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Messages - Dredi

#16
Suggestions / Ladders!
July 16, 2023, 12:06:02 PM
At present ladders only work on non-designated climbing spots, up and down terrain edges - something which is extremely uncommon this chapter.

Would we consider allowing ladders to work up and down desiignated vertical climbing zones?
#17
With our shift to longer server up times it can sometimes be 2-3 days to get a single point. Would it be possible to shift this onto a 24 hour timer instead, to account for the longer server up times?
#18
I'd say absolutely not. Uncanny dodge is one of those feats which is incredibly valuable and you dont know how much until you dont have it.

Uncanny dodge was already moved down from 7 or 8 previously because of how much of an impact it was causing.

I cant comment on Mobilitys position seperately, just..probably best not dooming Uncanny dodge for it.
#19
Suggestions / Re: Shield Other: Duration
July 06, 2023, 04:45:47 PM
Oh, Awesome!

Thanks :)
#20
Suggestions / Shield Other: Duration
July 06, 2023, 09:54:43 AM
Present position:
Shield other duration is 2 rounds / level, upped to 3 rounds per level if you have either protection domain or GSF Abjuration.

My thoughts trying to use it (at relatively low levels):
Given this is a 3rd level spell slot for clerics (2nd for paladins and Astro) this is a really short duration for the spell. At level 6 you get a little over a minute which wont last for most than a single early game encounter within a QA such as Ghuuls in the gutters.

I understand that there may be concerns surrouding balance for the spell which is why it was reduced from its original duration of Hour/Level to its current place, but as an already fairly niche spell I feel this change has perhaps gone too far to the point the spell is simply not a viable use of resources.

Would we be willing to consider a slight increase to the duration of the spell? - Something like Turn / 2 Levels would increase the duration by a little over double of its base but you would still need to dedicate either feats into extend spell (and higher level spell slots that come with it), GSF Abjuration or Protection Domain - or multiple castings to keep a single vulnerable or risk taking target safer which feels like a fairer reward for the investment.

If there is concerns over it being a form of crit immunity or making it too difficult to kill a single target you could also look at it from another direction, perhaps capping the maximum damage that can be redirected or the percentage of damage which is redirected might be another way to reduce the spells impact without breaking things.

If there is perhaps felt to be too little risk to the person casting the spell (since they can go off and stand in a corner, self healing as long as its in the same zone) perhaps requiring them to be within a certain range of each other might be another avenue.

What is the consensus on this one?
#21
Suggestions / Sending System Bribes
March 07, 2023, 11:04:55 PM
Fairly simple.

If a player is unable to use the sending system due to low charisma, consider allowing the player to (Where it is administered by NPC's like the Ashfolk) to pay a premium to make a sending, a payment of say, 25-30 Dinars, over the usual 12.

Not super impactful, but would seem fair thematically
#22
I'd probably agree with reducing the number of charges, but not in changing the spell.  ~6 charges is probably sufficient for most, to allow the quest to run the way it was originally planned.
#23
Suggestions / Re: Damage upon failed climbing saves
March 02, 2023, 03:45:22 PM
At present (unless it has been fixed) Athletics isnt calculating properly into it. (For example with maxed investment I got a whole +1 on my climbing checks)

But once fixed and working properly then a delay before you try again (Where damage isnt really..narratively appropriate) might be suitable at least.
#24
Suggestions / Re: Rogue buffs
February 26, 2023, 11:11:02 PM
Weeelllll.. not that I agree its a good idea, but just to play devils advocate, You could rejig the grapplegun script to be on the rope instead and then add a check to ensure either a crossbow or "OTHER SUITABLE ITEM" is equipped or it fails on use.
#25
Suggestions / Re: Punisher balance pass
February 26, 2023, 11:04:47 PM
Hah, I made this exact suggestion back in v4 and was immediately shot down that punisher was already one of the best barbarians in circulation.
#26
[Within this package is a carefully rolled selection of papers, diagrams and concepts. This particular copy has been painstakingly transcribed into a more legible handwriting, likely at the expense of some poor scribes time. The accompanying letter simply reads:]

Estellise

I await fair comment.

Abelle.


(https://www.efupw.com/forums/index.php?topic=706446.msg748153)
#27
General Discussion / Re: Thanks for all the hard work!
February 21, 2023, 11:21:25 PM
I know theres been alot of moaning with the typical growing pains of a new module and I hope it has not been disheartening.

I've not seen even a fraction of what is out there yet and I cannot tear myself away from it. Intrigue is certainly the name for it!

So many mysteries! So many new cool characters and NPC's! - So manyt cool new concepts and that doesnt even begin to scratch the surface of it all.

