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#16
Screen Shots & Obituaries / Re: Kirgan 'Caddy' Cavanaugh
December 18, 2023, 09:11:57 PM
Absolute legend.
#17
Correspondence / Letter to Hamdan al-Hamdan
December 08, 2023, 07:48:37 AM
Subat 7th,

I am told there is a reward for this.

REDACTED

Best regards,

Apothar Cosine Mevura
#18
Suggestions / Soup Kitchen
December 07, 2023, 08:31:18 PM
I believe that the setting would benefit from a soup kitchen run by the White League or by the Scribes, distributing a disgusting but nutritious worm stew for 1gp.

Hasheema's Hope, the League of White office, the Drifter's Stockade, the Tablet, or similar locations with a theme of poverty or catering to the Voiceless masses would be perfect places for this vendor.
#19
Correspondence / Re: A Letter for Apothar Cosine Mevura
November 24, 2023, 07:23:46 AM
The Zenithars are still deliberating on the topic of an arcane prison.

Long-distance scrying is an mortally dangerous prospect and not to be suggested carelessly. After being tortured hideously while scrying on order of Legate Zaniah Almirah, I am deeply disinclined to attempt such a maneuver again; it would expose me to grisly retaliation by the sorcery of the lizardfolk.

There is no easy solution for tracking the melek through their labyrinthine tunnels.

Myself, Apothar Mae Stern, and Nadiri Zain al-Saiba are highly proficient engineers.

Apothar Cosine Mevura
#20
Correspondence / Re: Letters to Estellise
November 21, 2023, 12:29:50 AM
Subat 20th, 7787 IY,

The Ides of Subat have come and gone. Despite an abundance of omens and frightful dreams, I have not observed any terrible fate befalling Domhnall. Perhaps some invisible damnation now grips him. Perhaps there was a threat, but we thwarted it with our diligent friendship. Perhaps it was all superstitious nonsense, all along, made meaningful only by our fear.

During a closing ceremony at the edge of the Waters, he was compelled to say certain words. His reflection in the Waters spoke to him, or perhaps spoke through him; most believe this guidance was B'aara and we have no reason to challenge that interpretation, but you know how I am. I cannot help but wonder if something sinister might have been at play.

Tears gathered here
in our Well they rest
to honor dear
our great sacrifice


Ariel and Sol Auk have already fallen apart. They present conflicting narratives; Sol Auk asserts that Ariel ousted him from his own corporation, while Ariel claims that he quit in a tantrum.

Amelie Terrois has become a Sister; I hardly recognized her, and might not have believed it if I did not read her name on their roster. Acolyte Imizael is making moves to infiltrate the Purple League, deviating from her otherwise homogenous alignment of the Priory with the White League.

Hu Prak ran a democratic ballot to decide the state animal and symbol of Ephia's Well. Some demented Bashmu-kar revealed that, if we chose the Lion, it would bring about an apocalyptic event, and implored that we do so. Obviously, that didn't happen. Heron won instead, by a landslide (and by some magic of the Stele, there are now herons roosting all over the Citadel).

Zain, of course, wishes you good health and success in your ongoing quest.

Mae remains as scornful as ever.

The days continue to feel brittle and hollow without you here.

Your apprentice,

x = a / b
#21
Proceed to your satisfaction.

Try to make sure the Torchbearers don't awaken any more ancient, calamitous evils. The desert is getting crowded.

Apothar Cosine Mevura
#22
Correspondence / Re: Letters to Estellise
November 14, 2023, 06:52:02 AM
Subat 12th, 7787 IY,

It was not until last month that I finally felt comfortable referring to you as "master." For so long, it felt wrong to describe you as my mentor. It was Oro Konthaz who taught me what I know, of the Djinn, of the Mission, of the Citadel. But when grandfatherly Gaius Abael admonished Mae for her disrespect of the teacher-student bond, it finally clicked for me. I understood that recognizing my apprenticeship under you would not somehow take away from my apprenticeship under Master Oro.

There are, and will be, many tutors in our life. All of them deserve our fullest respect.

And besides, you are the one who showed me the horrible truth of the Sisterhood, aren't you? That helped me see past their shallow facade, and showed me the sadistic games they play? I might have never known them for the villains that they are if you had not chosen to study them so closely, or if you had not brought me with you for that journey.

Anyway, Domhnall has appointed Aubrey as his prelate; although I think he's lost his mind, I'm sure you would be thrilled if you were here. It's not a gesture of reconciliation. They hate each other more than ever. If anything, he's hoping that placing her in his cabinet will discredit her efforts to present herself as an opposition ticket in the primary.

