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Messages - merrychase

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Bug Reports / Re: Several pet control problems
« on: May 13, 2020, 03:59:58 PM »
Adding these here for reference, I think the same root problem occurs with charmed and dominated monsters.

As a remark, summons are marginally easier to control with the tool. My impression is that whatever is going on with the AI with regards to hostiles and the in-party mechanic works incrementally better (but still imperfect) in that case.

Bug Reports / Re: Regroup spell cooks off multiple casting
« on: May 13, 2020, 03:45:12 PM »
Tested several times since. No recurrence of the bug. I think it's fixed!

Bug Reports / Cannot target web to quest giver placeable
« on: May 13, 2020, 02:40:29 PM »
Notice this at the same time as this recent bug report:

In the Grand Fissure, connected to the interior of a cave tileset, there is a few web placeables that block a corridor to a quest giving placeable. Normally you can target these from the radial menu or simply select with a spell to bash, however there is something strange with how these are layered or placed such that PC's can't bash them. Spells start but then stop because of invalid targeting. Bash actions can't be completed.

This particular set of webs is immediately after the first room you enter (not the first corridor) once you load the area, after the first encounter with spawns.

Incredible character. Best in class!

Bug Reports / Charmed hostiles attack summons
« on: May 09, 2020, 02:39:50 AM »
After casting charm on a hostile monster NPC, the charmed monster NPC will attack active summoned creatures (both are momentarily in the same party of the caster). When the summon creature attacks back , the charmed monster reverts back to hostile, undoing the charmed effect and leaves the party.

Bug Reports / Charm person and monster AI conflict
« on: May 06, 2020, 05:38:22 PM »
When a monster is charmed, they are controllable by the companion tool and the radial menu. However, the monster AI can make using these tools difficult.  The AI appears to be trying to take over every round  and resume what the monster had been doing prior to being charmed, and thus needs to be re-interrupted many times. This is especially the case if the monster has targeted the caster or neutral PCs prior to being charmed.

The upshot is that during combat, if you charm a hostile monster NPC, the best option is to spam the Hold your ground command, and usually the monster is still able to get a few attacks in (and not just involuntary actions like Attacks of Opportunity). Since the control companion tool is a two-step process (select companion, then issue command) it is tricky to get through enough commands to overcome the AI taking back over and attacking allies (or the caster himself). The caster player's action economy is exhausted in trying to get the monster to not attack allies as they target other creatures.

As a remark, if you have a fully aware and cooperative party of PCs, these problems can be overcome (e.g. they sprint away from the monster and let the caster manage the AI); but in the generic case, from the non-caster's perspective, the spell is confusing; the monster turns color, stops and starts a few times while aggressively attacking. 

Bug Reports / Regroup spell cooks off multiple casting
« on: April 25, 2020, 03:41:55 PM »
When casting regroup, often, but not always, the spell continues to cast, leading to a chain of casts where PCs continue to get teleported  around. Multiple castings do not subtract castings from the available spell slots. Moving does not always interrupt the runaway chain, like it usually does for other spells.

The number of chaining effects is not consistent; sometimes two, sometimes 8+ it seems to be somewhat correlated to the number of PCs around -- when using it on just a familiar for example, I see the behavior less often, and with fewer castings in the chain.

Screen Shots & Obituaries / Re: Luca Endres, the Tall-tale Storyteller
« on: April 21, 2020, 04:26:33 PM »
Luca oozed personality. I relished the occasional times I got to play his foil and really enjoyed the relationship arc in miniature between our characters. Thanks for all the hours of fun, looking forward to your next!

Screen Shots & Obituaries / Cornelia Minivah: An ornery Elf.
« on: April 11, 2020, 08:37:48 PM »
Logged into EFU on lark over the holidays after a 10+ year hiatus. Got totally sucked into the new setting. Very compelling! Met some cool PCs and players along the way.

Anyways, Nel, the Vagabond Elf, is no longer. What was her story? She was supposed to be a survivor, a scrappy low life that by hook or crook would make her way deep into the rings. Here's the stats:

Screen Shots & Obituaries / Re: Henrig "Big Schwanzy" Schwanzmeier
« on: March 31, 2020, 02:13:06 AM »

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