...and a happy New Year.
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Show posts MenuQuote from: djspectre;363428I am not sure if the same thing happens if you just drop to 0 HP though.
Quote from: ShadowCharlatan;396297[/hide]...but all of it sounds cool, and I know this is an eventual goal for the dungeon staff.[/LIST]
- Retain the penalty, but incentivize familiar/companion usage through conferring some sort of minor bonus to the master (as opposed to making the creatures themselves overly mechanically strong) such as:
- a buff that is applied on summon and disappears on unsummon or death
- an increase in XP gain from killing monsters while the familiar/companion is summoned
[/LIST]
- Reduce or remove the penalty, but replace it with something else... some examples would be:
- a simple system that prevents the familiar/companion from being summoned again for some IRL period after its death.
- OR a more complex custom familiar system that makes familiars/companions into things that you can find or purchase ICly and bond with... (but when they die, their death is permanent and irreversible)
Naturally this is not a very likely thing to be made, but it would enable a diversity of familiars/companions, and would also give more mechanical scope for concepts like:
- mages/druids/rangers that go through many familiars/companions that they don't particularly give a shit about...
- or mages/druids/rangers that seek deeper bonds with familiars/companions for the unique benefits such bonds provide (with the caveat that such bonds increase the chance that a familiar/companion's death would do horrible things to you... like slam you with negative XP, spell failure, negative stats, or even just straight up kill you)
and a lot more potential stuff i won't bother going into since it's not really relevant to the original suggestion
Quote from: Howland;384163I think hot pink and violet green would be appropriate, yes.
Quote from: Talir;384174Deep blue and safety orange would make them stick out too, as a viable second alternative.