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Messages - Astegard

#121
Suggestions / Re: Item Suggestion Thread
March 08, 2019, 07:57:44 PM
Fishing related stuff:
Slime: new item, capturable with the current "you caught a slime" that does nothing right now. Combines with an empty fishing bottle for a conjure slime tier 2.
Empty bottle: Combinable with Slime for a conjure slime tier 2.
Husk of a water creature: Make it a reagent for summoning water elementals?
Eel eggs: Make it a food item/ reagent ?
Watterlogged papers: Make it a lore chance to get a scroll / reagent?
Head: Make it a reagent for summoning or alchemy?
eeri skull: Make it a reagent for summoning or alchemy?

Dont know if i missed any more junk items.

#122
Suggestions / Add a junk/scrap vendor to the ponds
March 05, 2019, 10:20:07 AM
As I'm currently playing a non humanoid I've noticed not even the basic necessities are available in the pond.
(I can see how this might be intended though)

My suggestion is to add a junk/scrap vendor as exists in ticker square with maybe some rusted weapons etc.


#123
General Discussion / Re: V5 Feedback Thread
February 28, 2019, 11:12:17 AM
Positives:
I love the setting (to many positives to name almost)
I like that your have to stay on your toes at all times with the random spawns.
Crafting system is 10/10, very addicting once you figure it out.

Negatives:
I feel the cut off  from quests and loot is to harsh once you reach 6.  This was especially glaring for me as a new joiner as i had suddenly nothing to do without a party.
If this could be made more gradual that would be nice, now its just a steep cliff down. I feel the best tactic now is to hoard gold and resources as much as possible before reaching 6.
I dislike quests you need to do to progress the rings are level capped.
Search is far to profitable/important, I made a new character with some search and he was rolling in gold and items.

#124
Bug Reports / Re: Unpredictable - Chaos Shield
February 04, 2019, 11:48:20 AM
I believe it is set on the first time you rest (from my experience, also playing unpredictable)
#125
Suggestions / Allow rat tails as bait for fishing
February 01, 2019, 07:10:28 PM
Allow rat tails as bait for fishing.

Seem wormlike enough to me and open up a way to get bait for fishing.
#126
Bug Reports / Random bandit type mob cant attack
January 28, 2019, 06:48:33 PM
The random dwarf bandits that can appear in "The kings commons"  called "Young Deathflame Headknocker" dont appear to have the ability to attack.
They just stand there getting hit and drink potions.
#127
Suggestions / Re: Dispensary changes discussion
January 28, 2019, 12:17:00 PM
Maybe it can be like a hold the point x rounds with overhead countdown before you can claim it?

This would give others time to intervene and would make organized attempts to take it more viable.

I kind of like the element that it can be swiped by someone though, especially considering the setting.
#128
QuoteSo what you’re saying is that it allows you to cast the spell five times, creating fives mirror images with GSF illusion?
Yes, only the max number is increased. You need to cast displacement multiple times to get more illusions.

This is a bit contradicting with the spell as its partially a non stacking buff.(the concealment part)
And you would need a party of 5 to get the benefit of GSF illusion without wasting the concealment part.

I also noticed the illusions, when cast on yourself,  all start injured even if you are full HP so its pretty obvious who the illusion is.
Assume its related to this change:
QuoteMirror Image makes a weak copy of the target. The copy has all stats dropped to 3. If target is the caster itself, constitution remains whatever the caster has as a base.
#130
The current Displacement spell change text can be interpreted in multiple ways:
SF Illusion increases the number of MIRROR IMAGEs by 2. GSF by additional 2, so GSF illusionist can have a maximum of 5 MIRROR IMAGEs out at the same time (still only one long lasting, wandering decoy)

I suggest replacing it with (underlined)
SF Illusion increases the max number of MIRROR IMAGEs you can summon by 2. GSF by additional 2, so GSF illusionist can have a maximum of 5 MIRROR IMAGEs out at the same time (still only one long lasting, wandering decoy)

The current text suggests the number of illusions on cast is increased (as i assumed)
#131
Bug Reports / Re: Invis not stopping hostile spawns?
January 24, 2019, 02:16:00 PM
I'm familiar with this issue from other servers and though it was common to NWN.
basically if you are right next to an enemy, even if invis, they can still see you. (same thing happens when a invis player walks past)

One trick i've used that does help is eather walking out of sight (corner) or using stealth while invis.


This is all under the assumption EFU doesnt have a special fix for this issue in place.