We've opened relations with a foreign city-state, Tlonsiyya. It was founded atop an astonishingly vast reserve of baublium and has since evolved into a thriving industrial town. Mae was assigned by the Legates as part of the delegation, against the will of Priory; the Sisters, with their pet Balladeers on call as backup singers, screamed and wailed and threw tantrums in demand of her exclusion, to no avail.

Andvari Lawcleaver is a Sergeant now. Sol Auk and Ariel Hysair seem to have formed a close alliance. Oscar Kreutz is leading experiments on "the Gutter Beast," with intriguing results. In the depths, we have yet to make new progress; Mae is as sluggardly, inflexible, and controlling as ever, when it comes to machine research. There is a deranged, cannibalistic flesh brooker at large, perhaps even a conspiracy of the cretins. Narwen Alendiel claims to have been "cured" of her alien powers, but I don't believe her at all. And a wave of new Acolytes have emerged, thus far immaculate in behavior, giving me little to read into.

Politics are currently dominated by the pro-Janissary agents pushing for our city to expand out of the Gate of Sand, and by the pro-Cinquefoil agents pushing for the city to expand out of the Gate of Roses. The Astronomers have thus far remained neutral on the matter, because we are a necessary component for both visions, and should profit regardless. We also have an invested interest in not choosing a side between the Banda Rossa and the Janissaries, especially after what Radislav pulled.

Your apprentice,

x = a / b
#23
Correspondence / Letters to Estellise
November 09, 2023, 02:07:44 AM
Subat 8th, 7787 IY,

The Citadel has been quiet without you to keep me in trouble. Worse, it has been lonely. Even when I am surrounded by crowds or among familiar faces, I feel empty, uneasy, isolated. My heart has been aloof from the duties in front of me. I go through the motions. But I don't go with them. There is no feeling, no excitement. Even a long, soaring cruise into the gathering dusk has awakens nothing but a dreary impatience to return to bed.

I pressured Marcellus to purchase the doll that he promised you. I'll hold onto it until you return.

The Janissaries got me some of the Priory's brewing byproduct for you to study. And they'll be going back down in the depths with us soon, as we search for the analysis module.

Your apprentice,

x = a / b
#24
The list has been updated.

Please reference it carefully.

Mevura
#25
General Discussion / Re: DM Appreciation Day - Abala
October 25, 2023, 12:27:22 AM
Actual best.
#26
Kanon Hray 21, 7787

Janissaries,

It has been repeatedly asserted by the Scribes that License Administrator Maddicus Abalom engaged in reckless malfeasance throughout his custody of the Archaeology License. No records exist of the licenses he sold and, if such records did exist, they have seemingly disappeared or have been destroyed. Further, when authority over the Archaeology License was transferred to care of the Astronomers, it is broadly known that Maddicus continued to sell as many of these licenses as possible (both at his desk and in remote locations under the pseudonym "L") for weeks after the fact.

We need your help repossessing these licenses. We need you to search various archaeologists and destroy their revoked licenses. We will provide a list of valid licenses that will be excepted from this process.

Every time an archaeological application has been approved, we will add it to this list.

Thank you,

Apothar Cosine Mevura
Astronomer of Q'tolip
#27
You are a genuinely amazing guy.
#28
Organize the presentation at once.

Apothar Mevura
#29
Suggestions / New Damage Types
October 11, 2023, 08:46:41 PM
      This is a comprehensive list of suggestions where the new damage types can be implemented in various spells, attacks, and creatures in-game. Everyone is more than encouraged to contribute ideas.


Ballistic
  • Barbarian Damage Immunity: Should include Ballistic.
  • Barbarian Perks: Gladiator, Huscarl, and Nomad perks should alter Ballistic immunity.
  • Sorcerer Perks: Bouldermancer should gain Ballistic immunity. Scion should gain Ballistic resistance. Hematologist should gain Ballistic immunity.
  • Fighter Perks: Man-at-Arms, Executioner, and Dual-wielder perks should also gain Ballistic immunity. Man-at-arms activated feature should also include Ballistic.
  • Rogue Perks: Thugs should gain Ballistic resistance.
  • Entropic Shield: Should also grant 20% immunity to Ballistic damage.
  • Stoneskin: Resistance should include Ballistic damage.

