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Messages - Ladocicea

#1
My observations are at this point likely to be riddled with inaccuracies but it looks like there is only 1 door per ring. If that is the case, perhaps consider adding more?

One of the limitations in this ringed city idea is the lack of interconnectedness across areas. I'm guessing there's probably some secret shortcuts between rings, who knows, I haven't found any,  but without multiple options for ring traversal I envisage it being very difficult to avoid gank-camping the gates if there's only 1 of them per ring when it comes to hunting down monster PCs, bandit PCs, outlaw types and big PC villains etc.

One of the strengths of area design in previous chapters was that most areas had multiple entry and exit points. Even the hub areas in ring 99 have basically only one way in and one way out which again makes PvP between factions a bit of a last stand if someone parks a squad on the AT.
#2
General Discussion / Re: V5 Feedback Thread
February 08, 2019, 02:27:04 AM
Quote from: I love cats on February 07, 2019, 07:13:13 PM
Lado you don't need other players to pass to ring 99 if you can figure it out. There also is quite a lot of nature areas if you can look!!!  Ring 100 is more of a starting area than anything.

Sorry, my mistake. I thought we started in ring 101. I meant no wilderness in 99 and you have to cooperate to move into ring 98.
#3
General Discussion / Re: V5 Feedback Thread
February 07, 2019, 04:51:46 PM
No nature/hermit start, no wilderness areas in ring 100, and to pass beyond into 99 you have to cooperate with other players (yuck).

It's almost like you don't want me back, H.
#4
Screen Shots & Obituaries /
June 02, 2017, 11:19:17 AM
Sick.
#5
General Discussion /
May 07, 2015, 07:04:16 PM
These replies add nothing to the discussion and are dealt with in the opening post. Take what I've said on board. Locked.
#6
Announcements /
May 04, 2015, 12:28:05 AM
As of next reset, the most common of these items will be removed from the module, meaning only the ones currently retrieved from wherever you found them will be in circulation. This should help with any oversupply issues, and correct their market value.
#7
Announcements /
April 24, 2015, 02:41:29 AM
Highly experimental new quest in a secret location. levels 9-12!!!! party size 4-8.

Not for the faint of heart.
#8
Screen Shots & Obituaries /
April 22, 2015, 12:44:54 PM
Interesting fact: The 'Two Cormyreans' mentioned in the sword's description are Mort and DangerousDan before they became DMs.
#9
Announcements /
April 16, 2015, 05:59:09 PM
Slowly expanding the frontiers of the module. Some new areas to explore in the wilderness.
#10
Bug Reports /
April 16, 2015, 02:21:21 PM
I don't know much about computers either but this was an issue for me before. This could help maybe?

 http://arelith.wikia.com/wiki/Dual_Core_Processor_and_NWN
#11
Screen Shots & Obituaries /
April 14, 2015, 04:38:22 AM
I am so ready for your next fat middle aged man.
#12
General Discussion /
April 08, 2015, 10:32:58 PM
Having a very brief read of this I've just realised that lately I tend not to reward parties with any supplies or gold whatsoever when I provide them with challenges. I've realised it's because we're at the stage of this chapter's life where I look at people's inventories and feel like they already have way more supplies than they need (and they often scrimp on using them). Drink down some of your 50 CSW and stacks of haste pots and then we'll talk about giving you some more supplies.

(I'll give supplies to people that need them though, obviously)
#13
Announcements /
April 05, 2015, 03:42:21 AM
::[ Marpenoth 29th : Year 162 : 1384 DR ]::

While Director Rhiannon Kingsley has still not yet made a public appearance or announcement regarding her health, increasingly rumours surrounding the Chapterhouse suggest that she is slowly recovering from her injuries.

A clerk of the House of Governance claims to have see a walking cane propped against her door in the Directorial offices, and has speculated that she will not allow herself to be seen in public while she has need of such rehabilitating aids.
#14
General Discussion /
April 01, 2015, 03:25:26 PM
To all the lamers who are posting their lamer scores and suggesting adding them to sigs or whatever, remember you can use the tool on others to check their scores.
#15
Announcements /
March 30, 2015, 12:18:58 AM
::[ Marpenoth 23rd : Year 162 : 1384 DR ]::

Another long awaited 'Red Storm' struck today. Much of the citizenry had been awaiting, in trepidation, an massed incursion by the Khaganate, though what occurred was in some ways far worse.

A group of Khaganate raiders infiltrated the shield, bearing rings of Sanctuary that had had the names of their previous owners filed off. While adventurers, Watchers and Spellguard Animatrons massed to the walls, the refinery was struck. In the confusion, many rushed to the assistance of the Agents and Auxiliaries on duty there, only to realise that the strike had been a ruse: the flames rising from the House of Governance confirmed it as the real target.

A large group of adventurers rushed into the blaze and fought through the lobby to reach the upper floors where, it is rumoured, Director Rhiannon Kingsley was found, bleeding heavily, having been taken by surprise by half a dozen Khaganate raiders. Despite wearing nothing but her directorial toga, it is said the Director managed to incapacitate the orogs using nothing but a chair leg as an improvised sword, thereby rescuring Director Ma Murik who was in the process of being abducted, though not without being mortally wounded in the process.

Sendings were later issued by the Watch and Civil Service, noting the many dead from the raids, and insisting that, contrary to the rumours, both Directors were alive and well. Despite this, Director Ma Murik made only a brief appearance thereafter to thank adventurers and citizens for their bravery during the invasion, while Director Kingsley has not been seen nor heard from since: the Chapterhouse has yet to issue a statement regarding the status of their premier.