Alignment is far from an ideal system and certainly is highly imperfect in many ways, but I don't think it need get in the way of complex characterization.
Instead it's useful for very simple things like:
- certain spells and mechanics
- managing the silly factor with certain game-play activities (such as animating the dead) being classified as ~ evil ~ that good guys can oppose
- letting DMs churn more items by having flavorful item properties to use
- etc
Instead it's useful for very simple things like:
- certain spells and mechanics
- managing the silly factor with certain game-play activities (such as animating the dead) being classified as ~ evil ~ that good guys can oppose
- letting DMs churn more items by having flavorful item properties to use
- etc