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Topics - Pigadig

#21
Bug Reports / Impossible to leave New Ghouls
April 15, 2013, 10:45:25 AM
While technically a very cool and thematic thing, currently neither ladder out in the new version of ghouls works.

~Trapped Forever~

The entrance ladder and the secondary exit in the main chamber both do not seem to be working unfortunately.
#22
[Written carefully upon some pressed sheets of hide and bound with mushroom fibre, most of these tomes around to be found in the Eyrie, although one or two do manage to make it to the Scars Cave. It appears to be written almost as if for children.]

Like all tales of heroism, it began with a meeting of various Totems. The Chosen of the Wyvern declared her leadership of the hunt, and the children of the Treefather strode forth in search of prey.

A target was chosen, deep in the Betrayer's lands, yet the Chosen, flanked by the Fearsome Blood Tiger and Fierce Gaevor's Fang, showed no fear! Along as well were the Cunning Jaguar and an Outsider child of the Under Night, who while less accomplished were no less courageous!

Stalking through the filthy cursed lands the target of the Wyvern's hunt was made clear... PUTRID TROLLS!

Eagerly the Zodiac Cohort set upon them with blade and claw and arrow, tearing the creatures limb from limb. Yet all the while they were pestered by STUPID STUPID DUMB DUMB Punchy the MIDGET Troll.

"Punchpunchpunch!" Screamed Punchy.

"Missmissmiss..." Whined stupid Punchy, as the Wyvern beat him to the ground and his STUPIDITY caused him to buzz about like an annoying fly.

The outcome of the hunt was clear, the Zodiac were triumphant and the trolls all lay dead and scattered!

Yet Punchy still lived, for the Chosen of the Wyvern grew disgusted with the thought of tainting her blade with such a DUMBY! She beat him up and sent him scurrying away, telling him to come back when he had grown up and stopped being so STUPID!

And so remember, young ones of the Treefather, to remember always the lesson of Punchy the Stupid Midget Troll - don't be a dumb dumb and in the end, when the Totems are united, we cannot be defeated!

- Alatikik, of Wood and Star
#23
As per the title, the Food Stocks are currently rejecting fruit and nuts and berries gathered from random bushes by saying that they are not food.
#24
Screen Shots & Obituaries / STONEPOLE
March 31, 2013, 01:35:50 AM
Well I think this was my first rather successful character!

He did carving. Lots and lots of carving. He wrote poems! He slew trolls. And was generally either a good friend or an asshole. I ran around doing whatever I could, which generally involved killing everything in sight, heh.

I reached level 8 just in time to die, but it was well worth it!

In the end he died doing what he loved. Killing for the Mordinsammin.

Sadly I didn't get too many screenshots, but here's what I have.

[hide="The End"]

[/hide]

[hide="Waiting for the final fight (the first time)!"]

[/hide]

[hide="The loot"]


[/hide]
#25
Well it's been fun, but sadly I can't seem to remain motivated for this character, not that he's been around much at any rate. So Walt's been retired. He fought undead, he spied on people, he followed orders, he hated "Clavers", he wrote a book and made a lot of maps for the Order.

Thanks to everyone, PC or DM, he interacted with who helped shape the person he became over time.

As an aside, Walt never died. Not once. And I can say that it is absolutely not enjoyable to never die on EFU. Go out there and die people and don't repeat the mistake I made.

I don't really have much in the way of screenshots, but here have a few.


QuoteNeutral Evil - Human
Rogue (10)
Current XP [TNL]: 48340 [6660]
Age: 35
Gender: Male
 Deity: Torm
QuoteThis character was created on Tuesday, February 28th, 2012 at 03:47:44 PM.
Since creation, this character has logged on and off 302 times.
The character has spent 18 days, 19 hours, 52 minutes, and 41 seconds online.
Early days, spying on Team Nature... I did catch them discussing things other than quest trains but sadly I never took a screen shot of it. Sorry guys! [hide=]

[/hide]

Herostrat being Herostrat and the death of Kara Wyvernslayer. [hide=]

[/hide]

Prayer sessions have never been so much fun. Join the Order people! [hide=]

[/hide]

Screwing up in the Order means fun jobs, like sallying forth from Blackhearth with a ragtag bunch of adventurers into almost certain death. [hide=]

[/hide]

Walt never did awesome enough things to obtain much in the way of loot, to my regret, but he did get one neat thing that belonged to him.



