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Messages - wundyboy

#1
General Discussion / Re: New norm for EFU clerics?
December 31, 2021, 05:35:39 AM
The idea is that you have a relic, and you are a guardian of said relic. AKA a relic guardian. So it's to open avenues for players who want to not so worry about cleric RP as much and treat it as an empowering tool for themselves. Cleric RP, however, can still be done and used to convert, speak about, and do other things with your god, be it small faith or self made deity. And, it often turns out that if you portray your deity, and give it oomph, back story, etc, the DMs tend to reward said players for doing so by giving them relics with 5th circle and beyond.

At the end of the day, a cleric can normally acquire a 4th level relic, with a bit of time and dedication, and not worry about 5th level, or push forward with their faith and do what they want.

It's up to the players on how they do it. That's about it.
#2
In the far, distant realm of Sembia, within the gilded streets of Selguant, a crime family known as the Bataevs lived and reigned. There was the patriarch, and his four sons and two daughters. The eldest was the heir apparent, who often scorned his responsibilities, and cared only for his music, his art, his poetry. He ran the streets of Selguant as a pompadour, but quick to temper, and dismissive of most. 'Why would I kneel', he often thought, 'when I am the king of this city?' Disrespectful to his father, commanding and domineering of his siblings, this heir was truly a nuisance...

Until one day, he awoke in the City of Rings. Dressed in his finest silks, wearing heirlooms of gold and silver, passed down to his family for generations, he had little else to his name... But opportunity, he thought, can be found anywhere... Especially with a bit of luck. The Spinning Groat he would call home for over a decade. He gambled, he drank, he wined, he whored. He would often win, but in the Groat, red always overcomes the weak willed.. Gambled away were his heirlooms. Gambled away were his fine clothes, silks... Gambled away were all of his belongings. Until he had nothing left to give but his life in service. Visangiri Bataev kneeled... for a power he would never overcome.


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Early days.
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The early days of Visangiri Bataev were a bit awkward. Mostly, it dealt with trying to establish myself as a merchant and treasure seeker, while failing horribly. I wanted to be a guy that everyone knew and liked, who was extremely approachable about anything. Rather than trying to infiltrate a specific house, I wanted to just acquire information from everyone, and see who was loyal to the Count. I never really got anywhere with it though. Most people were extremely exclusive with their plots and schemes, and I really couldn't finagle my way into anyone's inner talks. But that's fine, some times that's the way it goes.
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Word would finally reach Bataev that he was being called upon. This was my introduction to the Knaves, right outside House Moonspear as I was on my way to talk to them about some deal I was orchestrating. I prayed that no one would casually walk out and see me talking to the knave, and luckily, my identity was secret. For now.
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Bataev was alone often. To really start breaking the ice, and being the face of the knaves, I called upon a gambling night at the Drill. The overall idea was to make people believe that the Count could be trusted, and that he was aiming to actually improve people's lives. To do this, on the night of the Drill's reopening, I gave everyone favors. I had a whole list, some I completed, some were too convoluted for me to try. But I enjoyed getting them, and it really did give people agency to try and accomplish things they would want done. If I never completed your request, it wasn't because I was ignoring it; some were merely too difficult without a DM supervising, and I was often busy doing other things.
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Organizing and giving direction to the Redjacks was very fun. I enjoyed their presence, and they were rampant with doing whatever they wanted. But always, they had a kind respect for the mask, and often yielded to authority. Maybe a bit too reliant on my direction, but overall, they were a good assortment of Redjacks, and did me proud. To the players of both Pointdexters, Guiseppe, and Harh, well done. You really did a good job of acting as militia men, and I couldn't have asked for a better support role for the time we shared together.
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This was an event after Hysear died. The beginning of my relationship with the Bonecollectors. They did a really cool ritual and brought him back as a monstrosity to wreck havoc, and I was given control of it. Everything the stillborn monster did, it was under my direction. Props to Skaghunter for running this event, and a big thanks for the players of Yict, Azeblebaal(Sorry sp), Agares Weyer, and more. This was really fun, and I enjoyed every moment of it.


