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Messages - CorstoTerrore

#16
Suggestions / Re: The Bard
August 28, 2019, 07:14:25 AM
One thing that might, and I do say might, not certain... would be to reinstate the bard perks, maybe as slightly modified versions. Since they require a pure bard, there'd be more incentive to go pure.

That doesn't stop multiclassing, though. I've never been that big on limiting things, but I agree, I've seen some rather, hum... "interesting" bard multiclasses on this server. There have been characters who clearly do not portray the bard in any way, you just see them randomly use a song in combat with no RP involved, whether it be a shout, hymn or whatever... or they just strip nude to buff up and Bob's your uncle.
#17
Screen Shots & Obituaries / Re: Selise Ironblood
August 27, 2019, 02:53:32 AM
Now who's Deeprune going to grumble about?

I'm disappointed in you, Selise.
#18
Suggestions / Re: Sorcerer Spells
August 11, 2019, 02:16:06 AM
Quote from: Easy To Remember on August 10, 2019, 11:12:41 PM
My favorite idea remains just current Sorcerer perks also providing a few additional spells known (ideally actually known rather than a 1/day widget) strictly relevant to their flavor/niche.

Yeah, this for a good, quicker fix. Later on it might be good to overhaul the class and perks more thoroughly, but as it is now, investing heavily on spells that work with your chosen perk makes life hard for the character as you're not necessarily a good buffbot anymore. That's just the meta of the server, being a backline buffer. You'll have a way worse time if you actually build around your perk, and it's sad because the perks are really nice. I know because I played a dream eater and I invested heavily in that + enchantment magic in general.

Giving each perk some fitting additional spells as spells known allows for more wiggle room with other spells, so you're not going either as a perk sorcerer or a traditional buffer. Should also make each individual sorcerer PC that much different from one another.
#19
Goddamnit, Spiffy.
#20
Bug Reports / Re: Glyph of Warding
July 06, 2019, 05:27:19 PM
Think it's on the ground, and whoever triggers it takes the damage.
#21
Yup, there we go. Wine bottles can breathe a little easier now.  He died yesterday doing some things on his own, which I'll get to later on.

Honestly, since he wasn't a prime mover, or mover of any kind, I originally didn't think to even make an obituary. But, when he left Velstra and I made the channel removal request on Discord, I was kind of surprised how many people started sending me hasty messages asking if he's died. For some reason he seemed to have a form of cult following. Go figure.

What to say...

I basically started him out with a very minimal concept in mind, because the setting was new and just out of the oven, so I thought locking things down too tight might damage the character during the early days. I knew I wanted to make a Dream Eater. For some spice I wanted him to be slightly foppish, aloof but cordially social. And when it really came down to it, extremely selfish, though he seemed very magnanimous and generous(e). It was usually an easy way to make 'friends', though he didn't have any as far as he was concerned. And while he probably was all that, very early on he evolved/devolved into a full-blown psychopath. He really didn't give a rat's ass about anyone unless he deemed them somehow useful to him. I made no efforts to hide this character trait, but at least 9/10 people just didn't notice. Could've been the wine.

Originally the Dream Eater perk was supposed to be some flair on the side, something mystical he can do. I guess it was the Ordo Arcanum association that made it the focus, instead, and turned his attention more towards that part of him. Hence the weird books. Shame, didn't get around to completing the set with the third volume. I also had some actual in-game research and testing stuff lined up as soon as my vacation was over, that likely would have killed him as well.

Okay, then. I have some very, very random screenshots, and not many at that. But he did have one bit of custom DM loota-bitz and that's always a good reason to make obituaries, since a lot of work goes into these items:




The coil was a very prized item of his, as it gave him all the nightmares he could want. Everyone always thought he wad addicted to wine, but that was just a pastime. Nightmares were his real addiction, always.

