Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Auri

#1
#3
Terrible day for rain...

Fantastic ride as always, you bastard.



#4


What a ride.

I launched into Seirian's concept almost on a whim, still reeling from the big oof that was Naamah, and tried to have no real expectations.

We were a group of PCs loosely inspired by Arthurian, Welsh, Celtic fables. They remembered their home as a misty realm of delight and kindness and eternal youth, and called it the Realm Ever Young. We were all a bit fey-touched as well, by design, though not necessarily fond of fey things at all. Seirian had some misty flavor in her blood that explained her innate arcane ability, and was taken by the fey in her youth.

Seirian was a "warden of the realm" complete with heraldry and a love for your typical knightly virtues. Think round table. She was the lone daughter of a knight, Gwythyr, and she would ride out across the lands and engage in all kinds of fantastical errantry.
She was idealistic to the point of pseudopaladinry, overprotective, prideful, and she became more and more grim as we neared the center, but she always looked to justice and self-sacrifice and kindness.
In the end it was a pretty simple concept, but all the trials and the journal-keeping (which I do plan to finish, but surely not at one post per ring) made me develop her psyche, personality and memory in more detail than I usually would.

When she awoke in the City, she felt the touch of destiny and was compelled to ride to the heart of the realm with Rhiannon to do all she could to save it and see for herself the fate of the King. She was a bit more real than Rhiannon, and older, and didn't honestly believe all the things Rhiannon believed, but she felt the pull sure enough, and had no doubt that she would be able to make a difference. It came full circle in a haunting way.

We linked up very early on, in 98, with some very wonderful PCs and even more wonderful players, and we stuck together through thick and thin, all the way to ring one and a profoundly satisfying climax. That sounds wrong, but I'm going to leave it.

Thank you guys so much for these magical months, both fellow Wardens and all of Seirian's friends and foes. I am sad that we only finished with four and not seven, but I will treasure the journey always.

And big thank you to the DMs for this experience. I was enamored more than a few times.



YEAH I KNOW you're all here for loot and pictures.
Most of the screenshots I can't share. Only some.

Mechanically, Seirian was a very durable multiclass who was completely built for melee combat, which ended up being perfect, because by Baz'eel we only had two melees.
She was also granted the perfect DM armor. And... Seirian knew The Coming of the King, which was very wonderful and encouraging, and ...may or may not have turned her into a bit of a monster.



[hide]





















Poorly kept secret: It was absolutely Seirian.




Synced in battle, synced in facepalms


Bonus heartbreak
[/hide]







#5
Bug Reports / [Minor] Khakkhara model
January 09, 2021, 08:30:39 AM
This staff has wooden hook at the end of it, oddly. Perhaps it was a way to try and approximate the hanging rings that it has in the description?
But it looks very strange and , using it, all I get is people commenting on the strangeness of the "hook-staff".  :'(

#6
Screen Shots & Obituaries / Re: Aleister the Wise One
December 30, 2020, 10:41:41 AM
I adore these organic connections, and greatly enjoyed the brief but very real sense of rag-tag camaraderie.
I hope the ending was somewhat satisfying!

I also enjoyed becoming one with the universe, briefly.


... Can't really share any of the screenshots, I don't think. Sad. But, I will treasure them.
#7
I agree with quite a lot in this post, but definitely not everything. Notably:

Quote[8] THINK SHORT TERM (periodic wipeout events, random deaths)
Your character will die a lot in EFU. Every time it does, it will lose a level, which adds insult to injury. But, for the most part, your PC's career as an adventurer will be a rolercoaster of levels, going up and down until you generally approach the top levels in the server, which are around 10. After level 8, in fact, your character will not be able to go on most of the scripted quests, so unless it has an established social role within the EFU setting, it will probably stall.

I wouldn't say so. The amount of available scripted content always decreases as you level, sure, but there is frankly no shortage for any level range.  You are more likely to stall at high levels because your allies die, the political landscape becomes hostile, and/or you get alienated from the fresh crops of PCs. But, even then, you might be surprised by how easily DM XP is handed out.

QuoteCharacters that reach level 10 are encouraged by DMs and players alike to just retire. Besides the random deaths from mismatched monster encounters and occasionally fatal PvP, your PC will also be subjected to wipe out events, which would be large (and extremely entertaining) DM events where something catastrophically dangerous happens, leaving the PCs to deal with overwhelming odds. The gist here is, you cannot expect your character to have a long and meaningful life. Most PCs will cycle through the lower levels a few times and either meet their final death or be abandoned out of player frustration.

This is not true if you don't want it to be. The characters who reached ring 1 were not at all short term.

The turnover rate is, indeed, very high on EFU compared to many similar projects, but that's because many players welcome it. Every new character is a new angle from which to learn about the lore, try a new faction, etc. Also, permadeath events from DMs are generally clearly communicated, and you can navigate PvP in many ways that result in something constructive. Sometimes the time is right for permadeath, but often it's not.

I personally came from Ultima Online roleplay environments where mechanical permadeath was much more prevalent, and as a result "SURVIVE" was a perfectly natural, difficult, and obvious goal for a character. I came into EFU with that mindset. My current character is my first serious character, and she has been 10 for 2.5 months now. I'm not done with her. Are there people who think this is the wrong way to play, or would urge me to retire? Maybe. Fuck 'em.

If you have a goal in mind, then noone should give you crap for surviving to see that goal. Just own it. Hell, you might not even have a particular goal, or maybe you're bummed because your allies quit, or the current crop of characters has little synergy, or whatever. There is no way you are always going to be creative, or have energy, or a good vision of where you want to go. If people ever tell you you are not taking enough risks or not shaking things up enough or not playing EFU right... you can tell them Auri said to get lost.

There is no liimted number of high level pots. A level 10 is going to die to a sound burst just the same. There are easily level 7/8s who could wipe the floor with me.

Don't get me wrong: just living for a long time in itself is not interesting. Sooner or later you'll want to get things done, whether it's ringrunning past a certain point, making waves in the hub, carving out a reputation, whatever.  But if you're not there, and man, you're tired and you just want to sit by a fire and talk to people who stop to talk? Do it.

If that makes them scream internally, maybe that is their own problem.
#8
Thoroughly enjoyed Mandy, and lamented when Naamah and her kinda went opposite ways on a crossroads. Thanks for the memories!
#9
Bug Reports / Re: Flurry of Blows toggle
November 23, 2020, 12:02:25 PM
As a temporary fix, you can also equip anything in your main hand that does not allow for Flurry (shovel, sling...) and it will be canceled.
#10
Bug Reports / Sound burst; Will save vs. stun
November 18, 2020, 02:36:20 PM
Might be intentional, but I thought I'd post, just in case:
Sound burst forces a will save against Stun, which is considered a mind-affecting effect, but bonuses to mind-affecting saves are not applied.
#11
Screen Shots & Obituaries / Re: Unfriendly Alley Dog
October 14, 2020, 08:50:45 AM
So ends the dream
#12
Screen Shots & Obituaries / Re: Care for some tea?
August 29, 2020, 07:18:27 AM
Nooo! I loved this one. Too soon.
#13
Suggestions / Wholeness of Body
April 05, 2020, 01:44:21 PM
Have been using this very liberally since it was made available thrice per day. it's quite nice at 20 wisdom.

However, using it in a fight tends to flatfoot the monk, which is obviously extremely counterproductive for a heal. Could something be done so that it doesn't do that?