Not too long after these events, Visangiri was defeated after his own botched attempt of an ambush, and was given a chance to duel for his freedom against Glitt retainer, Tristam Veers. It was a long, bloody battle, with Inquisitor Malik Adayla of House Moonspear presiding over it, and Visangiri's eventual murderer, Ruby-Captain Vsaja Sumari, enjoying his knave's duel. But in the end, a foolish step saw me dispelled, and beaten into the dirt, defeated. In a moment of true honor for his opponent, Tristam spared Visangiri, a debt he would never get to repay. To the player of Tristam Veers; thank you for sparing me. It was a great fight, and I'm glad you enjoyed it too.

After he was unmasked, and his plots revealed, the start of his relationship with Lissandra Fier really began. Visangiri had been working to slowly infiltrate House Moonspear for weeks, and unveiled to House Moonspear, it all came apart. But she persisted in questioning why Visangiri would do such things. Why he would work for the Count. Why he must serve. There was constant back and forth, days and days of us chatting, her questioning my cruelty, and trying to make him a better man. Something Visangiri would never accomplish.

Not too long ago, the Reeve struck against the Count. He captured one of his rubies, Saraid Caermyn, and killed the man in a cruel way, skinning him alive, and leaving his bones to rot within the commons. Visangiri retrieved these bones, and presented it to his Count. The Lottery... The Lottery was called.
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Visangiri did the one thing no one else could. He broke a woman of the Renounciation. Made her break her vows of renouncing emotions. Made her cry, weep, and plead, so she may take on the burden of sacrificing herself to the Count, and spare others the suffering of the Lottery. A plot that would eventually cost Visangiri, and his blooming love. Instead of her, the Count chose his beloved, Lissandra, and made Visangiri kill her in a show of loyalty. This is where his defiance begins. To the player of Vivian, thank you for the show. I was actually a little bit torn up about it OOCly, as I drove your PC to tears. It's not an easy burden, to portray those kinds of emotions, but you did well, and I enjoyed your performance. Thank you.

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Knowing the power of the Bonecollectors, and their master now returned to flesh, Visangiri did something any desperate man would do. He brought her corpse, still warm, to the Bonecollectors, and prayed to see her returned to live. The cost was high. It actually ripped a piece of Visagiri's soul out of him, weakening him permanently, and transfering it to his wife, Lissandra Bataev, now wedded, in life, and in death.  Thank you again to the players of Yict, Agares, and all of House Montegelas. It was a real treat playing with you, although briefly.

With his wife returned, Visangiri often questioned his loyalty. What is a man that goes against his Count? Is he still loyal? Does he seek to betray him? These questions, I asked myself all the time. What did I really want as a player from this point on? Really, I wanted to enjoy the ride. After his wife's return, Visangiri was really dismissive about what the Count wanted. Who wouldn't be? He did make him kill his wife, and Visangiri knew that he would never rekindle the spark of life and laughter his wife used to have. He was.. broken, at this point.

So he does something desperate.
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In a final act of rebellion, he chanced upon a small little hope. He thought he would bring joy to his wife, if he saw a baby unpetrified, and given to her. Together, they went to the Bazaar, and together, they unleashed it. What they got, however, was a wish from a trapped djinn. Unable to contain it, and a chance gifted, he wished for his wife to be human again. Unable to contain it, he announced his disloyalty, like a fool, to the whole city.

Like a fool, he went to the Ward, and suffered for his consequences. He would not remember the joys of his ilfe, in his final moments. He was mindbroken by the Grand Vizier for his actions, and he slaughtered his wife, then himself, as commanded by his master.

Love never wins... But it doesn't hurt to try.  To the player of Lissandra Bataev, thank you. You really changed the course of my PC, and made a much more fulfilling story than I probably could have done on my own. Sorry you were stuck so long in the Bonecollectors, only to be killed the day of your ressurection. But, that's the way it goes. I hope you enjoyed this as much as I did, and maybe we'll try it again in the future.

Some final random images. Maybe some loot.

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#3
Having done this quest today, this was actually a huge trap.

I received, literally, several pieces of items that didn't do anything for my party, and are way below any sort of quality.  A single bulls. A single blur. And a single shield vial.

