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Topics - sankarul

#1
Suggestions / A change to mind immune glooms
March 16, 2024, 08:44:00 PM
Just a suggestion to change the glooms that grant immunity to mind spells.

I say this because I love playing a color spray wizard and when I prepare color sprays for a quest that it normally works for, then I go frownie face when they all say "no I'm immune"

Afaik it's the wine and the chaos/slaad gloom that do this?


Maybe just a + to their saves would be OK, that way at least the color sprays prepared (or for other wizards, etc.) won't have been 100% wasted. I dunno, anyone got better ideas..? :(
#2
Journals and Musings / Jimmy Gump's journal
July 11, 2023, 07:30:47 PM
The best story ever told. A somewhat true story, at the very least!

Masked Avenger. Who is this hero?
 - A man of great integrity
 - A man of justice
 - A generous man
 - A man who deals with the scum of the earth.
 - We'll need a mask, and a new suit of clothing. A cape?

How do we spin it this way? Think, think...

#3
Correspondence / To the Q'Tolip Astronomers [DM?]
February 16, 2023, 12:01:59 AM
Greetings, honoured astronomers.

I, Karl Herenicus, was informed by one Apothar Obam Zarik that a debate is to be held, where one might prove one's worth to earn apprenticeship.

Attached here is a suggestion for a topic  at this debate, one of my theories upon the stars.

Herenicus
https://www.efupw.com/forums/index.php?topic=706452.0
#4
ABSTRACT
This journal has been written to present the reader with an alternative view upon the stars and other various celestial bodies to consider for research. Consider for a moment the possibility that the heavenly bodies are not actual objects upon the sky, but instead, windows to eldritch knowledge.

INTRODUCTION
The night sky, as we know it, is made up of many things. The moon, the stars, and the darkness in between them all, make up the most significant part of it all. All astronomers of note know the significance of these celestial bodies. But what, truly, are they?

Is the darkness up there a void, and these stars and the moon solid objects up there? Or could it perhaps be the very opposite? It is well known that any one taking a footstep on the path of an astrologian draw their powers from the skies and their connection to our world. But nobody has presented proof as to what they all truly are.

The idea is then presented here that indeed, these heavenly bodies are no more bodies than the air of the night sky. The 'void' of the darkness, it is no void. It is the only truly solid thing up there. The stars and the moon, they are windows leading on to distant worlds, eldritch knowledge.

THEORY TO BE PRESENTED
This suggested theory of how astronomers might wish to view the sky and all therein is based around observations of the stars and the moon for many a nights. They all move in similar patterns, ways that can be calculated and expected. This would not make sense for bodies that fly freely! Thus, observe the following image presented of this model.
In this model as seen above one can observe the suggested night sky as indeed a series of spheres surrounding our world. Scattered upon these spheres are the stars, and of course the very moon. Brightest of our celestial bodies.

Where does all this light come from, to make them shine so brightly upon the sky? Sources of great power up in the sky. Worlds, far, so very far away. Perhaps the power that shines so very brightly are the very pantheons of divine beings upon these distant worlds?

DISCUSSION

With this theory presented here upon this journal, many questions arise. How does the Astrologian draw upon these powers? It is entirely possible that, just as a priest might draw upon a specific deity of their choice, when they chose to bless an ally. Perhaps these beings in the distant night sky allow those who revere them well enough, to draw upon them all. There are, after all, so very many of them - drawing upon them as a 'pantheon', as a priest draws upon the power of their god? Perhaps they would not even notice it.

A question, then, if these holes in the many spheres surrounding the world do lead towards other worlds with eldritch powers. Can one draw upon the energies of certain ones of them, and if so, would these powers notice? If these theories are to be expanded upon, it will be worth considering the dangers or the benefits of such.
#5
I am not 100% sure if things are just hidden from me on the client. But...