And just remember, Walt was always watching. Always.
#26
[Very few of these tomes are made, as if the effort was simply too much for the author. Looking inside the oddly well-made leather exterior, the reason for such is easily discovered. The handwriting of much of the tome seems forced and unnatural, as if a terrible scribe had attempted to correct his technique in a single night. Still, copies can occasionally be found, usually in the Priory, upon Sir Belisarius' old stand in the Mistlocke Square, or the library in the Curio Shoppe.]


~~~~~~***~~~~~~

The Book of the Dreamer




~~~~~~***~~~~~~



For Brother Desjardins.
Return safely from the Dreamer's Breath someday Brother.


Written by:
Dreamer-Guide-the-Faithful
Footman Walt the "Tanner"

X

This be for the sake of those like Walt, who need guidance. A gift from one once lost, now set upon the right path by his betters.
#27
Bug Reports / Level Drain removes Level 8 Rogue perk
March 04, 2012, 06:30:57 AM
Not sure if this is intended or not, but my character was level drained by a monster which dropped him to 7 from 8. This immediately disabled his Level 8 perk of Scout. I could determine this by the fact that due to the level drain my saves were reduced by 1, except for Fort which was reduced by 3. Also there was a large reduction in Hide/Move Silently.

I've been under the impression that the perks are permanent bonuses that continue apply even if you lose levels but perhaps I was wrong?

Character: Walt Tanner
GSID: Pigadig
#28
Bug Reports / Custom Potions not Homogenizing
February 25, 2012, 04:23:38 AM
Crimson Brews and Potions of Duty are the ones I've found to suffer from this, but probably other "unique" effect ones would suffer from this.

It gives the error message "JHOMOGENEITY: I'm afraid I can't do that. I have not learnt enough about these potions to assist you."

Character: Tomal Neves
GSID: Pigadig
#29
Player Compendium / EFU:M Summoning System
February 17, 2012, 11:59:11 PM
Introduction

EFU:M has quite a number of diverse summoning themes available to casters. These themes vary from animals to planar beings and more. While the specifics of what themes there are available and what each theme summons is considered knowledge that PCs should find out in game, there are a number of mechanics that people should know about from an OOC perspective to ensure that your PC can make the most of the system.



Sources of Summoning

Items, spells, wands and scrolls are all sources of summon spells in EFU:M. Do note that it is only spells cast by a spellcaster class that can have more than one summon controlled at a time. Summons through items, scrolls and wands are limited to a single creature at a time. Also note that some items and wands have innate summoning themes, while others may have their theme set by external means.

The only exceptions to this is the summoning spell Lesser Planar Binding, which has been changed to summon a level 3 summon from your currently selected theme, and Shadow Conjuration, Summon Shadow. Both of these spells do not allow any other summons at the same time.

A warning: using a summoning item will unsummon all currently summoned creatures from caster class spells. Likewise casting a summoning spell will unsummon any creatures currently summoned by an item.



Summoning Themes

Each caster class PC may, at creation in the introduction area, select a basic summoning theme based on their class and alignment. Do note that while some caster classes may not be able to select a theme, or access certain themes at creation, it is more than possible for them to change their theme once playing EFU:M properly.

A PC can change their theme temporarily through use of an item called a "Conjuration Focus". They are available from many merchants in the game. When targeted upon certain items it will either select the item as a summoning "tome" or a summoning "reagent". Summoning tomes are rare items that act as permanent sources of summoning themes, while summoning reagents are only good for a single summoning spell, but tend to "empower" a summoning spell beyond its innate level. For instance Reagent X might summon a creature from Theme Y but by using it with Summon Creature I they will instead summon the creature in Theme Y meant for Summon Creature II. Some powerful "tomes" can also do much the same on a permanent basis.