Poison
  • Beings who are immune to poison should be immune to Poison damage.
  • The poisoned status could inflict Poison damage every round. 1d6?
  • Healing Sting: Should be changed from Negative damage to Poison damage.
  • Quillfire: Should be changed from Piercing damage to Poison damage.
  • Cloudkill: Should be changed from Acid damage to Poison damage.

Bleed
  • Beings who are immune to critical hits/sneak attacks should be immune to Bleed damage.
  • Dying: Should be changed from Magic damage to Bleed damage.
  • Resting: Automatic HP adjustment on canceled rest should be changed from Magic damage to Bleed damage
  • EFUSL: Automatic HP adjustment on login should be changed from Magic damage to Bleed damage
  • Wounding: Should be changed from Physical damage to Bleed damage.
  • Drowning: Should be changed from Magic damage to Bleed damage.
  • Executioner Fighter Perk: Level 8 bonus should be changed from Slashing damage to Bleed damage.
  • Keen Edge: Could grant +1 Bleed damage.
  • Drown (Spell): Should be changed from Magic damage to Bleed damage.
  • Extract Water Elemental: Should be changed from Magic damage to Bleed damage.

Astral
  • Starblight: Should be changed from Magic to Astral damage.
  • Stellar Blade: Should be changed from Magic to Astral damage.
  • Burst of Radiance: Should be changed from Magic to Astral damage.
  • Star Shard: Should be changed from Magic to Astral damage.
  • Lunar Bolt: Should be changed from Magic to Astral damage.
  • Solar Circle: Should be changed from Magic to Astral damage.

Psychic
  • All summoned creatures in the Astral theme should have their bonus Magic damage and bonus Sonic damage replaced with Psychic damage.
  • Sorcerer Perks: Nightmare should be changed from Magic to Psychic damage.
  • Curse Song: Should be changed from Sonic to Psychic damage.
  • Vicious Mockery: Should be changed from Sonic to Psychic damage.
  • Wounding Whispers: Should be changed from Sonic to Psychic damage, especially the GSF Evocation benefit.
  • Clarity: Could provide absorption against Psychic damage, akin to Protection from Elements, ending early if overwhelmed.
  • Illykur's Mantle: Should also provide 10/- Psychic damage resistance.
  • Phantasmal Killer: Should be changed from Magic damage to Psychic damage, for both partial effect and death effect.
  • Mind Fog: Should inflict vulnerability to Psychic damage on a failed save.
  • Feeblemind: Death effect should be changed from Magic damage to Psychic damage.
  • Lesser Mind Blank: Could provide absorption against Psychic damage, akin to Energy Buffer, ending early if overwhelmed.
  • Mind Blank: Should provide immunity to Psychic damage, akin to Negative Energy Protection.

Crushing
  • Failed Climbing Checks: Should be changed from Magic damage to Crushing damage.
  • Failed Boulder Lift: Should be changed from Bludgeoning damage to Crushing damage.
  • Gust of Wind: The GSF Evocation benefit should be changed from Magic damage to Crushing damage.
  • Heart Clutch: Should be changed from Negative damage to Crushing damage.
  • Evard's Black Tentacles: Would make sense, but would be massively overpowered due to Crushing damage penetrating immunities.
  • Future's Pain: Should be changed from Bludgeoning damage to Crushing damage.
  • Gravity: Should be changed from Magic damage to Crushing damage.
  • Collapsing Void: Should be changed from Bludgeoning damage to Crushing damage.

Earth
  • Earth elementals should have On Hit: Earth Damage, akin to the damage bonuses of other elemental types. This might require a proportionate adjustment of other stats for balance.
  • Djinn of Earth and Flesh should have their Acid damage replaced with Earth damage, where relevant.
  • Endure Elements/Resist Elements/Protection from Elements/Energy Buffer: Should protect against Earth damage, like it does other elemental effects.
  • Sand Splash: Should be changed from Piercing damage to Earth damage.
  • Sand Pillar: Should be changed from Piercing damage to Earth damage.
  • Call Lightning: Cavern effect should be changed from Bludgeoning damage to Earth damage.
  • Cone of Stone: Should be changed from Bludgeoning damage to Earth damage.
  • Sand Storm: Should be changed from Piercing damage to Earth damage.
  • Earthquake: Should be changed from Bludgeoning damage to Earth damage.

Everything
  • Commander Rogue Perk: 1% damage immunity should include Ballistic, Poison, Psychic, Crushing, and Earth. Intentionally not including Bleed and Astral.
  • Glass Doppelganger: Should be resistant to Psychic, Poison, Bleed, Earth, and Ballistic, but vulnerable to Crushing damage.