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Topics - sankarul

#21
As we can see in the screenshot below... I used the boots, and they disappeared, as if they were the Lesser kind.

The problem there is, that the LEsser claims a single use then it breaks. While the Greater, it claims a use/day. So I imagine this is a bug!

https://cdn.discordapp.com/attachments/141680424127692801/796858706281234446/springloadedboots.PNG

This is the tinkering item made with the Uncommon Objects theme.
#22
Bug Reports / Stinking Mask
December 22, 2020, 04:32:49 PM
I recently acquired the Stinking Mask and picked up the Mestil's Acid Breath spell to play around with it, on my wizard.

It does not do the special "//This item, when equipped, increases the DC of Mestil's Acid Breath by 2 and gives a 10% acid  vulnerability to the targeted enemies"

My DC was still 22 when I got GSf conjuration, 5 int mod, and it's a 3rd level spell, so 10+4+5+3 = 22, and there was no acid vulnerability when I hit stuff, tried it on my own summon and tried it on another player. 
#23
Bug Reports / Fire domain turn: Wildfire
November 16, 2020, 10:43:40 PM
Wildfire: Nearby enemies in a colossal radius are lit aflame for 1dCHA fire damage a round for three rounds. On the third round, they make a reflex save VS DC 10 + 2*CHA. Upon failure, they and all nearby enemies in a huge radius to them around them take an additional 1dCHA fire damage.

It claims, on the third round, to do an AOE that, if the reflex fails, targets all nearby enemies in a huge radius. It hit myself too, and I imagine it might hit other allies to myself. It also hit the rats I grilled, so it's not that the wording is wonky - it hit allies and enemies.

Is it a bug, or is the wiki perhaps wrong? Whichever it is, it would be good to know! I almost blew myself up on these 5 rats when they blew up on the 3rd round!
#24
Suggestions / Fishing license
November 11, 2020, 10:26:05 AM
With the recent fishing craze, and the removal of fishing spots in safe areas, I just thought it'd be fun if a fishing license showed up that'll get people fined by blackjacks or retainers or whatever if they lack one. Any reason to get people fined for a lesser crime would be fun, I think!

Since it was Glitt that set up the "NO FISHING!" sign, maybe they should be the chief enforcers of it?
#25
Bug Reports / Druid shop not having a shop!
October 18, 2020, 12:30:17 PM
A certain druid shop that has something to do with manyworms (I am trying to not spoil stuff for the un-knowing!) does not have a shop. Heard it may have broken when it was moved from another location, to where it is now.

You can pick the shop option, but nothing happens.
#26
Bug Reports / Bugged room 14 in burghage
September 28, 2020, 06:32:51 PM
Cannot find a spot to rest anywhere in it (tried hugging the bed all around it, tried.. every corner and by the table even)
And, its storage chest seems to be linked to whichever room Leopold has. Which is...
#27
Bug Reports / resting in open door, bugged on one side
September 19, 2020, 10:58:24 PM
Paid the usual 10gp to Silas. Could not rest in the 2 rooms to the east, but at least the southwestern room worked. Haven't tried the northwestern one yet.
#28
Hi. I would just toss in my own thoughts on it and why I think I'd love to see it raised back to 10, or maybe just 9. I dunno.

See, as a level 9, there are few quests I can join the buddies with these days. Just rare seams really. But 95 was always there. Sure, trolls gave a lot, so maybe make sure it won't give as much XP anymore. But I really enjoyed the aspect of tagging along on a little trip to the 95th and doing some fun quests every now and then.

Now, if someone were to set up a group to the 95th, there's a big chance I can't do 1 of the 2 guaranteed quests to pop up. Which is just a bit of a disappointment.

My suggestion is just this: Make it 9 or 10 again, and lower the XP. If the XP given is based on the level of the quest? Maybe make it just 9 at least, so all the quests are available to 9 there again.


Fully understand if you want to keep the quest as is now for a while longer. Just voicing my concerns as I had a bit more fun with how it was set up before :) Thanks for reading.
#29
Such as the horrible Jester quest where he tells you a joke and you pretend to laugh, or "Sebastian of the Celestial Cards"

When someone interacts with those, it always makes it very difficult to see what's happening.

If it's possible, maybe make those conversations "invisible" to  anyone other than the talker, or just make sure they won't be in the middle of ticker square or the open door.

edit: ...just so nobody takes offense. "horrible jester quest" meant the JESTER is horrible, not the quest.
#30
In the quest "Dwellings of the Flesheaters", another party member claimed to fall through a bugged hole but I have no clue where.

Later on, I fell through 3 bugged holes.