I look forward to sharing this with you all.
#28
The Thesis

The purpose of this Theory - and the intent I seek to prove among my work is summed up thusly:

If we accept that our fate is written among the stars and throughout the imperfections of the celestial disk.
If fate is written in the stars, then the forces of fate are intrinsically linked to them.
If celestial gravitation is an example of the intrinsic power of the stars, is it a power that can rival the potency of fatidical force?
In essence, is this discovery sufficient in its potency for magic to overcome fate itself? Can fate finally be broken and the risk of incurring the fall be redirected or annulled in its use? 


Can we challenge the Inevitable?

OOC Easyread:
[hide]
The Thesis

The purpose of this Theory - and the intent I seek to prove among my work is summed up thusly:

If we accept that our fate is written among the stars and throughout the imperfections of the celestial disk.
If fate is written in the stars, then the forces of fate are intrinsically linked to them.
If celestial gravitation is an example of the intrinsic power of the stars, is it a power that can rival the potency of fatidical force?
In essence, is this discovery sufficient in its potency for magic to overcome fate itself? Can fate finally be broken and the risk of incurring the fall be redirected or annulled in its use? 

Can we challenge the Inevitable?
[/hide]
#29
Suggestions / Re: Reduce abundance of Healing supplies.
February 21, 2023, 09:42:19 AM
Things are going to be a bit up and down for a bit as they get tweaked, rest assured some of the level 7 quests will absolutely kick your behind healing wise.

I'd expect that once things have been more extensively tested and fine tuned that things will be adjusted accordingly.
#30
The Manipulation of Fate

Taking the previous assertions as truth then it can be reasonably interpreted that to date, the only thing capable of altering the path of fate (beyond, of course, the gods) is man, or perhaps simply that which carries a soul?

Free will strong enough can allow the diversion of the path of fate, then it is not simply the man's own path which can effect it, but a strong enough external force as well, be this the unbreaking will of another, or their own fatidical gravitation.

The first concept is much more simple to understand - when another forces their will upon you and this will causes you to break from your intended path (a prime example of this might be undue incarceration or slavery) then the toll of the fall lies on the one responsible.  If it is not your fate to be so held, then when your point of certainty comes due then walls will crumble and men will die for their denial of fate.



More interestingly however, when two paths of fate intersect their relative fatidical gravitation warps the path of fate for both. Sometimes this can be symbiotic - drawing them both forward towards their own goals - or it can be adversarial, where lines intersect conceptually adjacent to one another.  As the fate of the common man is so weak, they will have few points of certainty along the chart of their life. With fatidical gravitation being strongest the closer one is to a point of certainty (a given, as this is the mechanism for the fall) it is fair to say that the opposite is also true. As such, their relativistic forces are generally extremely minor - a decision made which otherwise would not have been is perhaps an ample example of this sort of interaction.


This is a prime example of this manner of interactions - that intersecting lines of fate often only interact to the most minor degree, but the more fundamental and impactful your points of certainty are (Effectively, the brighter your stars burn) then the wider its force of gravitation and the more people it will impact and the more who are drawn to (and potentially hurled away from)  its path. With strong enough force of fatidical gravitation the concepts of, time, movement, even distance sit down and beg as they too are warped to the path that is walked. 


OOC Easyread:
[hide]
The Manipulation of Fate[/size]

Taking the previous assertions as truth then it can be reasonably interpreted that to date, the only thing capable of altering the path of fate (beyond, of course, the gods) is man, or perhaps simply that which carries a soul?

Free will strong enough can allow the diversion of the path of fate, then it is not simply the man's own path which can effect it, but a strong enough external force as well, be this the unbreaking will of another, or their own fatidical gravitation.

The first concept is much more simple to understand - when another forces their will upon you and this will causes you to break from your intended path (a prime example of this might be undue incarceration or slavery) then the toll of the fall lies on the one responsible.  If it is not your fate to be so held, then when your point of certainty comes due then walls will crumble and men will die for their denial of fate.

More interestingly however, when two paths of fate intersect their relative fatidical gravitation warps the path of fate for both. Sometimes this can be symbiotic - drawing them both forward towards their own goals - or it can be adversarial, where lines intersect conceptually adjacent to one another.  As the fate of the common man is so weak, they will have few points of certainty along the chart of their life. With fatidical gravitation being strongest the closer one is to a point of certainty (a given, as this is the mechanism for the fall) it is fair to say that the opposite is also true. As such, their relativistic forces are generally extremely minor - a decision made which otherwise would not have been is perhaps an ample example of this sort of interaction.

This is a prime example of this manner of interactions - that intersecting lines of fate often only interact to the most minor degree, but the more fundamental and impactful your points of certainty are (Effectively, the brighter your stars burn) then the wider its force of gravitation and the more people it will impact and the more who are drawn to (and potentially hurled away from)  its path. With strong enough force of fatidical gravitation the concepts of, time, movement, even distance sit down and beg as they too are warped to the path that is walked.