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Topics - prestonhunt

#1
Bug Reports / Temple of the 9 Faced God Transition
April 30, 2020, 02:30:09 PM
The transition out to the King's Commons does not appear to work, trapping anyone inside who decides to follow the advice in the changelog to go and check it out.  Clever Girl.
#2
Suggestions / Reliquary Random / Quest
August 06, 2018, 06:27:18 PM
Being this random and it's contained quest are automatically in the module every reset (by my understanding), I fail to see the point of being made to hunt for it for the following reasons:

1.  It is in a random that requires 2 people to unlock, yet is basically a solo quest.  No non-priests can go on it.
2.  Many of the locations in which the random spawns either require skills that are hard to get for a Priest, or are in places of great peril that a solo priest likely wouldn't go to and survive.  At least one of the locations is downright inaccessible as a result of the random entry being up against the edge of the map.
3.  It seems almost petty to make it always spawn, but make people hunt for it if they want to do it.  If it's always going to be in the module, why not just put it somewhere permanent?

Personally, I think this quest belongs on the street of the gods permanently.  That's my suggestion.
#3
Both of these stores now only sell Great Mauls.  Falchions, Short Spears and War Maces are no longer in their stock.  Has persisted over two resets at least.
#4
Add a Corpse Seller to the Withered Camp please and thanks.  Necromancers have it so rough with the hit and miss of finding corpses now, what with Thomas gone.
#5
GSF Necromancy is supposed to add another die of damage to a Negative Energy Ray spell.  Vipers Fang Symbol as well is supposed to add 1 more.  Over the past few resets, this isn't working.  Tested extensively.
#6
Bug Reports / Metal Domain and Mauls
May 25, 2017, 10:50:37 PM
Mauls are hammers, Metal domain isn't applying to it properly.  It works properly for both warhammers and light hammers, through the player tool.
#7
Suggestions / Some way to light fires.
June 24, 2016, 06:37:08 PM
Can you make some means by which Players can light those fires that spread in DM events?  The sorts that you throw water on to douse.
#8
Suggestions / Respawn and Clear Corpse
May 15, 2015, 07:40:48 PM
Just a thought.  Maybe add a dialogue to the respawn guy in the fugue:

Respawn and Clear Corpse.

Make it cost a bit more XP than a regular respawn.  Say 500 more or something.  It might cut down on the number of corpse clear requests you guys get.
#9
Bug Reports / Chakram
February 04, 2015, 05:31:38 PM
The Chakram weapon, Flame Blade and Darkfire do not properly apply to them.  You end up with the chakram, with a long lightsaber looking vfx coming out of your hand as the vfx crawls up the invisible blade of the bastard sword base weapon.
#10
Bug Reports / GSF Divination + True Strike
January 03, 2015, 06:35:58 PM
Mechanics forum says:
 
+25 AB for GSF: Divination
 
However it is only adding +20 to attack rolls.
#11
From his PCN on the day of his creation:

QuoteI wont go into a pile of detail that is unnecessary, and rather just touch on the concept briefly, and my plans for it.

He is a nobleman, a Lord of Cormyr, and a Career Hunter. Having lived a life of richness and relative peace, he's been allowed to pursue his passion - Hunting, all over Faerun. He has indulged this passion generously.

Now he is in the underdark, and the end is near. He is going to embark upon what he considers to be his last hunt, and hunt for things that might have been taboo on the surface.

In short, I want him to be an "Upper Sanctuary" character, eventually getting admittance into the Gentlemen's Club in the Hall of Heroes where he will smoke and drink in between hunts.

The rest of the time, he will be afield hunting Watch Bounties, Abberations, the most dangerous monsters he can track down, PC bounties and subraces.

Eventually I will be offering safari's as a service to other, rich PCs. Try to make it really exclusive so that everyone wants to go on one.

I'd even like to one day have a trophy room full of his quarries, stuffed and mounted.

Imagine Allan Quartermain meets Malar, really. He is a malarite by the way, but not a feral savage one, so much as a civilized proper one that asserts civilized dominion over nature.

IC Journal - http://www.efupw.com/forums/showthread.php?t=89708

Not sure if I've mentioned it, but it is my intention to -never- do a multiplayer quest with Falconer.


