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Messages - CorstoTerrore

#31
Bug Reports / Re: Heavy Velstra favour armor
January 29, 2019, 04:11:43 PM
I second that. Coat, leathers, chain... they're all heavy armour pieces.
#32
Bug Reports / Re: Barbarian spirit caller perk
November 10, 2018, 12:27:55 AM
Same here. tried to active it first before killing mobs, as per the wording while raging. Nothing. Then activated it AFTER killing mobs, with or without corpse remains. Still nothing.
#33
Screen Shots & Obituaries / Sad Bench Warrior
July 26, 2018, 06:23:59 PM
Okay. First thing... I generally don't do these kinds of posts, mainly because I never feel like I play important characters that had an impact on the world at large. Tyvalt was certainly not important, but I suppose this is something to do since quite a large percentage of the (daily) active characters knew him by name, face and of his few habits. He was just... always around.


The whole concept was pretty much a copypaste from an online game of Dungeon World I was part of some years back. Even the name. Tyvalt's powers in the DW game were so similar to the ones of a cursed barbarian, I had to see how it'd play out in EFU. I made slight changes to the personality, EFU's Tyvalt being less of a monster and far more glum and bleak.


His backstory was something no one really found out, one or two people tried but didn't push hard enough. That's how I roll. I never force my characters' stories on anyone, only those willing to take the time and effort might find them out. Usually means my characters seem bland and one-dimensional, but that's how I roll.


Basically, while still on the surface, he had a small farmstead, and a wife who was with child. One evening as he was returning home from the woods, he found the door open, and, inside, a ghoul that had killed his wife, and was in the act of eating the unborn child. Naturally, he killed it. Rest is about wandering, surviving the Dread, then stuff in and around Sanctuary. That single moment of seeing the ghoul and its work was the one thing that always kept haunting him, during sleep and moments of idle time. That's why he always wanted to head out somewhere, because combat brought momentary release from reliving the same thing, over and over.


The curse part I never decided on. I had no predetermined story for it. Had he survived a bit more, somehow joined a group that felt natural so that the story would involve more people, my plan was to contact a DM in case one'd be willing to start running some story events around that, how THEY wanted, so it'd be a surprise journey for me too. Tyvalt only knew something weird was up, some power occasionally brought him back from the brink of death, making itself manifest as a beastly, bloodthirsty warrior. Some force slowly mended his wounds and toughened his skin against blows.


All in all, a pretty basic tragic character.


I finally decided to end him after today's foray onto the surface. With his backstory, it was hard to justify him respawning every time, so after the Mound battle, which was where he died last, I decided that the next time he dies, that's it. End of story, regardless of wasted RP potential.


I have zero screenshots, and certainly no big spoils of war. Everything he had, anyone could've had from spawn drops.
#34
Suggestions / Re: Houndmaster Perk
July 17, 2018, 08:26:09 PM
That'd be cool, or at least use more canine models for different types of dogs. Mastiffs and whatnot.
#35
I've been an avid fan of The Malazan series by the two creator-authors, Steven Erikson and Ian Cameron Esslemont.


The Malazan Books of the Fallen are the main series, written by Erikson, while Esslemont's books fall in between the main story, filling up certain gaps and telling stories of characters that appear less or more frequently in Erikson's main series.


There are also two other series taking place in the same world, by both authors. Erikson's Forge of Darkness, followed by Fall of Light and a yet-to-be-published third installment kind of begin from the very beginning, telling the story of the world.


Esslemont's Dancer's Lament and Deadhouse Landing are part of another series, sort of an origin story set about two mainstay characters appearing in the main Malazan series.


All in all, it's a very heavy series to get into, but I found it fun because there is no huge backstory section you're supposed to read first. The readers learns of all the magic stuff, weird precursor races, geography and whatnot, along with the characters who come across them.


Though very heavy with magic, the series still manages to focus on characters and their interactions. Every character seems fleshed out with a personality, no matter how brief their time in the books is.


The overall plot is huge, spanning across ALL of the books, but reading through every book still sort of closes its own story, so you're not left with a cliffhanger at the end (save for the second-last Malazan book, which was unavoidable since the remaining story was so long it HAD to be two books and there was just no way of splitting it neatly).


There's humor, tragedy, casual light moments and extremely brutal, dark stuff best left for adult audiences.


Honestly, I never thought I'd find any fantasy books that'd top Lord of the Rings by vision and scope, but... this stuff really does. Of course there are some typical fantasy tropes, but there's a lot of unique stuff too, and the general tropes usually have a unique spin on them, too.