The loot is terrible.

XP, at level 7,  small[redacted]. For a 9 cap quest, that has a boss with [redacted].

Gold was fine. [redacted]. 

The mobs in the quests are too difficult for this type of reward. It needs an entire revamp of scaling, compared to other 9 cap quests.

(Please don't post complete details for quests. =] )
#4
hi

im stpid

see i cant even spell stupid right

im making a band of mercenaries

alignments preferred is everything but evil, but if you convince me IG that you're a good guy but your character sheet reads evil that's ok

the goal is to be a ringrunning type band that doesn't focus on getting to the king but more about getting to half way (like ba'zeel) and adding a new dynamic to ringrunning with our band

this dynamic is mostly going to be offering a PC challenge to players who are heading to the king by giving them tests, determining their fealty to the king, and some other stuff that'll be developed later on

if you don't want this aspect of being a mercenary, there is still the chance to merely join the company and offer your services under the banner, which is cool with me

i mostly want something that's kinda funny and kinda serious at the same time, because im not intending on playing a lot with this pc, but i think having a mercenary band for people to join (like ticker did in the old days) is pretty cool and i want that back because having a neutral party people can work with, hire on for PVM content, or other cool mercenary shenanigans is fun and i think most people think so too

if this interests you find me Lumeriot Syr'maran IG or just annoy the shit out of me on discord

this is a really low effort post because i can't be assed to type out a whole thing, but i will say that it could be very fun if a lot of people join in on it

so if you want to ringrun with a new twist on it, or just want an idiot to play with, hit me up smile wink smile

ok thanks
#5
Suggestions / Re: Dual wield and other suggestions...
January 24, 2021, 08:30:53 PM
You're missing the point of my argument.

My argument is essentially to make a pure class more viable for being pure, instead of the insistence of multiclassing being the only viable option.

The duelist splint argument is also farfetched and moot- remove the armor from the module? It's not hard? And it's not as particularly common as you think.

There is a reason that perks are strong, because its meant to be an incentive to remain pure. Ranger perks, however, capitalize at level six, and heightens its want to multiclass over all other perks available in game. A fighter must remain pure. A rogue must remain pure. A sorcerer must remain pure. A ranger does not need to do this.

So the idea is to buff being pure, and allow people to not focus on making silly ranger 6 / x rogue or ranger 6 / x fighter builds. If a pure class is strong and viable, people will remain pure. Look at rogues to finalize my argument. Not a lot of people multiclass rogues, because their perks are very strong and exclusive to their class. If the other perks match their value in investment, then there will be less multiclassing as a result.

And, frankly, dual wielding is very bad at the moment. If you haven't played a dual wielder lately, you don't know why that is. Losing 10 ab - yes, TEN, for a single round is HEAVILY crippling, so you have to awkwardly hold out your weapons if you plan on dual wielding. It's a massive slap on the wrist, for something that is rarely done in the first place. So yes, I would like to see a buff to rangers, who have access to a feat that is completely limited by a stupid 3E rule, to let them do as they please.

And...
Quote from:

Also on a last note, I do think they portray their hatred to humans. Because usually FE:Human folks are PvP centric characters and therefore, since most characters are humans, very anti-human in their actions.

This is extremely laughable. No one is going around talking about how much they hate humans as a human. MOST players are not going around portraying themselves as bounty hunters, or competent trackers of humans, or anything of the sort. No, Richard, they are taking the feat, because its +2 ab and damage for no penalty, and then praying, hoping, for that one moment where they can flex on people. No one is 'anti-human' to the point where they are literally doing everything to burn down the Peerage, or kill themselves if they are humans. These are extreme interpretations of the FE, but the point of favored enemy is that it is a burning hatred to see them dead. And it's not being granted this at all by players.
#6
Suggestions / Dual wield and other suggestions...
January 23, 2021, 11:25:02 PM
Since we are constantly molding and changing things on EFU, a few suggestions that may improve the livelihood of a rather underappreciated class: The Ranger.

The Ranger, as it currently stands, is a hard 6 cap class, and typically multiclasses into other classes for more benefits with little to no downsides. The Ranger Perks are overall good, but it truly removes the point to go further beyond 6; level 9 is nice for a pure ranger, but it only focuses on a very specific dual wield build for the most part, getting ITWF and an additional +1 ab vs FEs.