1. I've noticed using the perk activate whirlwind thing, it sometimes just misses with no text (could be that it just doesn't show the attack roll?)
2. I've noticed when it hits, it shows no attack rolls for hitting (could be it's hidden too? Not sure. But if it is guaranteed hit within a certain radius, it could be a bit OP?)
3. I've noticed it does not gain extra dmg, this spin attack, from anything but the physical regular stuff. Had Divine Favor up and Flame weapon, it only did physical.

#6
Hello!

Wiki and changelog both state Wall of Fire should work on arrows/bolts for eldritch archer. It does not, and now I can't set the world on fire.
#7
Suggestions / Hero spawn repeats if they beat you
October 15, 2022, 03:45:45 PM
If you get beaten up by a hero spawn in a certain quest, I think it would be pretty fun if the chance to run into it again would be increased if you run the same quest again.
If they take my lunch money I want a chance to take it back!

could create some fun moments like "Ahh it's that creature again!" or so...
#8
Not sure if this is intended or not. But ..

Rogue Wildsman characters, the ones that turn into fuzzy little werewolves, they always seem to drop a potion of invisibility.
#9
I can't reveal all that I'd wanna reveal, since... old allies still live! But heck was this a fun ride.  I'll make a bandit again some day.
Planned to be regular bandit idiots, went very much elsewhere after some pvp at level 6 and an abduction. Though I suppose the banditry and idiot stuff  remained.



I had a nice collection of screenshots, but I'm worried many of them would be spoilers from stuff still going on. But what I can show, I guess...

[hide=Robbing Glitts]







[/hide]


[hide=Arthwyr's fun times]

[/hide]

To include more would be to throw in spoilers, so this is all I can show. Thanks Vlaid and whoever plays ... let's call him "Dreams". Thank you, the rest of you bone bros.
<3 you Disco, sorry I died without you.
#10
Bug Reports / Ashen Mirage bugs
September 10, 2022, 12:57:23 PM
Two bugs found!

1. When you do /c possess_mirage, you DO possess the clone familiar. However, you cannot move once this is done. I assume that's a bit of a bug!

2. When you use the /c possess_mirage, your inventory gets a bit screwed up. So far I can't see anything being lost. However, if I put anything in page 2, 3, 4, 5 or 6 after having done possess mirage (Even after ending the possession, and even after unsummoning the familiar) then it puts that same item in the same slot, but on page 1. Relogging fixes this. Tried this serveral times, and each time the inventory acted up in the same way.
#11
Mass Camouflage states
"All allies in the area of effect gain +10 bonus to their hide skill." (changed to 6/2 hide/ms)

It could be that I misunderstand what 'allies' mean - perhaps it's meant for summons, animal companion and such only?  But it would feel as if it should help anyone not hostile around you, too, to me at least. Guess it's all up to how it's preferred.

It does NOT apply to non-hostile players nearby.

Not sure if it's working as intended and I just misunderstand what "ally" means in this case, or if it's bugged. Thought I'd report it though!
#12
Panther, lynx, probably a good few other ones. I just know those two for sure. They get stuck on leaving the ponds cabin, on the stairway down. Exactly the same (it seems a bit of a rubberband-y kind of stuck?) happens on the logs you can jump over in the Willow Way. But a smaller shape, like cobra, works perfect there in both places.
#13
Hi.

Just looking at the perk, I think it sound super fun and flavourful. But the problem I see with it is... a sorcerer tends to specialize in stuff. If you copy someone's spells, there's a big chance they will be pretty weak unless you have one or several spell focuses. Especially since you don't get all of their perk benefits, which mgiht make or break a spell selection!

So I thought... Would a tool to select ONE spell focus or greater spell focus each rest be fine?

Steal spells from an azure pyre -> you see they got a few fireballs and such, so you pick to be an evocationist this rest. You still don't get all the powers of their perk, obviously, but you get the ability to utilize their spells pretty well.

The potentially OP part of this would be that you get 1 or 2 feats for free (sf or gsf), but unless you roll up a group of sorcs or wizards to steal specialized spellbooks back and forth according to your needs, I don't think it would be overpowered. Even then, you'd be a spontaneously casting wizard, with rather minor perk benefits compared to the other sorcs.

