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Messages - Ramc

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Screen Shots & Obituaries / Re: Fernando de la Vega, a simple ghost.
« on: October 05, 2022, 05:43:37 PM »
He was a lotta fun! :D While I didn't see his ending, I am presuming that it was, as ever, heartbreaking.

It absolutely was.

Screen Shots & Obituaries / Re: Haggahwhisp, the Visitor
« on: September 30, 2022, 04:05:52 AM »
Playing The Hunt for Red October nuclear submarine alarm tag was good times though.

Screen Shots & Obituaries / Re: Haggahwhisp, the Visitor
« on: September 30, 2022, 03:53:51 AM »
ping ping ping ping

Suggestions / Re: Nuke The Peerage
« on: September 28, 2022, 01:17:39 PM »
The Ward is, in my opinion, sort of suffering from not having a mature stable of leadership PCs in the houses and it never quite recovered from losing its brace of high level established Knights and etc. Some folks are working on that (Dan, for one) but of course but it necessarily isn't something you can fix overnight.

And there is the risk of hideous attrition along the way to get there. And once you make it you become a target. Outside the ward there are some mature and powerful (or at least very numerous for the bone collectors recently) antagonists that might seem like a very uphill climb for a fresh-rolled retainer if they don't feel that they have a lot of support for whatever reason. It isn't like you can or should force people to play what they don't want to play or isn't fun to them, though.

I'm not really sure how lightning-in-a-bottle the Luc/Aldstan-Kinsley-Manfred/Luciana-Adrian era was.

Screen Shots & Obituaries / Re: Fernando de la Vega, a simple ghost.
« on: September 27, 2022, 01:26:20 PM »
Your ability to take a seemingly goofy concept and turn it into an incredibly touching and human character is a credit to your talent and range.

Fernando was a giant.


General Discussion / Re: Diabl0658's inane questions for the DMs
« on: September 26, 2022, 09:48:11 PM »
Normally I think if this is the case a sign clarifies it like in the Orza Camp in 92 or the Muckboy Squat. Otherwise, get a DM if blue names in area I assume.

Suggestions / Re: Alarm spell rebalancing
« on: August 29, 2022, 04:17:20 PM »
I got to messing around with Alarm finally and it is... really really strong as implemented and pretty much 100% as Merrychase spelled out.

Like, it should be dialed back and Rogues should definitely have a chance to Detect Magic Traps (as they classically do) to know when an alarm is near, and ideally be able to disarm it too. It makes setting up ambushes trivial with no meaningful counterplay as-is.

Also alarms should probably not be stackable.

I appreciate even the nicest Orzan was planning to one day backstab Mebril for the keep in some manner (not that you didn't demi-subtly lampshade it now and then). Figik was great fun. Sad we didn't get to get into it more. Was always rooting for you (unless it was against me, ofc)

Off-topic Discussion / Re: EFU:CoR Leaving/Returning Posts
« on: August 21, 2022, 04:29:59 PM »
Going to be on vacation for a week. Might be around spottily in the evenings if you need be but it isn't a sure thing. Can ping me on discord if  Mebril is needed for keep stuff and can try to co-ordinate.

Suggestions / Re: Rogues Are Bad
« on: August 04, 2022, 07:10:03 PM »
I do kind of think Rogues could do with d8 HD and Thug gets something else. Clerics get D8 and full spell-casting progression and heavy armor and etc etc and etc. Rogues get a lot of skills but a lot of those are relatively niche in execution in the module (traps/doors come to mind)

Also I think, at least mono-rogues, should get weapon finesse for free at some point in their class progression. It is kind of a feat tax to play to the archetype of a dex rogue.

Also as for the sneak attack thing, I think at minimum corporeal undead should be vulnerable to sneak attacks. Vampires and Zombies very famously have melee weaknesses.

Screen Shots & Obituaries / Re: Isaiah ibn Hazr
« on: July 30, 2022, 12:33:37 AM »
Isaiah was an incredibly well done PC and one of the best friends you could hope to have. The slow and organic way Mebril and Isaiah's friendship grew- from something vaguely manipulative on both their sides to something blisteringly sincere- was something else. There's really too much to get into, and the Bristol-Mebril-Isaiah dynamic (especially the Bristol-Isaiah one) is something I am going to miss. House Blackhearth existing at all as it does is probably due in part to Isaiah's helping our assorted bootstrapping. I have too many screenshots to know where I'd begin so I'd probably have to circle back to it.

One of the best PCs I've seen.

Luna was a staple and a good ?friend? of Mebril. Just decompressing shooting the breeze and gossiping with Luna at her stall was a fun pasttime. Sorry we didn't get to do everything we talked about.

Luna's love-letters-to-serial-killers vibe was something else.

Jeremiah was sort of a fleeting presence for Mebril,  but his wake was a positive influence by and large. Another excellent character.

Introductions and Group Management / Re: ::{ House Blackhearth }::
« on: July 19, 2022, 04:55:18 PM »
// reserved

Introductions and Group Management / Re: ::{ House Blackhearth }::
« on: July 19, 2022, 12:40:25 PM »

A blade among blushwhorls.
Society is a briar that conceals many a thorn, but a sense of discretion and watchful eye are often more dangerous than any weapon. Be a sharp tongue in a quiet room, and a quiet tongue in a sharp one.

No dawn without darkness. The beauty of light lies in its contrast with shadow: where we've been and where we've yet to go have no meaning if we try to erase our failures. Be wary of the self-righteous and the performatively pure.

Dim no lights.  Eyes and ears can be found everywhere-- as much a warning as an advantage.  Be a discerning broker of information and alliances, and trust only with time.

No happy endings... Dream of what you may, but the reality of the Rings is a harsh one; remember where the road leads. Be an agent of change within the constraints of the climate, not a lightning rod for a swift end.

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