I've a couple ideas to remedy this.

First, 3.5 E of Dungeons and Dragons includes chain shirts into light armor, giving rogues accessibility to 4/4 armor. This doesn't really help rangers specifically, but I think it'd be an overall QoL improvement for the class. More strength rogues, diverse builds, etc ,would be available, as well as allow a wizard or sorcerer to invest for chain shirts with the sacrifice of only a single feat.

Secondly, 3.5E also includes banded mail into medium armor, allowing most classes to wear 6/3, though in EFU it'd be 6/1. I think this would be a healthy addition to four classes; the ranger, the barbarian, the bard, and the druid. It makes them have less of an investment on dexterity, and it allows them to utilize an armor that is heavily avoided and ignored.

Third, the dual wield feat for rangers should be altered to include medium armor. There's little reason for it to not to, and the benefits for a ranger would help them out a bit more. Strength rangers, for example, could actually dual wield without being as heavily penalized for their ac, since at best they can wear a studded and dual wield, suffering from AC shortages, or peculiar ability point splits.

Fourth, the Favored Enemy system should be reworked to not have a wide variety of choices, but a very simple grouping. Dragons, elementals, and outsiders, for example, could be tethered in a single FE feat, or all subraces in another. However, there is two downsides to this. One, you can only select two FEs from this point on. At creation, and at level 8. AB bonuses for their FEs are lost if they multiclass, but they still retain the damage and skill bonuses versus FEs. Two, the perks that are acquired from the class are also lost on multiclassing. But, on the plus side, pure rangers are heavily rewarded for remaining pure- they acquire heavily stylized perks that reflect their favored enemy, and makes them a bit equal to a multiclass or other pure class.

For example, if I were to take the 'I hate PCs' (Let's be honest, it'll be the most picked one, because everyone expects PVP once in their character's life time) favored enemy, I would acquire the ability to collect ears off of fallen PCs (not killed, just subdued), the ability to examine mark, set and disable trap bonuses, and spot and listen bonuses.  They also acquire above average traps a reset; (deadly snares, no damage traps), and an additional bonus damage vs their FE group.

A ranger with the planar hunting focus, on the other hand, has the plethora of elementals, dragons, outsiders, abberation, and fey. They receive bonuses to will, an increase to their spellcraft, protection from all outsiders (like the FE outsider perk currently does), immunity to fear, some elemental resistances, and a 1/day ability to use the flame weapon ability, similar to the fighter dual wield perk.

This is only just a few suggestions, but as you can see, the combination of these grouping of FEs could be extremely powerful. I would, as an off hand note, mention that gold dwarfs should lose their FE: Aberration feat, to prevent 'triple dipping' in the FE bonus pool. But, these things can help create a more pronounced identity for the ranger class overall, and show how a ranger is the exemplar of being a master huntsman of his favored enemies.

Personally, I'm a bit tired of hearing of ranger/x builds, because most of the time, it's done for free ab bonuses, and no one really portrays their hatred to humans. Ever.

So some times a shift in the dynamic of the server is necessary to change certain attitudes and hopefully breathe some life into a class that horribly needs it.

Or you could ignore my suggestion and let people be ranger/x memers forever ha ha ha ha.
#7
I discussed this briefly in the discord this morning when the suggestion was posted. And, personally, I believe that EFU should go under a fundamental core change, which will help address several ideas and worries.

Make the quest group limits five.

What this will do is it will entice people to have smaller groups, which will in turn prevent power blocs from forming as hard as they have in the past. I remember when WaW in EFU:R had 20+ members in its peak days, when EE had dropped. There's also certain factions right now that have sprouted up to 8/9 members. If people cannot quest with each other due to a lower quest limit, it may entice players to branch out and try different factions, groups, and other things. The main issue of the high number of 8/9s is mostly due to the fact that a player or two can 'cling on' to a well equipped and seasoned group, without having to deal with the rather frustrating low level experience currently.

