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Topics - Tala

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Player Workshop / EFU Builders Module
« on: February 08, 2019, 08:42:57 AM »
So I made an EFU Builders Module so anyone who'd might wanna build for EFU might use it and have an easier time.

Download link HERE.

What it has:
- The Custom Content already listed as the main EFU module.
- Visual Transform support on game world objects and spawned creatures.
- VFX support on game world objects and spawned creatures.
- Very few utility scripts that might help some of you, but no need to pay much attention to them.

What it doesn't have:
- Everything else.

One main instruction when you create a new area - On Area Properties => Events, assign to the field OnEnter the script "area_on_enter".

Also, mind the following:
- For tips and a general sense of what we're after / what to do, please review this thread.
- Use the player-workshop channel in Discord to ask questions. I know that sometimes you'd rather keep what you're working on secret from other players and ask DMs directly, but it's really best for everyone if more general questions are asked there, where both talented Players and DMs can answer (and later other players can see that as well).
- If you're aware of some placeable/creatures/triggers that EFU has and you'd want to use, place a WAYPOINT placeholder with a description of what you're after there, but advise with a DM before that.
- There are some insanely talented player scripters around that might be glad to help out with players content. If you want to add something EFU doesn't have, they might help with that. Be aware that if it will end up requiring many scripts, it is best to ask a DM beforehand.

Happy building!

Suggestions / Turn Undead Suggestions Thread
« on: February 02, 2019, 05:16:05 PM »
A sticky thread for the new Turn Undead system. This will be easier for us to have a single place for the suggestions rather than threads being popped and bumped.

- Don't discuss or comment on other people's suggestions.

Bug Reports / Previous Chapter Mechanical Related Issues Mega Thread
« on: February 01, 2019, 08:19:46 AM »
Let's use this as the thread for listing bugs related to mechanical issues that are tied to previous chapter(s) settings. For example anything that relies on Dunwarren, Lower Dark, Machine, etc. (I assume some of the perks, but perhaps there's more?).

I assume most of it will not be high priority, but will be easier to have it all here instead of sprinkled across the forum.

EFU Mechanics / Turn Undead System
« on: January 05, 2019, 02:25:09 PM »
Turn Undead

EFU now has a new Turn Undead system based on the Cleric's domains.  When a PC initiates the use of Turn Undead, one effect out of three possible ones based on the primary domain of the Cleric will randomly take place. (see this post for more info on primary and secondary domains).

The new Turn Undead effects ignore the regular Turn Undead effect entirely (unless otherwise specified), regardless of the bonuses of any of the domains listed in the past (for example, Turning Undead, Destruction Domain turns Constructs, etc.).

The Custom Turn Undead Feats (That can only be achieved with the help of DMs and items) override this system, and the cleric will only use the turn undead power she has.

Secondary Domain effects will be included sometime in the future.

Glossary for the effects below:
DLevel = Divine level, the combined level of any class the character has which does turn undead (Cleric, Paladin, Blackguard, Champion of Torm)
CHA = Charisma modifier

Announcements / Plot + Prelude
« on: September 19, 2018, 08:15:03 PM »

As some of you might have noticed, I'm currently running a plot which (as of now) focuses on the divine relics and the gods. If anyone is interested in the aspects of faith of EFU and without a PC, it might be a good time to get involved - however, there will be plenty more opportunities for such PCs, as very interesting things will come in the near future :)

My plot is/will be composed of a few events - sending the PCs to uncover different relics in different places. Some of the events will be inclusive for all (as long as the PC can walk in middle Sanctuary), and some might involve smaller groups of max 6-7 PCs (for my sanity). I plan (and really hope) to conclude the plot at the start or middle of October. Just heads up I'll be running these events at afternoons/evenings GMT.

Lastly, I'll run a prelude 2 days from now (about this time). I'm not quite sure yet what I'll do, but it will be connected to the plot. I can say the Prelude PCs will start on the Surface, Alignment restriction: non-evil, Class restriction: non-Druid. I'm looking for main PCs only but might allow alts depending on the amount of PCs. Will open a temporary channel on Discord once I've decided on the details.

Rock on, EFU!

Information for New Players / EFU Required Custom Content
« on: March 31, 2018, 07:33:34 AM »
In order to play in the EFU server, some haks need to be downloaded. Here are the ways to get them:

1. Steam Workshop

If you're using Steam, simply subscribe to the EFU Custom Content item. You may do so by going into your Steam Client, head over to the Neverwinter Nights Enhanced Edition page, and go to the Workshop tab. Then you'll be able to search for the EFU PW Custom Content  item. Once subscribed, the next time you'll launch the game, the contents of the item will be downloaded to your machine. Simple and easy, and don't forget to rate!

Alternatively, you may do the same from the web, by clicking this link. Remember you'll still need to launch the game from Steam for it to work after you subscribe.

2. Installer / Zip

If you're not using Steam, we have prepared an installer (only for Windows) and a zip file (for all platforms), and you may choose which to use to download the haks.

In order to log into the server, all the content of the installer/zip should go to Documents/Neverwinter Nights, where the custom content should be placed.


If using the installer, you may install the content directly into your Documents/Neverwinter Nights folder, or you may install it into a different directory, then copy the contents to the NWN folder.

Zip file

If using the zip file, you may extract the files directly into your Documents/Neverwinter Nights folder, or you may extract it into a different directory, then copy the contents to the NWN folder.

If you encounter any issues, let us know!

General Discussion / EFU Steam Workshop screenshots
« on: March 29, 2018, 08:29:47 PM »

Will set up EFU's Steam Workshop sometime tomorrow, and it would be a great help if people can reply here with some cool EFU screenshots we can place in the workshop. Those screenshots can be from the Obits section, it would just be easier for me if they're posted here for a quick download rather than going through threads.

Thanks for your help!

General Discussion / EFU Servervault Transition to EE
« on: March 29, 2018, 06:48:19 PM »

as mentioned in another thread, it is very unlikely the whole servervault will be moved to EE. Unless another DM has a better way to manage it, if you have an active PC and wish to continue playing them in EE, please specify in a reply here your PC's name and the account name you're using.

Will get the files a few hours before transition (So sometimes around Saturday later morning/noon GMT), and over Saturday till Tuesday will help to get the PC available to play.

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