AND WIND

BEFORE HE WAS ONE, A DWARF WAS ONCE TWO.
ONE WORE RED, THE OTHER BLUE.
KURGIN WAS HEARTY, AND SHALE SULLEN,
BOTH WERE FIT TO BRING ABERRANTS TO CULLING.
BUT ONE RITE CAME, AND BROUGHT THE REST OF US TO KNEES.
BATTLE OF THE UNMAKING ENSUED AND KURGIN-SHALE SUCCEEDS.
LET KURGIN AND SHALE’S EPIC BE KNOWN TO MANY A LUTE,
AND THEIR STRENGTH FORETOLD AT THE TEMPERED MOOT.

KURGIN AND SHALE SHARED A MORTAL COIL.
THEY HAD INNER STRIFE FOR WHO WOULD WALK SOIL.
BUT OUR JARL HAD A PERFECT MITHRIL MIRROR,
OF WHICH MIGHT ALLOW THEM TO SPEAK CLEARER.

A GATHERING WAS CALLED, FOR KURGIN-SHALE KNEW NOT THE DANGER.

TEMPERED NUMBERED MANY, ALL LENDING THEIR STRENGTH.
WE GATHERED ON THE EARTHEN CIRCLE, AT THE RIVER BANK.
FEET STOMPED IN RHYTHM, AND SHIELDS BANGED WITH MIGHT.
GAVE OUR ENERGY AS THE RITUAL MAGICKS GREW BRIGHT.
PORTALS CONJURED, AND ELEMENTALS IT FURNISHED.
SONS AND DAUGHTERS OF THE UNMAKING!
WE GREETED THEM WITH SKIRMISH.

WATER BEAT AGAINST FIRE, AND FIRE AGAINST THUNDER.
HERALDS OF THE NEW WORLD MADE TEMPERED SUNDER.
WHEN THE ELEMENTS SUBSIDED IN BUT A FLASH,
LEAVING WHIMPERING EMBERS AND FELLED KINSMEN,
KURGIN-SHALE AND AN ICEN GOLEM MADE A CLASH.

THEY FOUGHT OVER TEMPERED BODIES ON THEIR LAST BREATH.
THE MORTAL WOUND MAY YET CRY BLOOD IN THEIR DEATHS.
BUT KURGIN AND SHALE CONJOINED, AND CHIPPED STONE.
IT WAS THE TRUEST STRIKE DWARVAN BLADESMANSHIP EVER KNOWN.

DEFEATED, WORLDSTONE’S CREATION SAW THE TEST COMPLETE.
WHERE OUR JARL AND THANE FELL, AND MORE DWARVES BLED,
KURGIN AND SHALE TAMED THE ELEMENTS, AND SAW THEM BEAT.
THROUGH NEW EYES, KURGIN AND SHALE LOOKED UPON FRIENDS.

HIS SIGHT GLEW WITH RAW POWER, AND SPOKE WITHOUT COWER;

WE ARE KURGINSHALE HE ACCLAIMED.
BLESSED BY ICE AND FLAMES.
[/hide]

Thanks Caster for the amazing ritual and all the DM support!  Thanks Ebok and Kotenku for helping me fill my plot holes in IC'ly and for helping me advance my plot.  Thanks Vagrant Savant for the awesome epic poem.  Thanks Tempered Dwarves for all the fun interactions.  Thanks Diz-e for trying to help me get Blood Mage.  Unpredictable sorcerors are a blast, give it a shot!
#20
Bug Reports / Unable to mine purple crystals
August 06, 2014, 03:26:04 PM
PC: Kurginshale Granitegrinder
Race: Dwarf
Class: Sorcerer
Background: Unpredictable

My PC is unable to mine purple crystals.  I'm not sure if this is intentional?  When the dialog box comes up for a minable purple crystal, it gives me the option to touch the crystal or turn away.  My PC is above level 7 and has EFUSS points in mining.  He does not have a pickaxe.  Kotenku mentioned that level 8+ PCs are unable to mine purple crystals, but says a DM told him that it was intended to be 10+.

Cheers,
Gracken/Goate