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Messages - derkot

#31
Small suggestion to buff druids and their constant hunger for spellslots. Though there some nice quests that can easily provide items with few spellslots to druids - still it feels not enough for 2th and 3rd spells.


Default spellslots progression.
[hide]Druids                                                                                                       

Clerics
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Suggestion is to give additional spellslot to druids on each level spells. 
Good things: Characters will have more spells what they can use offensively, it will be more possible to use necromancy-school druidic spells as well, not just play barkskin-buffing bot. As well it will make a slightly stronger concept with summonings.  Additional spellslots will as well provide some surviving abilities until character will reach 8th level for all strong wildshapes.

Bad things: Additional spellslot is not something good for balance and in my opinion heavily buffs class but given special role of druids in current settings in EFU, I think druids will not destroy server with more spellslots.
#32
Bug Reports / Re: Fixing Hitboxes
October 08, 2019, 02:50:13 PM
This thorn-covered things in Mongrelwoods can easy stuck.
#33
Bug Reports / Combat Grapple Gun
October 08, 2019, 02:09:58 PM
Light Crossbow made by tinkering craft can't be used properly for climbing but description says this gun improved version of grapple gun.

#34
Suggestions / Re: Ring 94 Pillar
October 08, 2019, 02:51:37 AM
Quote from: Disorder on September 17, 2019, 08:45:53 PM
Robert Doyle
Berlinghoff Rasmussen
Road Warrior

Add to this:
Yllasaadinatranna Svaneffini
#35
Bug Reports / Re: Doorkeepers not shouting
September 28, 2019, 02:21:20 PM
After reset, Paper Boy in Rumor Mill works again.
#36
Bug Reports / Re: Doorkeepers not shouting
September 28, 2019, 12:39:49 AM
Paper Boy in Rumor Mill does not make any shouting as well.
#37
Bug Reports / Restored Spear of the Old Empire
September 24, 2019, 05:03:19 PM
Item made by Tinkering Craft.
Second special property of this weapon did not apply correctly on weapon itself when it is used. It shows message what nothing happened.
#38
Candle disappears even when it is just dropped on ground.
#39
Item made by tinkering craft named "Knockoff Royal Banquest Candle" can't be traded/bartered. Once character put this item in barter menu - item dissapears and character makes animation what it puts candle on ground.
It is issue because this candle marked as prestige item.
Suggestion - simple make it as tourch with model of candle. Not as actual candle.
#40
Screen Shots & Obituaries / Kosh'Ka Redfang
August 10, 2019, 02:56:46 AM

Lived in trash and died in trash. Classic outcast druid. I did not expected such end but it is why EFU charming. Ending of your story coming when you not awaits it. However it was interesting and hard road. Playing druid and outcast it is very hard and not for everyone. I think current setting not for this type of playstyle and clearly very hard for any druid. But my druid managed to find friends and allies and we made something interesting.  Thank you every player who interacted and played with my druid and every DM who shared time for my requests and allowing to play me mongrel. Of course I am not going to stop play monsters and outcasts. See you in Mongrelwoods!

Here is screen with mechanical part. It was hard for me to show evil druid. I think I didn't it good but I tried.

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Here is special loot for my mongrel for serving to the Hidden One.

[hide][/hide]

And some screens.

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#41
Suggestions / Re: Change Ring 98 Key situation
July 29, 2019, 10:26:30 PM
There many interesting solutions can be around Pond. Add underwater areas what can connect few areas and ring 99th as well. Add more sewers areas/tunnels what can be connected with one or another area in Ponds.  Maybe more passages from Mongrelwoods, maybe more passages from canals. Many good possible options!

Another good thing what can help fix this it is special Pondscum start for new characters in 98th ring. With key or not. Or with other item what will help open door.
#42
Any hostiles NPC from 99th ring or any other hostiles from fishing or other area in day time makes NPCs very anrgy, they run from their regular spots.
#43
Annoyed Pondsmen who gives quest and shifting pondsmen who sells drugs - they both stays in night and often dying from hostile spawn.
Upd: Swaddled Pondsman dying from night spawn as well.
#44
NPC who sells random seeds do not spawns in night time in hidden place.
#45
Another minor issue what I noticed what  grimalkin instantly triggers their own traps  if they move after they set trap.