This applies to all perks that involve an otherwise permanent duration buff, though I imagine not those that come in the form of feats directly added to the character. A man-at-arms fighter, for example, would see their bonus to resisting disease temporarily removed upon death or blackout.
It seems to happen because of the way death works. You'll notice that poison, disease, and associated ability drains, for example, also don't carry over beyond the grave.
The Reset Perk/Background/Battlestyle Bonus feature was probably implemented to address this kind of issue. Is there any circumstance that it does not function as a fix?
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It does not. Being subdued or dipping into negatives above -10 doesn't purge your buffs and debuffs like dying and going unconscious does.[/hide]
It seems to happen because of the way death works. You'll notice that poison, disease, and associated ability drains, for example, also don't carry over beyond the grave.
The Reset Perk/Background/Battlestyle Bonus feature was probably implemented to address this kind of issue. Is there any circumstance that it does not function as a fix?
[hide="And..."]
Quote from: djspectre;363428I am not sure if the same thing happens if you just drop to 0 HP though.
It does not. Being subdued or dipping into negatives above -10 doesn't purge your buffs and debuffs like dying and going unconscious does.[/hide]