I would like to suggest a new player tool be added, for fine tuning the placement and use of player furniture.
On clicking a location, the player tool searches the placeables in a radius, finding the closest player furniture to the click, that is also owned by the PC, and saving that object.
On clicking themselves, open a conversation with the following options, assuming the PC is within range of the object. (Primarily to prevent exploiting it by being able to adjust from other areas, somehow)
This gives us the options to finely adjust the placement and appearance of furniture that is much more difficult, at the moment. Being able to place an object, see where it actually appears versus the intent, and then able to shift it into place would be very helpful.
Scale would let us add some more flavor to the system, a bed for an Ashfolk would look different from one scaled to suit a Stonefolk.
Lastly, being able to toggle an item to and from static mode. This would let us place a non-interactable piece of furniture such as a table, or with this, carpets, and be able to toggle them static to avoid them being a glowing clickable, until it is time to pick them up again. Improving performance by making them static is another benefit.
Another option is being able to claim objects, with the intent it is to be used on furniture in public areas, or private rented ones, with each use being clearly logged for abuse, to avoid the bothering of DMs for this, with the same rules as PvP oversight. This would require the initial 'selection' script to simply find the nearest player furniture, and ignore ownership.
On clicking a location, the player tool searches the placeables in a radius, finding the closest player furniture to the click, that is also owned by the PC, and saving that object.
On clicking themselves, open a conversation with the following options, assuming the PC is within range of the object. (Primarily to prevent exploiting it by being able to adjust from other areas, somehow)
- Adjust Location
- Move North - Adjust Y value by +0.1
- Move East - Adjust X value by +0.1
- Move South - Adjust Y value by -0.1
- Move West - Adjust X value by -0.1
- Nudge North - Adjust Y value by +0.01
- Nudge East - Adjust X value by +0.01
- Nudge South - Adjust Y value by -0.01
- Nudge West - Adjust X value by -0.01
- Adjust Rotation
- + 1 degree - Adjust rotation by +1
- + 10 degrees - Adjust rotation by +10
- - 1 degree - Adjust rotation by -1
- - 10 degrees - Adjust rotation by -10
- Adjust Scale
- + 1% - Adjust scale by +1% (Within a pre-set range, such as 10% or 25%)
- - 1% - Adjust rotation by -1%
- Toggle Static
This gives us the options to finely adjust the placement and appearance of furniture that is much more difficult, at the moment. Being able to place an object, see where it actually appears versus the intent, and then able to shift it into place would be very helpful.
Scale would let us add some more flavor to the system, a bed for an Ashfolk would look different from one scaled to suit a Stonefolk.
Lastly, being able to toggle an item to and from static mode. This would let us place a non-interactable piece of furniture such as a table, or with this, carpets, and be able to toggle them static to avoid them being a glowing clickable, until it is time to pick them up again. Improving performance by making them static is another benefit.
Another option is being able to claim objects, with the intent it is to be used on furniture in public areas, or private rented ones, with each use being clearly logged for abuse, to avoid the bothering of DMs for this, with the same rules as PvP oversight. This would require the initial 'selection' script to simply find the nearest player furniture, and ignore ownership.