If players cannot go into quests with higher level parties, then they're forced to go through the low level grind, and eventually tackle the high level grind themselves.  This also addresses another issue that has been taking place, and that is the supply bags from mongrelwoods / orcs / morghouls. You bring in 8 people, those 2/3 wizards that dont really need potions say to their frontliners 'please buy my pack for only 300gp', which doubles their supply intake for that run. If you try to 8 man any other content, most people are left squabbling for a single potion, or that ring of will.

So my main argument is that high level PCs have the ability to bring in newer PCs on 8 party size quests, which makes that newer PC hit 8 relatively quickly than a normal new PC. If we trim the party caps, it'll make it harder for these new PCs to get onto the backs of the higher level ones, and actually make them do the content that's on the server.

Also I think you can do a lot of more interesting quests with a 5 man party cap than an 8, because most quests these days are just romps and murderfests, where with a five man group you can experiment and test out new quest designs with only 5 people in mind. Needing rogues for lockpicking doors and dealing with traps, or wizards to make several spellcraft and lore checks to progress in the quest. Or a priest to consecrate an area for a shortcut through a quest. The limitation on party sizes will force people to think 'who do I bring', which can also be applied to general quest design, in the question of 'Who do you think you'll need to solve this quest?'. But that'll be further down the road when this is experimented with, and it's not like new quests are being pumped out left and right.


Anyways that's just my ideas on the subject. I think XP has been tampered with left and right, and still, to this day, the amount of 8/9s are prevalent. So try something different, instead of doing the same stuff over and over again.
#8
Because of some brutal events, a few of our ringrunning crew has died, meaning there is open spots. We're not too far in, only at the 92nd, so catching up is relatively easy, and I'll be able to help with the 95th.

If  you're interested in doing some running, just contact me oocly on discord, or find Kapise in game to see about getting recruited. Thanks.
#9
Introductions and Group Management / The Weeping Flagon!
December 08, 2020, 02:20:44 AM
[hide=New Ticker, new prospects...]
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As of now, we are a part of Little Ticker with a very beautiful little tavern! Still focused on the social aspects, this concept has molded from what it originally was to something even better- the heart of a new, small slice of life, as refugees, merchants, and more start to flock to their new, destitute home...

What to expect?

Well, it's still the same idea. Social roleplay, casual gaming, and cruising through the rings (Though our group is currently full...).

But, here's some ideas (because RWG lives to give examples, I'll follow suit)

A) A bouncer, strong arm, or even a door man during busy events

B) A host or hostess, to entertain guests, encouraging gambling, drinking games, and other sorts of entertainment

C) A singer, artist, or other sort of performance art to appeal to a large crowd, with the dream to become the star of Little Ticker

D) A priest or priestess, attempting to earn prayers for a certain deity my friend Eyesore has been working on developing for Little Ticker, or trying to acquire favor for their god goddess.

And more. It's just a few examples, but, I think it's better to think small, and interact and engage with one another in this setting. And, where's a better place to do it than a bar? So go wild, do whatever you want. If you want to join, or have an idea, go ahead and message me on discord. I think this could be a good opportunity for long term PCs, if you're really trying to do something along those lines, than the short lived ones.

Anyway, hope to see you in game! Events, IC prospects and more to come from this happy little tavern..

#10
Suggestions / Re: unnerf the starting experience
November 30, 2020, 10:38:41 PM
i dont think having a three week entrance to be somewhat kitted is a fun / inviting way to play EFU

the issue lies in that you can essentially skip this grind if you hop in with whoever is bumping at the time, and already doing the 8/9/10 limits

but if you're not in that circle of EFU, like being in ticker when ticker is dead, then you're going to struggle, and that's not fun

i do agree that the low level stuff should be reworked to at least get you to 6 very quickly, with a moderate amount of supplies, in less than a week

this is coming from me, who has lived on both sides of the coin (being a peer man and getting to 8/9 in a week, compared to my current pc which is still struggling to hit 8)

but i know doing quest reworks is boring and probably on the low side of the list, so i'm not jumping in my seat to see this reworked any time soon
#11
Introductions and Group Management / The Half Step Tavern
November 26, 2020, 03:44:10 PM
Hello.