Do note that the Conjuration Focus can select just about any item in the game as a "reagent". This does not mean the item will act as a reagent, and the game will give feedback after casting a spell as to whether or not your selected reagent did anything.

Additionally there are methods to permanently alter your base summoning theme after the introduction zone, but such are meant to be solely discovered in game.

To use your default theme, simply use the Conjuration Focus on itself to clear all currently selected reagents and tomes. To see what currently selected reagents and tomes you have, use the Conjuration Focus on your PC.



Summoning Duration

Unlike default NWN, the duration for the Summon Creature line of spells in EFU:M is at base 4 rounds per level. This can be increased by the feats Spell Focus: Conjuration, which increases duration to 5 rounds per level, and Greater Spell Focus: Conjuration, which increases duration to 6 rounds per level.

Additionally the duration can be increased for wizards by selecting Conjuration as a Specialist School. This increases the duration by a further 2 rounds per level.

This means that at maximum a summoner PC can achieve 8 rounds per level duration on their summons. Extend Spell metamagic functions as normal however. Shadow Conjuration, Summon Shadow and Lesser Planar Binding's durations are unchanged.



Multiple Summons and the Points Pool

One of the most useful features for summoner PCs on EFU:M is the ability to summon multiple creatures at a time. As balance however there is a cap on the number of creatures one can have out at any one time. This cap is decided by the Summoning Points Pool.

Each caster has a number of Summoning Points equal roughly to 20 x Level. Some things, such as one of the current Sorcerer background Perks "Cultist", can increase this point pool.

Each creature summoned by a caster using a prepared spell temporarily occupies a number of points of this pool until such time as the summon dies or is unsummoned. The number of points occupied varies by three variables.
  • The first is the level of the spell. Summon Creature I summons will take up fewer points than Summon Creature II summons, and so forth. Also note that if you have a means of increasing the power of, say, a Summon Creature I spell to a Summon Creature II spell by means of a reagent or tome, the associated points cost will be equivalent to the power of the summon, not the spell cast. So a Summon Creature I spell "improved" by one level  will cost the same as if you had cast Summon Creature II.
  • Additionally each theme has different point costs associated with it. For example Theme X's first level summon might cost 10 points, whereas Theme Y's may cost 20. This is generally down to matters of balance and may be subject to change.
  • Finally, the feats Spell Focus: Conjuration and Greater Spell Focus: Conjuration can reduce the points cost by varying amounts depending upon themes and level of the spells cast.
Please note that in order to summon multiple creatures one must cast summoning spells multiple times. I know that in the past that some players have been confused by this. For instance if you want to summon three level 1 summons, a wizard must prepare three Summon Creature I spells, and then cast them all to achieve this.



Controlling Summons

A very useful tool for the summoner PC is the Player Tool: Control Companion, outlined in this thread. It allows the summoner to direct their summons into battle, away from battle, to attack specific targets and so forth. Keep in mind that the control can only affect one summon at a time, and so to give specific orders to many you will either need to use Voice Commands from normal NWN, or to control each summon individually with the tool.

Additionally there are EFU specific text commands that enable you to better RP and control your summons.

/c recall

This text command will, so long as you and your summons are not in combat, bring all your summons to your side. Useful if any get stuck upon terrain and/or transitions.

Also there is a method of making your summons speak, as explained by this quote:

Quote/v blah blah blah

 Here, refers to a single letter which  refers to the type of summon you wish to speak incase you have more than  one type of summon out at once.
  • a = animal companion
  • d = dominated creature
  • f = familiar
  • h = henchman
  • s = summoned creature
Example:
  • /v f Hello! will make your familiar say "Hello!"
#30
Bug Reports / No Longer Receiving Faction XP
January 02, 2012, 09:48:42 AM
GSID: Pigadig
Character: Vest Thedrin

Recently my character joined the Conclave and proceeded to obtain faction XP after talking to the recruiter. Today however a DM helped give the last few items, such as a key and robe and I assume wage. Yet, after that occured I no longer received faction XP, even when wearing the robe, although before the robe and such was given I was still receiving xp.

I do still seem to receive the "You are AFK and will not receive your faction wage" message however.