Quote from: HowlandI like this concept.



Connell-Smythe Falconer (GARGANTUAMANCER)

This character was created on Sunday, March 9th, 2014 at 12:46:05 PM.
Since creation, this character has logged on and off 490 times.
The character has spent 32 days, 8 hours, 18 minutes, and 39 seconds online.


On to the screens!  This will be about half of those I have here, the rest are on my pc at home.  I've lost a similar amount to a hard drive failure, so if you are looking for your name in here and it isn't present, I apologize.

Fun in Ysinode with Dax, my bestie:

[/URL]

Proof that I didnt just indiscriminately gank monsters:

[/URL]

Undetectable Gankbot:

[/URL]

A typical day of amusement:

[/URL]

Spying on the Crone:




The Story of Yrashnok:






Naughty Dolir:



Goal Accomplished:




Then, we get into some of the things he hunted.












































And some of the PC Monsters and Freaks that he hunted:













#12
Bug Reports / Animal Companion Naming
September 29, 2014, 09:56:56 PM
I took a new animal companion today, and despite my best efforts, could not name it anything but "Zeus".  The pain is still too fresh.  I'd like the setname function to work beyond the first name I've used.
#13
Subject says it all.
#14
Bug Reports / Abberation Bounty system
April 24, 2014, 09:35:07 PM
I believe there may be a missing spawn location for the abberation bounties of the Society.

Every so often, a bounty is reported for a creature in the "Lowerdark".  There are several locations I know of that qualify as "Lowerdark" in which I will typically find them.  However, every so often, one of these Lowerdark bounties is offered that simply cannot be found out there, anywhere.  I've spent literally hours searching, without success.  I've even returned to check on the state of the bounty, to discover that it of course has not been turned in by anyone.

PM me in IRC if you want to confirm the locations of the spawnpoints that I know of, and compare them to those of the bounty system.  

IRC - Magister
#15
Suggestions / Justolf Colm - Should buy hides
April 09, 2014, 07:39:46 PM
The custom leather dude in the trade hall should buy hides, similar to the Skinner in Lower.
#16
Bug Reports / Ranger Tracking
March 26, 2014, 09:47:59 PM
I'm noticing that it wont pick up any blue NPCs, for example Rothe, Lone Travellers, Duergar Merchants, and the like.

Additionally, I think it may be time that you fine folks reconsidered your past decision to exempt player characters from being tracked, and looked towards just punishing those people that exploit it as was happening before it was changed in EFUA.


P
#17
Suggestions / potted plants
December 18, 2013, 12:25:20 AM
A thought for an item that might be cool.

A pot of dirt. It has a unlimited use power, that when activated puts a place able on the ground, in which you can plant a single seed, and grow an efu plant (not a zurkwood or blue fungus).

You can then carry your plant about with you, placing it down whenever you want to harvest from it.

Make it fairly heavy, and perhaps put a note in the description limiting it from being stored in chests, boxes, or bags, and limiting each player from carrying more than one at a time, to prevent walking hydroponics operations, and grow ops.

Just a neat way to always have access to that one plant you always need, without having to leave it out to be pillaged constantly.
#18
Suggestions / Alchemy - Elemental Air
May 24, 2013, 10:14:30 PM
Just noticed recently that of all the Alchemical Elemental products (earth, air, fire, water), Elemental Air is the only one that when made, only makes a single unit.  All the rest make two units per alchemical success.  Can it be changed to 2, like all the others?
#19
[tface=FellSC]
[SIZE="6"]The Inner Planes:  The Planar Crucible[/SIZE]




[SIZE="5"]On the alignment, co-ordination, and interactions of the Inner Planes

By Manannan Maiea, The Magnificent
Wyrm-Watcher
Wizard of the Hedge
1382[/SIZE]
[/tface]
#20
Bug Reports / Crossroads and Teleport
May 10, 2013, 03:57:23 PM
Not sure if this is a bug, or a suggestion, because my understanding of the reasons behind the Crossroads being "teleport-proof" is based on heresay.

Now that the Crossroads is no longer shielded by the mist, should we not be able to teleport to/from it?  Same goes for the springs, and the scars, and any other previously misted area that is now suffering from the withering.  No?