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Messages - merrychase

#76
Top notch portrayal from origin to height of fame; Aldstan really elevated the roleplay for everyone around him.
#77
Perfect little quirks and foibles - made me laugh in my seat going through all the fun adventures we had. Thanks for joining in and making so much joy!
#78
Thanks for all the hours of fun.

Brie was a class act; a dynamic and well portrayed character!

Here's our album cover, titled "MOON SENT"

#79
A great wit, really enjoyed being around Casper. He was always finding an excuse though not to take up Rin's offer to pose for his sketches  ;D
#80
what a great story you were able to tell, and a good PC to root for! I was looking forward to the next meeting in the wilds - but alas he was busy taking names and taking on the world!
#81
Suggestions / Make Kith available to druids
January 17, 2022, 06:59:09 PM
Rangers, Sorcerers, Wizards and Bards have Alter Self and can change into Kith forms. It would be good if druids had availability to some alternate forms that can talk - my take is that they are not overpowered in combat, especially when compared to other forms - they would primarily be useful for changeling trickery.

so the suggestion is to make Alter Self available to druids (perhaps at circle 3 instead of 2) or add these nine shapes to wildshape.

Boy
Girl
Dryad
Gnoll
Kobold
Pixie
Sahuagin
Satyr
Troglodyte
#82
Suggestions / Make /c spells_status available to druids
January 17, 2022, 06:37:00 PM
This is a great script that works for clerics, wizards, sorcerers and bards. Druids also are spell casters with spell craft as  a class skill, so they should get it too.
#83
Brilliantly played, joy to be around.
#84
Problem: When sneaking around with other PCs in areas with hostile monsters or hostile PCs frequently the cooperating sneaks need to awkwardly pause after transitions (or small breaks in line of sight) and try to make each others spot/listen checks or drop stealth to see one another.

There are of course some magical and OOC solutions to this problem, but even these can break stealth or cause hostile PCs you are stalking to become aware of the stealthed characters.

What I would like is a /c command that accepts the name of a PC and allows you to reveal yourself to that PC while still in stealth. Possibly the scripts used in the DM haunting tool could be repurposed for this.  It could be explained as hand and arm signals used between cooperating sneaks. It could force a whisper or text to emit from the stealthed PC so that it could be potentially exploited if you are in fact perceived by hostile PCs.




#85
What a great character, a white hat in a world of grey. Well done!
#86
Eztli was so much fun to play with. He really came to life, and his backstory and vibe was so undeniably cool.


Also, this side-eye:


#87
Suggestions / Yes, and over land travel too
May 04, 2021, 06:49:10 PM
The boat from 99 to 82 was a good feature. I like how it balanced cost and time. Having a group go was more cost effective and it is a easier to have the characters talk on the boat as compared to running through the rings.

I like that it breaks up the linearity of the gameworld too.  I think it also supports a more incremental approach to ring running, which probably translates into more players getting to and enjoying more areas more of the time.

Having the Muckboys run a boat out of the harbor, and having smuggler option in the Drips (and catacombs) fits.

I also suggest adding an overland option as well; a version of which already exists in the game world to a small degree. You and your party could follow a caravan or black cart wagon train for a fixed time to fast travel through some rings. Maybe an underdark leg that connects Underweald to say ring 84 or 87, and another leg that connects 84/87 to 76 or 66.
#88
I really enjoyed playing the Huck and Winnie duo. Rare and treasured to have such along, nuanced, and fun dynamic between two characters.
#89
About a year ago, Dillusionist remarked that alter self could be brewed in a change log

Quotedillusionist — 03/14/2020
v5_1349
...
-Alter Self potions can be brewed
...

however, casting this spell on a cauldron or on an empty potion bottle results in the "This spell can not be used with the Brew Potion feat" message in the log.



#90
Casting alter self on a blank wand with the craft wand feat results in a new wand with the name "wand of alter self" but which actually has  25 charges of hearthfire.

Dillusionist indicated that this is likely due to changes related to different colored magic missiles, which caused this bug:
https://www.efupw.com/forums/index.php?topic=701457.0