He also had a good amulet. It's not DM loot as far as I know, he bought it from Varthan rather early on, and I've never seen another being sold, since:


Despite appearing to be a useless sop (and looking at it factionally, he was) he did meet with people to discuss things. He only ever sent two or three letters and made one whisper. He preferred to 'ambush his targets' in the streets, ask to talk.



He also took part in some silly research:


And occasionally stumbled onto various scenes:


Gardening and herbalism were some of his favorite things to do along the side of his nightmare research. And it would be those things that ultimately led him to leave Velstra completely:


And herbalism continued despite no longer having access to a  secure gardening zone (And sometimes there were some system hiccups):


He was also quick to make new associations after leaving the Peerage entirely:


And, finally... the thing that ended him. I always knew it'd be his own research that killed him eventually. Just didn't think it'd come in the form of grinding paste out of plants.


Slowly bleeding away. If only there was a friend nearby now, to help.


The end. I know, he didn't have to die, just press respawn and keep going. Thing is, quite a while ago I made a promise to myself that the next time he died, no matter the reason (save because of a bug) then he'd die permanently. He had a long run after all. And not every character can go out with a bang, especially the kind he was, always in the background, tending to his own business. And the way that death happened was pretty ironic. He survived so many openly hostile situations in the Peerage, tough combat situations, failed Arcanum rituals, homicidal characters and Ticker hate. But he didn't survive against himself.

I liked him as a background character and think I succeeded in that. People knew who he was, but never viewed him as a threat so he could prance about pretty freely, even up to the point of doing some stupid things because he did only have 10 wisdom in the end, so the occasional slip-up was allowed.

Anyway, unfortunately for you lot, I'm not going anywhere, taking a break or stuff. I'll be alting around in peace and quiet, feeling out the concepts and builds before I settle on the next one. Or I might jump in the bandwagon if someone's got a group or duo concept in the works.
#23
Off-topic Discussion / Re: Character Theme Songs
March 27, 2019, 01:49:08 PM
#24
General Discussion / Re: Help me help the Peerage!
March 06, 2019, 08:23:41 PM
Can't do artsy stuff.
#25
General Discussion / Re: Help me help the Peerage!
March 06, 2019, 06:12:55 AM
Orza does have a pegasus-looking thing on their tabards.

And Nephezar tabards have something like an eagle or dragon. It looks a little like a symbol of the Holy Roman Empire.

As for Velstra,  it's probably a bit of a caricature, but a silver/gold cup or chalice surrounded by green grapevines, maybe a few purple/reddish clusters of grapes would work.

Glitt... I'd go for a ferocious-looking wild boar like:

https://www.pinterest.com/pin/367184175861467179/

Or

https://image.shutterstock.com/z/stock-vector-stylized-head-of-a-wild-boar-silhouette-of-wild-boar-head-for-tattoo-or-stencil-404703187.jpg
#26
Bug Reports / Re: Bugged Poison System
February 24, 2019, 03:45:19 PM
Yeah, I wanna poison some shiz.
#27
Suggestions / Re: Slumber spell
February 23, 2019, 01:47:26 AM
Yeah, having that +2 spell DC increase at level 8 would be nice to see on Slumber too. It's a big thing to take it over plenty of useful level three spells. Or switch the DC increase from Sleep to Slumber instead. Would give further reason to grab the spell.

But I dunno DE being such a poor perk altogether. It's a bit limited but has its moments.
#28
Bug Reports / Re: Rouse
February 08, 2019, 10:13:45 AM
Yeah rouse doesn't work as a properly cast spell either. Scripts ain't working, just a casting animation.
#29
Suggestions / Re: Don't play it again, Sam.
February 05, 2019, 12:57:25 AM
Yeah but it's such an IC thing by now that at least do it with an event. Sam needs a proper send-off.
#30
Put in a criminal "fishermen's" guild that are seemingly harmless folk who try and catch fish at the pond, but for the right price they'll happily dump a body you bring them in the waters instead.

Then again, we have Orza already. What's-a matter with you?!