If you ever wanted to do something casual, with little purpose or just aimlessly gameplay, this might be something players could be interested in. I'm playing Kapise Deraque, a halfling bard that's wanting to earn the tavern upon the Docks. Why? Well, he's got a dream to be a famous chef one day. He wants to make groat to support his family, well over thirty sisters, his father and mother, and far too many cousins and uncles to count. He's also got his cousin, Frogrin 'Froggy' Deraque, a noble oathsworn, to aid him in his task.

So, what's to expect from this group?

A lot of dumb jokes, mostly. I'm tired of doing the hardcore grind; I wanted something casual to play after my day of work, and this suits me nicely. You can also expect ringrunning, maybe a bit of exploration and lore hunting, and a lot of social role play (since we'll be operating within a tavern once acquired).

What am i looking for? Honestly, just players. You don't have to be a halfling. You could be a big dumb half-orc, for all i care. Just as long as you're having fun. It could be something that suits the social aspect of working in a tavern too. You want to be a waitress? Sure, go ahead. A playwright? I don't mind it. You want to be a bouncer? Sure.

There are two  limitations. No evil aligned PCs. The reasoning being that we'll spot you immediately, and you'll be bummed, and we'll be bummed, and my heart will break as I quietly reject you in character and make up some reason as to why you can't work for us.

The second is play times. My play times are awkward. Some days I have from 5am cst to 8pm cst, some days I have only from 1pm to 8pm cst. So it's basically a european play time, except I'm american and I work terrible hours. Anyway, if you want to play with me and my buddy, hit me up on discord if you want to work on some ideas/ concepts for it.

That's all for now bye.
#12
Bug Reports / High Sharktooth Lanohua Quest Dialogue..
November 01, 2020, 09:04:33 PM
Hello its wundy. I'm playing Orsiano Tagliatelli, and we (my quest group at the time) was trying to do this NPCs quest. We didnt have everyone together, though, and there was a delay between us meeting up again.

Regardless, when we tried to add the people who weren't on the quest to the quest, the NPC doesn't have the dialogue option to add more PCs to the quest. There is only two options, to say 'Yes', in response to the continuation of the quest, and the second option, 'We wished to abandon this quest.' There's no other selection available, and the person who had the quest token had logged for the time being.

It'd be cool to have the dialogue option fixed, for future scenarios where people needed to be added to this quest, thanks.
#13
Suggestions / The Hero System needs a rehaul please
September 18, 2020, 07:18:03 PM
So, like, yeah I'm back and whatever.

I killed a hero on my returning PC, and the loot I received was kind of whatever. An OUB fighter ring (which is amazing, and extremely rare..), a half plate, and the adventurer's iron cap. Two of these items are pretty cool, and I like them, but I do have an issue with a half plate being dropped. Specifically, the stalker's half plate. Hide and move silently, tumble, and some other bonus on it. It's mostly, uh, trash. No one wears it, or if they do, it's not for long.

And there's a lot of items like this. Set items. Below average use items, forgettable cloaks, rings, tower shields, the list goes on. And its' quite bloated. Like, extremely bloated. They're also rehashed from previous settings, and they're not really changing.

Anyway this is just my opinion and I'd be down if DMs worked casually on reworking the system. I know it'd be a tedious project, and not one that'd be done any time soon.
#14
Bug Reports / Phantoms of Deception
June 27, 2020, 04:20:11 PM
The current implementation of this spell causes you to hostile random NPCs after utilizing it, as well as the displacements hostiling you and some times not even doing anything.

I think what should be considered is the removal of the darkness part of the spell.

While the darkness is nice, I believe that it does nothing to the overall contribution of the spell. I believe the invisibility is enough for anyone to utilize it as an escape. It also, currently, breaks the invisibility part anyway, and if I had to choose one over the other, I'd definitely want the invisibility
#15
Bug Reports / Door key not working
June 25, 2020, 08:09:30 PM
GSID bored
PC Name Neela Orystir

I bought a key in the Burgage for a place to rent for four hundred. The room number was 15. The key I have purchased doesn't work on any door in any of the hallways in the renting area. I'd like for this to be fixed, thanks.