Once at the entrance to the first pit hole, at the doorway up from it. Just at that bend. No death, luckily enough, as we had just cleared it and were on the way out. No traps there.
Twice at the place I'm attaching to the screenshot. First I THINK somewhere in the red spot. Then, when I took the screenshot of the place, somewhere In the black area. As you can see.. no rugs.

https://cdn.discordapp.com/attachments/141680424127692801/734445688754143339/deathx2.png

I guess I lost 7117 xp from the first death and I didn't respawn from the second one yet, so it was a bit of a costly bugfind. :(


#31
Hey. No bug, just the quest text is a bit.. confusing, I guess, for new players.

Will the Wagoner talks as if he was in the commons, still, which might be confusing to new players. Him saying "I wouldn't go exploring around the rest o' the Commons - this is a dangerous place! Now laws here... bandits and monsters and worst! But just go straight to Ticker and you'll be safe enough...." might confuse a new player, as he's no longer standing in the commons.

#32
The red mushrooms in this zone (and possibly other ones, I am unsure) fired their red gas of happiness THROUGH walls, meaning we could NOT see the red mushrooms before the gas hit us because.. the red ball containing the gas came through a wall.
RED MUSHROOMS

in (for sure) the zone "Exploration - Planar: Foul Hollows", might shoot thorugh walls in others too, I dunno.
#33
Bug Reports / transition not warning of enemies
July 08, 2020, 08:58:08 PM
Between the 2nd area of 94 and the first (second being the one you go to if you turn straight left) there is no warning of transitions, so cave bear+ogre bandit gank combos are very possible if people decide to lure mobs to it (which had just happened)
#34
He took the "Trash Tribe Drums", I suspect that's not quite intended?
#35
Been looking through all the shops in ticker and cannot find any mentions of journals. Everyone seems to be sure basically every vendor had it, but I cannot find it.

Someone mentioned that one of the required items, "writing tablet", was removed with some new writing system. Maybe something was forgotten for just making journals and such?
#36
The purple book pile that you can click on to get Blur. I tried using it when I got in, and kept failing due to.. bad pathing. My character just walked up to it from 3-4 different angles, then I went ham on killing books. Eventually after finishing the quest, I decided to try figuring out what the book pile did, and after a good while of failed pathing it eventually let me get a blur.

TLDR: purple book pile in the quest for blur seems to be difficult to reach
#37
Bug Reports / Into the Cult's Lair lvl req bug
June 28, 2020, 02:17:58 PM
Did the first part, one part got a level up from the kills. Could not do 2nd part since it's the same level requirement as the first part.
#38
I realized my AB sometimes tanked in my character sheet. Usually it's at 9/4 unbuffed, for some reason, it would drop to 6/1. I tested it, and it's not just the character sheet that bugs out. An actual drop to 6/1

I can fix this by swapping from my current weapon type, to something that uses a different stat. So if I'm on my sword, I switch to my bow to use dexterity, and then back. Then it fixes itself.

I notice it happening a bunch when I hop around in stealth and swap weapons a lot. So I dunno if it's tied to ranger, stances, or a bow. But the fact I fix it by swapping to a bow and then back, that might suggest it's tied to swapping between dex and str weapons, but who knows!
#39
So, uh. Been on the server since the start of May, and made my first "serious" character once I understood stuff well enough almost a month ago. That was Larken.

A native of the rings, having lived somewhere near Ticker Square for all of his life, learning about Sa'i and what not. Eventually he felt he should spread the worship of Sa'i out among the rings. That's more or less his starting idea.

So he went out and found fellow worshippers. Joined the Circle of the Bell and fought in the fight against the first Torcs. Enjoyed himself with a bit of Herbalism and Alchemy (really like the systems so far, sadly I didn't get to try much of them before ded boi went ded)

He even got to play out his overzealous side, and his 20 rolled Scrying attempt on a warded area interpreted as a vision from Sa'i lead to fun stuff happening to, uh.. poor Baron d'Pumfrey and his folks. But hey, Sa'i was OK with it, right?

Got invited on a hunt for suspected Knaves by people who will not be mentioned.

His last real decision seems to have been to offer up the guidance of Sa'i upon the expedition to slap some bugs. That didn't go too well, it seems.

I saw others linking loot, and I really thought these items were cool, so here they are shown. No fancy DM loot though.
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#40
Hi!

The door up to the Circle of the Bell in Ticker Square tends to lock itself, it seems. Currently, when it locks itself, it doesn't lock itself to the key.

It has to be unlocked by a rogue for us to access it again afterwards. Unsure if everyone in the group has the same problems, but I know that I and Narkus have seen it happen.