Thoughts?
#14
Bug Reports / goblin zoo quest, bugged hostilities
April 25, 2022, 02:09:57 PM
Hi,

I realize this bug has been in for as long as I played, but I never thought to report it because I'm dumb.

The quest name I forgot, but it's the zoo quest in 99 that is sometimes the one random quest in an alleyway (the others being zif-uroti, orphanage, murderbone, and granary gobbos)

Both in the house when you first enter it, behind the first door, the goblins have a civil war in there. I think most of them were fighting some Brawler goblins? Not 100% sure.

Second place we found stuff like this was in the spider side thing. Dire spiders fought the giant spiders, and all the giant spiders mobbed up on the poor ... what is that creature called, the spider dudes that walk on two legs? Anyway in that part.
#15
Bug Reports / Spellsword level 8, giving 1 ac
April 12, 2022, 09:09:34 PM
Hey
I seem to have gained +1 AC when I hit level 8 as a sorcerer spellsword.  Not that I mind, but the wiki does not state it gives that, and I saw in the #module-changelog that the only such change was to REMOVE it before I even started playing here ages ago.

With 1 dex mod, 1  deflect, 1 natural AC, +1 from tumble and nothing else, I'm somehow on 15...

I don't think I'm being dumb and not realizing where the AC came from. I was on 13 before, gained level and picked up +1 nat AC, now 15.

Just thought I'd report it in case it's a bug!
#16
Bug Reports / Uttu the Spirit Bear, seems bugged?
August 31, 2021, 10:25:52 PM
Hi!

I found this spirit bear, Uttu the Spirit Bear, in an explorable.

I realized one of the options when talking to him was to give him something I happened to have. That item being.... [hide]Smouldering Ash[/hide]

I tested the option just out of curiosity. His words were, after a little bit of conversation, "Take this and remember me, as I shall remember you."  But! He gave me nothing. All I got was -1 of the item  above.

So I'm guessing something broke?
#17
Bug Reports / Spawnpoint bug, sending to 92-93
August 24, 2021, 06:22:51 PM
Hello

I believe there is a bug involved with the spawn points.  Several times now, I have spawned in the 93rd even further, when I never went past 95 in a reset. Once, I logged in for the first time in a reset and was in the 98th, reset happened 1 min later, I didn't move an inch and I ended up in the 92nd next log in.

I don't THINK it's only tied to the groundskeeper's hut. I know us elves have often been sent to the 92nd  when bound here in the 98th, but I am somewhat sure I got sent there once when bound to the pondsfire too. But it's possible that I remember wrong, I'm sadly not perfect!

#18
Suggestions / GSF: Illusion bonuses, maybe?
August 22, 2021, 12:05:49 PM
I was thinking... Other than for a wizard to take Spell School: Illusion, as someone just mentioned on discord, there are few reasons to even touch Illusion spell focuses. I really enjoyed Color Spray on my wizard earlier this year, but otherwise... it's really just PHK that gains from GSF. The small blur 20% concealment vs 10% is ... useful, but it's barely noticeable.

I'd suggest a few other conveniences. Maybe extended duration on Invis like Diviner gets on see invis? Extended duration on blur? I am unsure on the exact duration, but I think doubling the duration of these 2 spells would be a huge boost to the convenience of having GSF: Illusion, and might attract people into actually taking it.

What do you all think thonk?
#19
Bug Reports / Quest: Tomb of Anss Rhashruchh bugged
August 07, 2021, 11:15:37 PM
In the part with the 4 lever rooms, no combination of them all seemed to open the 4th room. They all either poisoned us, or , the one that I think is bugged, it opened itself. After it was already opened.

First room opened 2nd.
SEcond had 1 that opened the path ahead, and 1 that opened itself. Third room had one that did nothing, and we saw nothing in the first or second from it.

Always possible that we were too stupid to do it, but it felt like we had done every combination there!
#20
Even spiders get caught by my entangling spear! And I think someone had some boots with immunity to the entangle spell, and it didn't help the person around me either.