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Topics - merrychase

#21
Bug Reports / Some custom spells are mixed up on items
February 07, 2021, 07:06:23 AM
I first noticed this on 05 FEB 2021. A few of the custom spells are now mixed up on items, to include scrolls. So for example, if you look at the wizard Naoli Thrazulebh's shop, or Upjumped Henriette, you'll notice that Hearthfire scrolls have the alter self spell on them. Alter self scrolls have unravel. Acid storm has ice burst.

My PC has an item which prior to had charges of Hearthfire, but now has charges of alter self.
#22
on 4 FEB 2021, my PC performed a /c yank pack near a corpse of Scanshiver Skinkblood on the Old Forest Road board. Instead of a null result, or pack from that PC being yanked, a different, living PC, Orazio Beecroft, on the same board had their pack yanked.

Net result was a tele-yank of a random PCs pack. I also believe Scanshiver's pack was yanked, but was placed on a different board (Scarbeak is where Scanshiver's pack appeared).


#23
In and around 28-29 January 2021, the spell hearthfire cast from items stopped functioning on my PC. The character animates as if using the item, and a message appears in the log that the item has been activated, however no campfire is made, no visible effect occurs. This happens in areas where campfires are permitted.

At first I thought the issue related to a particular item, but after trying a scroll of hearthfire, this also no longer functioned. The scroll is consumed, the animation plays, but no effect.

Dillusionist wondered that UMD changes to spells may explain the bug. I do not know if other characters are effected when using items. I have seen other characters cast from a spell slot with no issue.

PC: Wednesday Watkins
Items: Dusty Wayfarer's Cloak, Hearthfire
#24
Screen Shots & Obituaries / Miriam Fontaine
September 28, 2020, 06:50:11 PM
Hello EFU – Miriam Fontaine, Lieutenant of Lancers is gone. She died trying to find her regiment.

She was a blast to portray, and I met some great players and had fun playing with my brother on this marooned soldier concept.

I was able to play the game at a high level, and tried to tell some fun stories, from lighthearted fantasy fun to grim, emotional stuff.

To all the wonderful EFUers who had ongoing stories with Miriam, sorry about the abrupt ending! And to the Lancer players; I really enjoyed our time together, your characters are engaging and well played, and you the players are fantastic. Miriam's ending is 100% about me letting go. EFU really helped me through a tough, isolating time in my life, but now is the moment for me to move on.

To the oldest and (re)-newest DMs Howl and Lyle – you both made me feel welcome and included in the magic of EFU. Thank you.

And to the Lancer players Vurky, ElricRein, TV's Frank, efuincarnate, SN, Wyrmlance, nelly, The Old Hack - THANK YOU!

Here's some screenshots :)

The stats


The uniform


The boots


The bootknife!


The look


The soldiers








Many adventures!








Playing with the elves!









The End
#25
What: With current implementation, the +2 Cha from the mesmerizer sorcerer perk does not allow you to use the bonus spell slots that correspond to the character's modified charisma.

How: The perk modifier is momentarily reapplied after resting - so for an instant, the PC gets the full effect of the charisma bonus, but then the spells are lost when the modifier is removed/reapplied

Details:

At level 10 sorcerer has the following base spell slots available
Cantrip: - (EFU custom)
Level 1: 6
Level 2: 6   
Level 3: 6   
Level 4: 5   
Level 5: 3   

A sorcerer with 18 natural Cha will have 20 Cha after level 8 due to mesmerizer perk. In the character sheet this appears as a green buffed ability score

So in effect, with the rest/reapply implementation, the PC gets the row of bonus slots that fits their lower, pre-perk Cha modifier

Score   Modifier   Bonus spell slots by spell level
                         1   2   3   4   5   6   7   8   9
18-19   +4   1   1   1   1   -   -   -   -   -
20-21   +5   2   1   1   1   1   -   -   -   -

i.e. you lose one level 5 spell slot in the level 10, 18/20 Cha example.

Fix: Paha indicated in Discord chat a few weeks ago that the remove/reapply implementation for perk ability bonuses is related to a check on whether the character still qualifies for the perk. That this checks for example that the PC is still pure sorcerer and at the correct level and that some new scheme would need to be implemented if the ability score bonus were to be treated like a natural, unbuffed ability score. As best I can tell this issue really only effects the current mesmerizer perk, so a more limited work-around that applies to this perk might be one way to go.

For an example PC, see Miriam Fontaine.
#26
Notice this at the same time as this recent bug report: https://www.efupw.com/forums/index.php?topic=698054.0

In the Grand Fissure, connected to the interior of a cave tileset, there is a few web placeables that block a corridor to a quest giving placeable. Normally you can target these from the radial menu or simply select with a spell to bash, however there is something strange with how these are layered or placed such that PC's can't bash them. Spells start but then stop because of invalid targeting. Bash actions can't be completed.

This particular set of webs is immediately after the first room you enter (not the first corridor) once you load the area, after the first encounter with spawns.
#27
Bug Reports / Charmed hostiles attack summons
May 09, 2020, 02:39:50 AM
After casting charm on a hostile monster NPC, the charmed monster NPC will attack active summoned creatures (both are momentarily in the same party of the caster). When the summon creature attacks back , the charmed monster reverts back to hostile, undoing the charmed effect and leaves the party.
#28
When a monster is charmed, they are controllable by the companion tool and the radial menu. However, the monster AI can make using these tools difficult.  The AI appears to be trying to take over every round  and resume what the monster had been doing prior to being charmed, and thus needs to be re-interrupted many times. This is especially the case if the monster has targeted the caster or neutral PCs prior to being charmed.

The upshot is that during combat, if you charm a hostile monster NPC, the best option is to spam the Hold your ground command, and usually the monster is still able to get a few attacks in (and not just involuntary actions like Attacks of Opportunity). Since the control companion tool is a two-step process (select companion, then issue command) it is tricky to get through enough commands to overcome the AI taking back over and attacking allies (or the caster himself). The caster player's action economy is exhausted in trying to get the monster to not attack allies as they target other creatures.

As a remark, if you have a fully aware and cooperative party of PCs, these problems can be overcome (e.g. they sprint away from the monster and let the caster manage the AI); but in the generic case, from the non-caster's perspective, the spell is confusing; the monster turns color, stops and starts a few times while aggressively attacking. 
#29
When casting regroup, often, but not always, the spell continues to cast, leading to a chain of casts where PCs continue to get teleported  around. Multiple castings do not subtract castings from the available spell slots. Moving does not always interrupt the runaway chain, like it usually does for other spells.

The number of chaining effects is not consistent; sometimes two, sometimes 8+ it seems to be somewhat correlated to the number of PCs around -- when using it on just a familiar for example, I see the behavior less often, and with fewer castings in the chain.
#30
Logged into EFU on lark over the holidays after a 10+ year hiatus. Got totally sucked into the new setting. Very compelling! Met some cool PCs and players along the way.

Anyways, Nel, the Vagabond Elf, is no longer. What was her story? She was supposed to be a survivor, a scrappy low life that by hook or crook would make her way deep into the rings. Here's the stats: